FoonLudum Dare ExplorerLD43 → Dot, The Wanderer

Dot, The Wanderer

By rplnt

View on ldjam.com

CategoryRankScoreCount
Overall4692.6522
Fun4542.5222
Innovation3902.7722
Theme4082.9222
Graphics4682.2922
Humor2.005
Mood4372.4721

Comments

wie 2018-12-03 15:58

I like the exploration aspect of this, but sometimes i get stuck in places because i lose so many hearts because of the red dots, and cant move anywhere because i am surrounded by them. But this is still a fun game.

tomdeal 2018-12-03 18:48

The idea is good, I can see where you were heading. Playing the game was a bit problematic though. The sheep are scattered with a lot of enemies in the way, maybe shrink down the map and reduce the number of enemies to make the game a bit faster. I never managed to collect more than a few sheep before I was hit too many times.

zombie-virals 2018-12-05 17:26

Could have really used some sound and music, but you did a good job on the theme. Some feedback when getting hit would be really effective(a little camerashake, hitflash, sound, etc..). I like the wander AI for the enemies, except there are two many of them.

psychedelia 2018-12-06 21:08

I really like that you need to look for the castle in the forest but I never was able to find it since there were so many evil dots and I died because I got too lost in the environment because it looks a lot of the same. Maybe adding some "landmark" type stuff (like a bigger tree) in the map might help for better orientation for people like me? Nevertheless I enjoy the idea, it fits the theme very well and has potential to be even more fun! ALso I really like the art style of the forest!

smuhlaci 2018-12-11 23:03

It has a different mood when playing, i liked it. You can improve that game. On the other hand, I think going back to sacrifice is not a good mechanic. Because all map is like a puzzle or an adventure to pass. My second feedback is, controls could be with keyboard. I'd like to try same mechanic with WASD. Thank you for that experience. Good luck!

avi 2018-12-26 02:38

This is a cool concept -- like the mechanic that you cant use WASDm and that you have to time your clicks well to avoid the red dots. Initially I did not know what the red dots would do.

ratherjolly 2018-12-28 05:12

I regret to inform that I was not able to "piss off the evil" haha THAT SAID, I like the direction of this game! I'm a huge fan of exploration games and feel you have a lot of base mechanics just BEGGING to be iterated upon in a less stressed post-jam time duration. Over all, Well done on this! :)