FoonLudum Dare ExplorerLD40 → TetrisTank

TetrisTank

By shrekshao

View on ldjam.com

CategoryRankScoreCount
Overall973.8252
Fun1183.7552
Innovation24.5152
Theme444.2052
Graphics3403.2851
Humor2722.9048
Mood4432.8848

Comments

prostone 2017-12-04 03:10

Hehe, pretty fun mechanic even though I suck at tetris. Can't seem to be able to click on replay consistently but spacebar works with that :]

oldpeculier 2017-12-04 04:04

Brilliant, brilliant premise. Cool graphics. Not bad controls. The main problem is that I can't keep my tank/tower up for more than two or three blocks, no matter what I do. It feels like that's a solvable problem though, and the game is close to being really fun.

el-pepi 2017-12-04 04:23

Really innovative! I managed to get a pretty big tank. The mace always ruins everything tho.

shrekshao 2017-12-04 04:38

@OldPeculier Yeah. It's easy to fall down then letting enemy pass through at this time. It's needs more tweaking to make all weapons getting balanced.

niksg 2017-12-04 06:27

wow cool mechanic! my tank was pretty sweet. i really enjoyed this game :)

henriksoderberg 2017-12-04 06:29

I really liked the idea. Personally I would have enjoyed the game even without enemies and weapons. Cool stuff !

tomer-cool 2017-12-04 07:06

Great idea, building the tank is really fun.

talia 2017-12-04 12:14

It's a very cool idea!! It would be nice, if the enemy would give a signal whenever their get hit.

tuism 2017-12-04 12:37

I really really like the idea, but I have no idea how it works - the centre of mass indicator is a good call, but it doesn't mean very much as I've had many times where the center of mass is low but it still topples.

But what are you *supposed* to do? I see wheels but the tank doesn't drive. I see a number top left with an enemy next to it but it doesn't go down when I seem to have hit an enemy.

The idea is really cool but I really want to have a game to play, a challenge I can overcome, a system I can balance :)

shrekshao 2017-12-04 17:12

@tusim Yeah the game lacks some tweaking for a balanced game play. I tried to make it both challenging and easy to start during the last four hours, but seems it's still way to go. (The top left enemy with a number is a ui showing how many enemies is allowed to pass through. It's like the concept in tower defense) The weapon also create impluse and force to make it topple. Also the blocks have different weight.

halouverite 2017-12-04 18:48

I really liked the concept, i think it needs two things to really get put together: 1. The weapons need to be more predictable, think of it more like plants vs zombies meets tetris meets tower construction, when i'm placing a weapon block i should be strategizing about it instead of just trying to keep the tower up 2. The base needs to be a bit wider to allow for the above, three blocks is so narrow that as you've said the game is more about tower building than weapons and enemies.

shrekshao 2017-12-04 18:55

@halouverite Yeah I agree with you. I originally want to add a sub camera for next block to come. But limited with time, I add the feature where you can put the block to ground to destory it. Made the base narrow cuz I want you to fall lol. Should get balanced better though.

flubz 2017-12-04 20:50

Not a fan of Tetris, but this is by far the most fun game I've played this Jam.

Very well done! :smiley: :clap:

belowparallel-ian 2017-12-04 23:01

Very innovative idea, and it is fun, but there are some issues. I can't seem to figure out how to move the tank. Can it move? Also, the replay button doesn't work, although I did eventually find out that I could press Space to replay.

I think this game has a ton of potential. The tank needs to be drivable, and there should be more weapon/block types, and more enemy types.

shrekshao 2017-12-04 23:06

@belowparallel-ian The tank cannot move for now. Yeah there are a long way to go for polishing. One idea is two tanks fighting (can have local multipler). And more control on the weapon can provide better strategy

cerno-b 2017-12-04 23:24

Am I doing this right?

tetris_tank.jpg

I think I broke something. It won't let me spawn any more blocks. On the upside, I have no problems with attackers anymore. ;)

This game is an outstanding achievement and I would strongly encourage you to continue working on it to make this a complete game. I'm sure there would be a lot of takers (careful though with commercialization though, I hear the Tetris Company is really restrictive about their game idea).

I had a lot of fun trying to get the tower as big as possible. The attackers seemed to be more like an afterthought to justify having weapons on the tower. Maybe if the guns took a more active role (engage the enemy directly) while the attackers more aggressively go for the tower instead of just passing by, this might have given the game a little more urgency. Maybe make the attackers come in waves, like in a Tower Defense game, only that you only have limited time to prepare your tower.

The physics may need a little more polish, although they are a lot of fun already. I found it difficult to predict which gun's effects would counteract my other construction. Maybe you could have each weapon fire at a fixed interval. You could mark them with numbers, so that all "1" guns fire at the same time, all "2" guns fire at a different time and so on.

That way, the player would be able to counter the guns' effects, e.g. by placing a "1" gun facing left and another one facing right so that both fire at the same time in opposite directions which would give balance to the tower. Same for the morning stars. All "1" morning stars would be in the "up" position at the same time, so having too many of them on one side might imbalance the construction etc.

Control-wise I felt that requesting the next block manually was unnecessary, since you could always just shove it out of the way if it didn't suit you. The drop speed of the block was alright but the manual motion was too slow for my taste.

Graphics are very adequate for this type of game and it became immediately clear what was asked of the player.

To sum it up, I believe this is a diamond with some rough edges that very well deserves a bit more polish. I enjoyed myself immensely and despite all the criticism I have to say this is one of the most fun and innovative games I have played so far.

shrekshao 2017-12-05 00:51

@cerno-b Wow! Thank you so much for this detailed play test report and valuable suggestions! And I should definitely use this giant tank as the game cover, or at least a screenshot on itch.io. (I personally didn't reach this large even with hacking (by drag and drop in unity editor lol)). Again Thank you so much!

cerno-b 2017-12-05 00:58

@shrekshao Here, have a hi-res version if you need it for anything:

https://ibb.co/c0DWpb

I also made a gif in case nobody believed me, but it's 8MB and I don't feel like finding out how to resize animated gifs without problems.

shrekshao 2017-12-05 01:29

@cerno-b could you share the gif with me? At least I want to see how you did it lol

cerno-b 2017-12-05 01:58

Ah, but it's not a full gif, just a short section before the end.

https://files.fm/u/emuuxxff

However, I can tell you what I did.

I realized that if you start putting an L-Block on the left side of the car in the beginning (like in the picture), it will not imbalance the tower (on the right side it will). Then put another L-Block on the right (in the pic one element is missing because the car tipped and it lost one block. After that try to add S-Blocks to either side (first left, then right) if possible to grow in width. Keep the mass roughly in the center.

In the beginning I try to avoid morning stars and only add them later. And I prefer machine guns over cannons because they seem to destabilize less. Once you surpass a certain height you can add whatever you want, the tower should be fairly stable because all guns are firing in all directions which evens out the effects. Something like that.

Note that this technique sometimes causes the game to crash. When the car tips and the L-block hits the ground, sometimes the whole cart vanishes and I have to restart the game.

luxorix-games 2017-12-05 05:08

Very cool!

importantcreations 2017-12-05 19:19

Very cool idea! ;)

madbeagle 2017-12-05 19:47

That is a great concept, with more work it could be a great game. Trying to keep your tank tower balanced, while configuring it to deal with attacks from all sides is a great challenge, as others have said above there needs to be more jeopardy/reward other than the tower falling or killing the odd enemy. I can see it becoming quite tactical where certain items placed next to each other could combine to create greater weapons.

cogcomp 2017-12-05 19:53

Now that was a lot more fun than I was expecting it to be!

grostonton 2017-12-05 20:24

wow, it's super cool as a concept! not easy to stack the pieces like that ^^

are-sundnes 2017-12-05 21:35

Haha wow this was really crazy. So much stuff going on, and very fun!

tim-eriksen 2017-12-05 23:31

Now this is a game idea I have not seen before! Very well done :)

mcrewind 2017-12-05 23:55

Very cool concept, some issues with controls and getting the blocks to stick but overall very good

lawrence 2017-12-06 00:35

I'm pretty good at Tetris, but for some reason I sucked at this. :smile:

Great game though, good job!

chaosinism 2017-12-06 01:25

A great combination of several interesting mechanisms in such a short time! It reminds me of some board games like Galaxy Trucker, but this real-time game is more exciting. A little difficult for me though :)

interface 2017-12-06 04:53

Really cool mechanic. As usual the simple ideas are absolutely the best. I had one bug where i had spawned two blocks (one half way down and a new one at the top) and they moved together. I agree with some other commenters - this deserves a post-compo version. I'm thinking powerups etc? The two tanks duking it out sounds like a cool idea too.

shrekshao 2017-12-06 04:54

@interface You got it! Two tank versus each other would definitely made a great local multiplayer experience.

arly 2017-12-06 06:11

Really cool! I really like how satisfyingly snapping together the blocks is, and how the machine has a mind of its own after assembly. I think some basic sound effects would add alot, especially once you start stacking more and more pieces. Also, would be interesting if the player could alternate between stacking blocks and controlling the machine - I sometimes forgot to spawn more blocks because I was watching the tank after building it.

saintheiser 2017-12-06 17:02

Cool concept! But looks imbalanced now. Random rule the game =( Also no game targets, now it's just4fun game. Believe you can make full game from this prototype!

wizcas 2017-12-07 04:31

The idea is innovative and cool. I love how I need to save the situation desperately when the tank is going to fall over. Honestly the physics could be tuned better as the tank seems too light which makes it very easy to be inbalance. Good job!

fangzhangmnm 2017-12-07 04:55

Tips: the lower your COM is, the stabler your tank is.

I've seen your video on bilibili. good job. One thing I want to point out is the game pace. There is no pressure for player to add more turrets.

jeffchen 2017-12-07 09:05

I love the idea,in fact i love this type of games,like Besiege,and your make it more random,i think you really should to keep working on it.Nice work!

gruhh 2017-12-07 21:32

Interesting concept, the game seems a bit slow, but has potential. Congratulations on the project.

Conceito interessante, o jogo parece um pouco lento, mas tem potencial. Parabéns pelo projeto. :flag_br:

zitao-ye 2017-12-09 05:26

The innovative idea based on tower defense and the Tetrix is really cool, Love it! It can be a very potential fun game to develop to a complete game.

patrick-woodcock 2017-12-11 00:11

Really cool concept. Good job!

yishalee 2017-12-13 02:07

Extremely interesting I played it for quite a while. I like it. Yet since I now can just trash the blocks by letting them down beneath the screen, it seems could be more conviniet in opperation.

schu 2017-12-13 15:19

Really cool! I love the combination of tetris and tower defense. Great execution.

flubz 2017-12-14 03:06

Just came back to say, this is still my most game from the Jam! :smile:

ddrkirbyisq 2017-12-20 16:50

Hehe, pretty funny. I found the game speed to be a bit slow though. No hard drop?

rplnt 2017-12-20 21:08

Needs a bit more *balancing*, and I would like to see some sort of "final score", but what a great idea! Good execution too, just few bugs here and there, I had fun playing it.

urnext7634 2017-12-20 22:41

Game feels kinda slow. I'd like a button to make the blocks instantly drop, and I didn't see a way to rotate them. Anyway, it was really fun and a great idea, great job!

shrekshao 2017-12-20 23:18

@urnext7634 W for rotate, S for accelerating the drop