Character Assassin by ReboundGames 2018-09-05T03:37:56Z ♥ 0
Hahah really fun idea. when I try to cheat using Chinese character, enter just doesn't work.... so sad
Foon → Ludum Dare Explorer → Users → shrekshao
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | 2017 | 40 | The more you have, the worse it is | TetrisTank | compo | Innovation | 4.51 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | π₯ | SpaceCrafter | jam | 447 | 3.50 | 3.13 | 3.46 | 2.59 | 3.87 | 3.33 | 3.20 | ||
| 2018 | 42 | Running out of space | π₯ | City2048 | jam | 103 | 3.93 | 3.71 | 3.62 | 4.07 | 4.52 | 2.32 | 3.26 | ||
| 2017 | 40 | The more you have, the worse it is | TetrisTank | compo | 97 | 3.82 | 3.75 | 4.51 | 4.20 | 3.29 | 2.90 | 2.88 |
shrekshao leaves an average of 9.8 feedback comments each event.
Hahah really fun idea. when I try to cheat using Chinese character, enter just doesn't work.... so sad
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graphics and animation are just perfect! high completeness! Getting the color tone and gradient and ao looks nice is always what I want to do but fail to do so. Respect.
cyberpunk bartender! Wander why purple is always fit for this theme.
Ah since I was also making a sim city sort of style game, it's really great to see something like this. When thinking about expanding the city horizontally, the first thing came to my mind was https://store.steampowered.com/app/416210/Blockhood/ . Where you make some modularization system for the building blocks and every of them can connect and build top of each other and create some effects and combo. I think that would help making the physics system more fun. (Though this might be far beyond a compo game hhhh)
Wow really good idea. Though it's out of scope for a game jam game, but I would definitely love to see more potential of this programming on bot schema on top of the AVG style, like some logic functioning, some repeatitive movement interacting with some physics, things like that. (Need help, stuck at finding harold
Should be a Siggraph and DXRaytracing api sponsored game...
Cool gameplay idea and solid implementation. Very easy to learn the rules, the tutorial mission is definitely what I always want to do but just failed to add one in time. Oh and you use openfl? Excited to learn about this, time to pick up my flash and as3 skills again
High standard as usual! Thumbs up. As a non native speaker, I was stuck at trumpology....
!!! Brilliant idea. I'm really interested in how you implement it!
Awesome! This simple idea just turns out to be so well implemented! Feels sorry for this stupid squad shooting at each other all the time... Compared to another game I played using the similar idea. The control and graphics are just way better. Turns out having a top down 45 degree camera doesn't have to suffer from the movement using arrow keys. just do a axis align move. Nice skill learnt.
Turns out this undertale like danmaku is a great way for story telling in a low cost approach but with lots of fun. New skill acquired β
BTW I choose Umaru. (Also prordered a PVC from GSC)
Well made. Did you played the one where you try to carry multiple coins? I think your game has more content, also more control. But man it's really hard!
I think it the best among games using the idea of collect more coin/gem and more danger to get noticed. The sight circle is really a good call. Graphics, control, and audio all do a great job to provide quality instant feedback. Besides, the game being fast-paced just made it hard to try one more time.
I love this minimalism! The graphics work with the bgm so well, making the game feeling elegant and noble. I didn't expect you finally came up with so many level design ideas when I was at the first few levels. Great potential to make it a mobile game and launch in app store
Like it! The control is tuned very smooth and has instant feedback. There's blooming effect added to the coin I found it so sweet. It's really happy to find somebody also use physics to make the core mechnism! Cuz my game shares some similarity! Try mine if you haven't! https://ldjam.com/events/ludum-dare/40/tetristank
Ha nice game. finally made it to top 10 (The highscore board is a nice feature) but my eyes really hurt lol...
The control is made very smooth. The game is in fast pace so it's really hard to stop. I can tell the moving pattern of the enemies are well tuned, making the gameplay challenging.
If there's something to improve, I would say it's the graphics. I saw another game where bullets gets bounce at the border, in which it use lighting and particle system to make flying bullets really fascinating. (But probably since you are using game maker that may not be that easy).
Haha, good game! But give use the cover image or we won't let you go!
Wow, awesome idea! Turns out to be harder than I thought. Really like the particle and lighting effects! 5 for graphics!
I think this is the first ld40 game I get through all missions. Near perfect. So pity that doesn't fit the topic that well. But pico8! Who cares I found a bug (feature), white ball doesn't fall into the hole (-_-). I thought it was cat until I saw the instruction text...
haha. I don't know. I just love this, I know it's a bit rough and far from polished. I just like this feeling. One thing annoying is the aiming direction reset to pointing down if not pushed the joystick.
I'm getting jealous of great artworks of Jam games... Is it for android (since it's a jar). Again, the graphics is really cool. Board game has some learning curves. To make the battle scheme works more interesting, I thought about https://mekagem.itch.io/regxkcd . Might be helpful for expanding the battle logic.
Well done! It even has a tutorial session! Gameplay is already complete and well tuned. Though I find that always pressing asd at the same time can work hehehe. Impressive that everything is done in 17 hrs. My game also borrow some concept from tetris!
Well done! My favorite part is that the pipe is not rigid it can be bended. It feels so good. When I finally reached "Now you get it"... I just smiled hhhhhhh
Game with high completeness. I like all the details and juicy features. The visual, audio, control feedback is just awesome. You must be a veteran for game dev!
Stupidly fun lol. The control is very nice. Would be better if distance to shore is shown.
I originally thought the head was an egg to hatch lol.. Until I saw it getting fat. I think with more time to polish would make it really fun. Like customizable CJ in GTA SA
LD43 — Sacrifices must be made (10)
Slithering Dark by pkenney 2018-12-08T02:36:51Z ♥ 0
I will just say something besides the main sacrifice schema (which certainly is greatly made). Didn't expect such a traditional RTS battle shadow system could add this much fun to exploring a map! really has to be cautious for every step and discovering either a lift or a monster is some kind of refreshing experience!
Also I just notice as I play ld games if the art work is not fancy, our brain usually starts to play more role in imagine and tends to make the game a bit more fun. Interesting. Shall I try to spend less time on graphics next time? lol
Death Metal Crowd Pusher by WizardOfOzzy 2018-12-07T04:00:36Z ♥ 3
As a rock & metal fan can't stop to give a 5 for audio for this heavy djent among a lot of midi soft source game bgm lol
Lord Marbles by banjoduarte 2018-12-06T18:52:17Z ♥ 1
Lovely micro RTS! like it. And there's some tiny resource management going on as the iron is like a 2nd degree resource kind of a bottle neck for sword.
ROBO-KEY by Togimaro 2018-12-06T01:01:12Z ♥ 2
wow this turns out to be great! I think it also would be a great idea for LD41 mix of two untraditional types: platform + strategy. By making the platform turn-based it's a whole new world for game design! 5 for innovation for sure
Omelettes by stevenjmiller 2018-12-06T00:25:54Z ♥ 1
know it's you once saw the cover image. After seeing your awesome work several times. Same taste of design reflecting your personal style greatly!
The Resistance by Sebastian Lague 2018-12-05T23:51:45Z ♥ 0
Well done as always. Have been enjoying your unity videos. Really like your way of making those editor tools / authoring texture method that truly shows how a proficient unity dev differ from an amateur like me. New lessons learnt everytime watch your videos. Cheers
Evolve by Amanda Priest 2018-12-05T23:40:12Z ♥ 0
I also stuck at βOoohhβ¦ Sorry little guy!β
Expendibots by pandan 2018-12-05T23:09:48Z ♥ 1
At first I wonder why you keep pushing the wall (fuck it?) then I realize you try to line up lol
Suicide to step upside by Namae 2018-12-05T23:05:01Z ♥ 2
I found it turned out to be much better than what you said in the description. I always want to make a jam game more complete with a tutorial section but never actually made one ever. You did it. I felt it begins interesting when you pick up the sword. You also have multiple poses picking up your dead body. though sometimes i got stuck keep falling onto the enemy. But anyway you should make some gif and put on this description page!
Shoot or Move by Dan Colman 2018-12-05T00:19:09Z ♥ 1
wow, the control is smooth as silk. The graphics is not fancy but just work. I can see pretty much juicy features to improve visual quality. When I found out you actually control the missile tracking I soon beat AI and learnt fun things about the game. Just need friends to play in a party. good work!