Spirit Dungeon by Tarcisiotm 2018-12-05T20:10:10Z
Alright game. Zooming was weird and combat was rough, but good job completing movement, sprite anims, and cutscenes.
Foon → Ludum Dare Explorer → Users → banjoduarte
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | From the Ashes of Nothing | jam | 3.75 | 4.00 | 3.25 | 3.50 | 4.00 | 2.25 | 2.75 | |||
| 2018 | 43 | Sacrifices must be made | Lord Marbles | jam | 197 | 3.81 | 3.90 | 3.73 | 3.90 | 2.92 | 2.95 | 3.31 |
Alright game. Zooming was weird and combat was rough, but good job completing movement, sprite anims, and cutscenes.
Amazing! Great entry!
Sweet art! Fox, chickens and monsters all look great. Music was alright. Monster AI could have been improved I guess, when traversing the edges one came out of nowhere and got me. Still very nice!
Awesome entry! Great idea. Good job :)
Very nice 3D models and interesting ship sections! Combat was a bit lackluster but still a very nice entry.
@shrekshao ha!
Good job on this entry! Was kind of slow and not intuitive how to get to the tower. Tower looked good.
Nice entry! Great little puzzle game, just hard to line up everything even though in my head I already have solved it. Still lots of fun. Good job!
Game feels great! Platforming is very good. All and all a very nice entry. I didn't get how it tied to the theme though.
@easy82 oh yeah, forgot about the gems that were in fatal spots.
Great art style and soothing music. Good job.
Cool idea and good art. Nice little entry! good job.
The waiting for dudes to come on screen provided the difficulty i thought the game would be lacking. good job!
Hey sweet game! Enjoyed the mechanics of constructing buildings, recruiting dudes and sacrificing to get monsters! Really nice! Would have liked to see some health bars or something but that's not a big deal. Good job~!
@publicidadeba hey thanks! There was a lot to do for this jam! You can find me https://twitter.com/banjoduarte
@blacklambert yeah you are absolute right! I ran out of time and didn't have enough time to balance all the items and the health. I'm glad you enjoyed it!
@hugonun glad you enjoyed it! Yeah, sometimes when you click on stuff, they don't really do it. I have problems when there are multiple rocks on top of eachother.
@tulipekoni thanks mate! Glad you enjoyed it!
@plugworldg thanks! I wanted a completely different center boss... but I didn't have time to animate anything. So I decided on an eye boss because it was more programming intensive. I looked at what Zelda: link to the past did for their eyeball boss for inspiration :)
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@awix thanks Awix!
@scaelin thanks Scaelin! yeah, we sort of ran out of time to make the rounds never-ending. maybe in the future!