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Woolly Roundup

By criggles

View on ldjam.com

CategoryRankScoreCount
Overall993.8025
Fun1143.7625
Innovation2113.4325
Theme654.1325
Graphics4513.0025
Audio4282.6123
Humor1853.2125

Comments

hijomo 2017-12-04 02:36

This is great. I'm impressed that the sheep will try to stay together.

halouverite 2017-12-04 02:36

Fun to play. As the end screen acknowledges i think whatever you were doing for flocking AI was a bit ambitious for LD. I went in expecting the sheep to simply flee within a radius, but the magnetize to pens and also try to stick together a bit? curious how you did it. The core worked and it had the makings of something but the flocking is frustrating and wrecks a lot of the expirience.

dusho 2017-12-04 10:56

Cool idea and done very well. First level took me 100 seconds, but then is was much easier :)

falk-bruskeland 2017-12-04 10:59

Fun game! It fits the theme very well!

matthias-schedel 2017-12-04 11:07

Really fun to play :)

importantcreations 2017-12-04 13:55

It seems that there is no difference between the red and the blue sheeps, red sheeps do also like blue stables and the other way around.

criggles 2017-12-04 14:04

@importantcreations If you put them in the wrong pens you get 0 points for capturing them, effecting your score.

(They also have a small percent chance to insult you ;P)

navot 2017-12-04 14:10

Playing this game has been a really interesting experience, since our games are so similar. I really liked the challenge of having to separate the herd. The flocking was a bit rough in places, but still done well enough so you could maneuver the sheep into the pen.

The sprites for the sheep and the wolf are really nice, but I don't like how the water looks. I also think that making the edges between two tiles darker (like a darker shade of green for the grass next to water) would have made the transitions look better. There were also some visual glitches, where some lines seemed to look through the terrain.

criggles 2017-12-04 14:24

Thanks for the feedback @navot! I'll be sure to take it on board. You're absolutely right about the tile transitions.

The tearing issue has been driving me insane. It doesn't appear to happen within the editor, and I couldn't figure out why it was happening. It seems to have something to do with the Unity TileMapRenderer. If anyone has a clue why this could be happening please let me know.

georgebgreen 2017-12-05 10:52

This is actually really really cool. The AI of the sheep was very well done, for the most part their movements felt natural. This is a really fun little game. Honestly i think you could give it a few coats of polish, add some more levels, tinker with the AI a little more and release it for like a dollar or two. You could probably do all that in 100-150 hours. A level editor and a couple more mechanics would make it worth the price tag I think. Good job!

cammy 2017-12-05 16:24

The bleating scared the hell out of me when I wrangled my first sheep. Maybe add some light music in the background so players expect audio.

Apart from a near heart attack, I really like this game! It's simple yet surprisingly fun - and pretty difficult, too! I would love to see this enhanced with power-ups or different kinds of sheep... but there's also a beauty in the simplicity.

Well done!

criggles 2017-12-05 16:38

@georgebgreen thanks for the feedback! I might just have to turn this into a full game.

@cammy hahaha sorry for scaring you! I did try to compose some music but ran out of time.

nick-rafalski 2017-12-06 05:32

Really liked everything about this. The gameplay was fun, but challenging. The integration of the theme was immediately obvious, but somehow still novel. I was about to give you 'meh' marks for humor, but then a sheep told me I suck, and I lol'd

p.s @criggles, for your tile tearing/seams issue, look at this video by GamesPlusJames (https://www.youtube.com/watch?v=QW53YIjhQsA). The problem basically comes down to the GPU sampling your textures at very small floating point numbers and sometimes not actually sampling the pixel you think it should due to imprecision. The only real way to 100% full-proof it is to 'pad' your sprites 1 pixel in each direction. That vid pre-dates the new Unity Tile Map, but it works just as well. The only weird thing is you'll be making, for example, 34x34 tiles for a '32x32' bit aesthetic. When you import in Unity, you'll have to manually set up the rects for each tile to only be 32x32, ignoring the extra padding, but it will look better, I promise you.

the-bm 2017-12-06 10:36

a really nice game ! The flocking&movement of the dog was a bit weird in the beginning but later i got used to it, thats when the fun began :smile: ! Some music and it will be perfect !

x-budsterized-x 2017-12-06 12:38

Nice one! :D I like it when I have some authority in public :D the sound was funny and the graphics are very nice :)

Baaa! ;)

matthew-foley 2017-12-06 20:46

Love the control, feels very smooth. Very fun gameplay and it fits very nicely with the theme. Good Job :)

arnochux 2017-12-06 20:56

Simple mechanics but effective and a nice level design ! Good job

fussenkuh 2017-12-07 15:49

Fun flocking game! Adding the colored sheep was a nice bonus to game variety. I was quite amused when the sheep baa-ed "Yoooooou Suck" when I put him in the wrong pen. Well done

rplnt 2017-12-16 13:16

Got stuck in one level (sheep wouldn't cross a bridge), but liked it until then. Controls were good, graphics were enough to convey the idea, awesome dubbing. Really liked that I would get a timer, you could go for mobile-style ratings with it.

Small issues were dog moving after game complete screen and not being able to get to the next level using space.

2022-06-21 10:52

@criggles Hi, I've been working on my mobile sheep herding game for quite some and have been calling my game "Woolly Roundup!". It still revolves around herding sheep, but the game is different from your game jam entry. I only stumbled across your game also called "Woolly Roundup" this week. I am reaching out to you to ask, would you mind if I continue using the name or would you prefer I choose another?