rico-the-jammer 2016-08-29 07:39
I am not a big fan of hard and precise platformers, but, much to my surprise, I enjoyed that one!
It's a mix of several things I guess:
- First, by a clever use of level design, the game tells you right from the start he will be kind of a dick. That's refreshingly honest.
- Second, there are many check points.
- Third, while we are used to platformers being built on a grid with a clear sense of what can be done and what can't, here the granularity is brought down (or is it up?) significantly as jumps are made or missed because you needed that extra pixel of height at the apex of the jump, but it happened a bit early or a bit late... In way, it's almost a meta-platformer, and maybe that's why I giggled after each death instead of throwing my laptop through the window.
Tiny bug: if you land right on the corner of a platform, you can get stuck, with only a jump allowing yout to get you unstuck.