fishbrain 2016-12-12 08:01
Sorry I couldn't quite get the hang of it :/
Foon → Ludum Dare Explorer → LD37 → 4thRoom
By lukesta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Audio | 103 | 3.52 | ||
| Humor | 321 | 2.42 | ||
| Innovation | 350 | 3.04 | ||
| Mood | 452 | 2.73 | ||
| Graphics | 511 | 2.48 | ||
| Overall | 523 | 2.86 | ||
| Fun | 528 | 2.52 | ||
| Theme | 615 | 2.00 |
Sorry I couldn't quite get the hang of it :/
interesting game, the character controller could use a bit more pollishing, but other then that the game was playable.
Very cool concept and music :) Info was very amusing!
However, you might want to code your own character controller as Unity's built-in one isn't really good for platforming.
Pretty cool, just the movement needs a bit of work. like if it would move with the platform instead of stopping and starting to stay one the platform
Or is it? The 5th room?
Love the music! However the movement is not the best, I found it difficult to jump on those little boxes. The main mechanic of moving in the 4th dimension its strange. You should check out http://miegakure.com/ its a truly 4 dimensional world.
Nice concept!
No Linux version :( Running the windows version on wine was slow and buggy. The WebGL build worked flawlessly. I always like unconventional use of time or the 4th dimension in games, but this seemed too generic. Many games have had moving platforms and teleporting before. I'd like you to expand this game and add something that feels unique, but still bound to 4D. Maybe some hyperbolic geometry? Wink, wink. (Shameless self advertisement)
The moving platforms were really tedious and hard to stay on.
Neat little game, not sure how this connects to the theme though.
Got a bit repetetive though.
Music is nice, good atmosphere overall. I liked the scale of the levels.
I liked the idea, but it's really hard to judge jumps and I kept falling.
Music is really cool, too.
The idea is good but the game is way too frustrating :D I gave up after my tenth try on the moving platform, sorry... And I almost stopped at the bridge on the tutorial, I didn't get you could move thing by looking at them, not only touching them...
Behind this problem, the music is cool and some of the Info panels made me smile :)
Good work !
It's fuuuuun
Really good mechanical concept controls need some refinement but overall very good idea.
Annoying in practice. Your "4th dimension" is just platform movement. Jumps are fixed height, and moving platforms have no adhesion with the player. I almost quit on the elevator after the tutorial, because I kept falling down through the platform. I'm pretty the gaem is also locked in a bad framerate, because I got dizzy very quickly. Audio was nice, though, and it fit the style.