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vinipc

Games

YearLDThemeGameDivisionRankOvFuInThMoCo
201637One roomInside the Cubecompo903.793.713.723.093.1449

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Mood vs Overall

Comments by vinipc

LD37 — One room

Robotron: Reloaded by SuperDisk 2016-12-14T19:34:00

Very well executed twin-stick shooter, but I just couldn't handle the spawners.

Shadow Realm by MAT4DOR 2016-12-14T19:58:00

Really liked the take on the theme.
I just think the controls are really confusing. Why not simply pressing or holding 1 - 4 to instantly change dimensions and just touching objects to interact?

Inside the Cube by vinipc 2016-12-17T17:25:00

@c4m @Josho @Starlight concerning the theme, my thought was that you had to constantly remember each level is a single room, even though each view makes it seem like different rooms.
At least that's what I think I was thinking. Coming up with these kinds of ideas at around 2 in the morning is hard.

@Leon Mohring glad you liked the animations! I'm not an artist by any means, so I didn't even bother putting the graphics up for a vote.

4thRoom by Lukesta 2016-12-17T16:40:00

I liked the idea, but it's really hard to judge jumps and I kept falling.
Music is really cool, too.

LeDoomDevil by nikitapash 2016-12-12T20:33:00

Very nice and juicy game, except for the jumping, which was a little underwhelming.

One Game by rainssong 2016-12-17T17:20:00

I really liked the game, even though I didn't see the connection to the theme.

one room arena by Starlight glimmer is best poney 2016-12-13T15:52:00

I found the controls hard at first, but after a shot while they do start to make sense.
The game is difficult, but I liked the concept and I think the visuals worked pretty well in the end.

Escape The Room by DevilLime 2016-12-17T16:43:00

A cute kitty indeed

Grinder by dvdking 2016-12-17T17:04:00

Really nice concept and take on the game.
The main problem I saw was the audio. The soundtrack didn't seem to fit and the sound effects weren't splashy enough.

hoplitelite by Attrition 2016-12-12T20:04:00

Really nice game. It does indeed remind of of Hoplite.
I just think there is too much "running after enemies until they hit a wall".

The Room Journey by boddiul 2016-12-12T19:14:00

Really nice and creative game.
I just thought the relatioship between book and bookshelf wasn't too clear. I suspected it, but had to play again for confirmation.

Quentin by Mark Overmars 2016-12-17T16:53:00

Really nice game, though I found it pretty hard.
I was ocnfused as to why some platforms were "hidden" until you went into the right dimension and others were always visible even if they were inactive.

RooM by anatolat 2016-12-12T18:37:00

Really hard and fun game.
The major feedback I has is that the boss could hint about when he was going to tackle or shoot, be it a sound or a sprite rescaling or something. The way it is, he seems to attack mostly at random and you can't play around it.

BewilderMaze by Meles 2016-12-14T19:41:00

Really nice and well executed take on the theme. Congratulations!

Ghouls by roban101 2016-12-12T19:26:00

Nice game, specially the pixel art and animation. Congratulations on that.

I agree with Jurgler, in that eventually you'll just spam attacks (unless you have the fire power up) and enemies start spawning inside you.

But overall, really cool game.

Violent Rom by eruiz00 2016-12-12T18:53:00

I could only get up to stage 6, but WOW, this was a really nice game. Loved how JUICY it was.

Maybe I just wasn't good enough, but I feel you could slow down on the new enemies and mix and match them sooner. Instead of introducing a new enemy each stage, introduce one in the first stage, another in the second, then use them both in the third, then a new one in the fourth and so on.

This Is The Only Room by Zeriver 2016-12-12T20:19:00

Really cool concept and execution. The physics / collision seemed to be slightly off, but it didn't affect the gameplay at all.

Room Takeover by RuinWalker 2016-12-14T20:05:00

Really nice idea and execution.
I just missed some more feedback on shots cooldown.

Jewel Defender by kd7uiy 2016-12-14T19:28:00

Interesting take on the TD genre, but I found it quite difficult. The "towers" didn't attack frequently and enemies could easily "sneak up" from behind and destroy them.

Claim Your Color by tybantarnusa 2016-12-17T17:15:00

Cool, fun game. I could totally see it working as a local multiplayer game with maybe a few additional mechanics.