treegemmer 2016-04-18 03:35
Pretty cool idea. Would love to see the beads snap in place, and more content.
Foon → Ludum Dare Explorer → LD35 → Flexible Story Teller
By general
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Innovation | 68 | 3.92 | ||
| Theme | 195 | 3.77 | ||
| Humor | 243 | 2.84 | ||
| Fun | 313 | 3.35 | ||
| Overall | 313 | 3.38 | ||
| Graphics | 497 | 2.96 | ||
| Mood | 562 | 2.77 |
Pretty cool idea. Would love to see the beads snap in place, and more content.
Thank you! I thought about snapping, but was afraid that it would be too easy. But I'll think of it. And I'll expand the story for sure (now there are 12 endings).
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/F-G7DKrQW4g
This is a really intriguing idea! Personally I would have liked a more cohesive story - instead of jumping to brand new topics - but either way, it was interesting to try to guess what the different objects were, and I enjoyed the puzzle aspect of rearranging the beads.
Very unique approach to the theme. Need more stories in the future updates ;) Great game
COOL game! I'll expacting it on mobile market.
Nice take on the theme. I also would have liked a snapping feature.
Great implementation of the theme!
Missing sound and music!
Keep up the good work!
Certainly something different from previous entries! Slightly fancier graphics may be a good idea, in addition to some sound - feedback is always good.
Wish there were more branches to explore!
Really fun to play and innovative gameplay
Nice game. Never played this kind of games before.
Really needs an option to lock a node once it's in a hole but it's a pretty interesting concept and some of the stories you can generate were quite hilarious.
Nice graphics, but a bit too simple, I could see this expanded. With more difficult puzzles, because this was very easy.
Very cool idea :D As said before, snapping would add some extra polish. Great job overall!
I like the idea but the pieces move around so much you spend most of your time correcting it.
Interesting to mix a bit of puzzle with a story based game.
If you make it so that points snap and lock, you could have flexible connection length to some extent until the force is too large, giving more possibilities in the puzzles. But that could become too difficult.
That was rather original entry. Kind of like visual novel, but simpler in story and a bit wackier when making choice. After lots of branching it becomes a bit tiring, though, especially the fox in Egypt arc. Maybe include a feature that allows just proceeding with the parts of story already discovered, or something? ^^'
(after all, it takes only 8 pieces of story, each branching into 2 choices, to make some shapes being repeated over 100 times across all gameplays...)
Still, the magician hat eaten by a pacman is the best! :3 Quite cool entry overall, but I think it needs some features to make repeated branching easier.
I really enjoyed playing this and seeing what stories I could create.
A really solid piece! :)
Thank you very much! I'm happy to be #68 in innovation, it's very inspiring!
sweat tge gutbix should be hjsut a bit bigger.