iguanana 2022-10-02 20:15
I think I need to have a word with this chaos wizard... But great game! I definitely felt very chaotic and the art was very charming. This fool really needs to learn to keep all of his tools in one place, though.
Foon → Ludum Dare Explorer → LD51 → The Curse of Household Chaos
By lightboat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 173 | 3.55 | 22 | |
| Fun | 162 | 3.50 | 22 | |
| Innovation | 254 | 3.27 | 22 | |
| Theme | 73 | 4.05 | 22 | |
| Graphics | 47 | 4.15 | 22 | |
| Audio | 305 | 2.87 | 22 |
I think I need to have a word with this chaos wizard... But great game! I definitely felt very chaotic and the art was very charming. This fool really needs to learn to keep all of his tools in one place, though.
Really lovely & beatiful ! It took me somes games to understand the chaos% but it works very well & it's "relaxing" ^^
Love the cheery and Stardew valley like aesthetics! Really polished for a compo game and surprisingly engaging with having to run around and attempting to optimize the perfect route to fix different things. One small thing is UI positioning of the task percentages on the right. It confused me for a couple runs, until I realized that meant its adding to the chaos on the top left. But great game! Would love to see more of something like this!
Lovely graphics and smooth game play. The idea is also funny. I liked that the trash bin was also needed and it didn't happen immediately (at least not for me) so it added some change of pace.
The flappy hat is my favorite animation! Very fun game loop and hits the theme perfectly.
Really loved the sound affects and general vibe of the game. I would have liked to see a bit more interactivity (animations, ability to sprint, etc...) but I had a great time. Made it to 9 spells left - great job!
This is an absolutely fantastic little game! Soundtrack and graphics were excellent. Love the challenge of needing to go out to the shed to get tools. Only thing I'd like is some better, more obvious indication of what level I'm on. But overall this game is super rad. Also loved how easy it was to figure out game play with no supporting text at all. Great job!
The game works well, and the variety of things you can do is definitely a plus! I do feel like far too much time was spent going between the two buildings, though. I get wanting to make the player run around, but 2/3 tools were in a pretty cumbersome location, far away from the places where you need to use them. I'd perhaps consider shrinking the map, but upping the amount of things breaking, to have a tighter gameplay loop with less navigating between the same two locations. I did like the art style a lot however, everything had cute little animations and it was clear what needed to be done. Overall, good job.
The camera is a bit too far away to see all the beautiful pixels.
Beat it! Super cute, loved the art and animation. Got really stressful toward then end but I wound up coming back with 85% chaos at some point. Great job!
This game is a little too me irl haha. Really cute and nicely polished game. I liked the difficulty curve. It did feel a little tedious to run back and forth to the shed, though I know that's part of the difficulty balance. Maybe if you could drop the tool instead of it automatically going back? Dude needs to invest in a toolbelt lol. Overall Great job!
Hahaha this is my life. Great game design. I got to the final curse twice and lost. I'd have definitely left the items on the ground where you drop them. I think that would make things more interesting. But I could see this being a level in a much larger, possibly multiplayer, housework themed game. :) Super high marks overall.
The pixel art graphics and the concept/idea are really good! But it really needs a balance pass so it's possible to win without luck! Once a task list requires both the hammer and a wrench, it's a lost game.
Probably the easiest fix would be to add another door on the main house that's closer to the shed.
The graphics and mechanic are very well. I Thought the first run what I had to do and then the shed was something I propably had to do something. So it was a bit confusing what the 'game-area' was/is. But very nicely made. It controlled well and the picking up mechanic was nice and polished! Good job
The art is great. Makes it clear what everything is and requirements for each fix. The difficulty seemed to spike around 15 spells remaining and you were in the hands of the RNG gods.
Stressful but fun game! Great job with the art and the feedback, hints etc. I think this concept would also work in a tiny space to make things extra frantic!
Really polished and cute visuals. Good Job!