FoonLudum Dare ExplorerLD54 → Depthe

Depthe

By sleepystudios

View on ldjam.com

CategoryRankScoreCount
Overall884.1426
Fun794.1026
Innovation2653.7226
Theme1434.2726
Graphics1894.2226
Audio1273.9524
Humor6882.6324
Mood2773.8526

Comments

nchalakov 2023-10-02 21:35

I need some kind of a password to play the game: A password is required to view this page

sleepystudios 2023-10-02 22:32

@nchalakov you found the game before we submitted it! it's live now

nchalakov 2023-10-02 22:48

I like it! It is fun.

lenan 2023-10-03 14:19

Cool game, unfortunately wasn't able to finish it because it crashed 3 times at different places.

ani 2023-10-03 18:31

I also really wanted to get to the end but it kept crashing for me too (windowed on Chrome). Even so, the bite-sized levels are nicely designed and fun to solve, plus the minimal pixel art is great!

sleepystudios 2023-10-05 07:39

@ani @lenan crashes should be fixed now thanks for playing

digital-bacon 2023-10-05 10:10

Nice game! Got caught by the spike traps a couple of times, trying to catch the snakes in them. Love the retro graphics and moody sounds. Great work!

ani 2023-10-05 15:18

Seems to be working now. I managed to escape but I'm definitely not the most efficient player! I feel keyboard controls as an alternative would also be useful.

Screenshot 2023-10-05 161046.png

simon-rahnasto 2023-10-07 15:16

When I moved the player for the first, my immediate thought was "Oh hey... I like this!"

The graphics were an absolute standout, super nice and wonderfully coherent. The audio was minimalistic but fit the game very well.

What impressed me the most was the seamless introduction to the game. The difficulty scaling and gradual introduction of mechanics acted like a tutorial without feeling like one. Elegant design at its finest!

kanity 2023-10-07 22:33

Have completed several levels, got stuck on the one with a death pit trap. I switched tabs to start writing here about it and when I switched back, the screen with the game was frozen and unplayable. That might be my bad, but I was a bit stuck there anyway, I think I tried going all directions and still would fall into the pit. But aside from that, I liked the levels that I did complete. It was a nice little puzzle game with interesting mechanics and cute graphics, intuitive enough and difficult enough. I liked it ^^

glitchydust 2023-10-17 00:14

I love Sokoban type of game this was really fun!

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notspaghettigames 2023-10-17 00:15

This game was really awesome! It embodied the theme of limited space in a puzzle format well. Your art style was simple and polished which really puts the game together. The puzzle not only become more complex but teach you how to play while playing versus blocks of text. You have a very polished well made game here. You should be proud! Great work!

dougggggg 2023-10-17 00:28

Nice little puzzle game--loved the art style. This is a quibble but I would have loved to use WASD controls to move the guy around. I really liked the difficulty ramp-up--nice tutorial!

pkenney 2023-10-17 03:13

Completed the game, but with only 5 of the apples, 32 deaths, just under a half hour. This game really drew me in. The art, sounds, music, and mechanics all come together into a really cohesive experience -- very well done!

The game does a masterful job of revealing the rules through "oh it must be like that" and not having to explain itself. And I can always experiment through trial and error. Took a few experiments to get down with how moving onto a currently-showing hazard is okay, for example stepping onto a fully-extended spike, is okay because the hazard will cycle away before you step. Snakes were the only tricky bit because stepping into them is NOT okay if you step in toothward, which took a few experiments to get right (did I get it right?)

I know from experience that the timing of multiple "simultaneous" turn-based actors moving on a grid like this are NOT in fact simultaneous, and that different orders-of-execution of the actors can cause certain subtle counter-intuitive side effects... but this game did a great job of sidestepping that problem and making it super easy to pick up and play.

Only timing weirdness corner case I was able to generate was moving into a ladder as a snake was going to bounce off a wall and enter the same space. I think both the level-complete AND the snake-killed-you executed, because I climbed up the ladder, heard myself die, and started the next level with a skull underneath me on the starting square:

Depthe-Skull.png

Even the drag-move controls, as opposed to WASD, ended up a nice choice. In these plan-then-execute games I often find the lag of animations annoying if I'm spamming WASD controls to execute a plan, and the mouse-move forced me to be as slow as the animation, which sidestepped this problem, too.

With such nice polish and zero splinters, I really ended up enjoying my time with this game and played the whole thing in a trance. Very well done.

Did you make all the sounds and music, too? I know it's jam so either way is fine, just curious. I rated you for "yes" because there was no credit to any sourced sounds/music. If so, really nicely done, and if not, really nicely selected. They were a great fit.

stevenjmiller 2023-10-18 00:05

Fun game, I loved the art. Here was my score:

depthe.png

My only minor nitpick is that I would've preferred the option to use arrow keys or WASD, but I got used to the controls quickly regardless.

nuin 2023-10-19 01:41

Great variety of traps, I have nothing bad to say about this game haha

medow 2023-10-19 01:46

This game is super polished and feels great to play! You've done a really good job with seamless tutorials for introducing your puzzle elements and the music and sound effects create a perfect mood.

I love the little ladder climbing animation as well. Very cute. Well done!

scarytreegames 2023-10-19 22:24

So, I liked this game. The visual style, music, sounds are very well done. Good level design. Nice character control. Overall this is a very high quality game.

t-c 2023-10-20 04:37

Great job! Really well built, complete game. Puzzles were good, there was enough variety that it never felt repetitive. The click and drag to move instead of arrows/wasd is.. interesting, but it worked fine enough! The game fit the theme really well, and plays great. Nice game! 11:55 time 15 deaths 429 steps 8/8 apples

thelastslowpoke 2023-10-20 12:38

Fantastic level design! I also love the audio and visuals. Great job on polishing it this much.