sicosiber 2025-04-07 16:24
Really cool pixel art!
Foon → Ludum Dare Explorer → LD57 → Dive to Survive
By tomknocker44 and zshandi-krahn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 673 | 3.20 | 29 | |
| Fun | 730 | 2.87 | 29 | |
| Innovation | 782 | 2.61 | 28 | |
| Theme | 467 | 3.64 | 29 | |
| Graphics | 443 | 3.64 | 29 | |
| Audio | 283 | 3.56 | 27 | |
| Humor | 555 | 2.50 | 26 | |
| Mood | 626 | 3.26 | 27 |
Really cool pixel art!
Love the old school art style and music. Brings me back to my DOS days. All my friends had Super Nintendo and Genesis; I had a 486 and a floppy drive.
Btw, I got stuck where a path was too narrow.
@sicosiber Thanks! This was my first time doing mostly art for a jam, and it was a lot of fun!
@ricesteam Thanks for playing! Would you mind sharing where you got stuck? I would like to fix that.
Oh man I nearly got stunlocked in the last room with all the crabs and smashed the loot with seconds to spare. Fun game! Acceleration felt a bit slow but it's accurate for being in the water. The art was really nice, lot of assets to make in such a short time.
Nice game! The pixel art is really pretty and the music is very pleasant! The movement is pretty slow and feels a bit off but I'm guessing that's a part of being under the water:Dd. Good work!
Cool idea getting oxygen from the chests. Great game and good art!
The art is very cool! The slothful controls are fitting for the theme, but jumping felt a bit too inconsistent to me. A few checkpoints would be nice, but the difficultly was already pretty fair actually. Nice entry!
Thanks! Yeah the slow movements are meant to make it really feel like underwater (though maybe overdid it a little). And we added extra chests to balance out the fact there were no checkpoints (didn't have time to code in checkpoints). Will probably change that up a little in a future update. Also will probably update the double-jump floating mechanic a bit too :)
Kinda rough and it took me couple tries to understand what double x actually meant. Anyways, did complete the short game. If only the movement is smoother, this game could be better.
Looks nice! Had a bit of a hard time with get the x-key to get up in the water, but other than that it was good game to play.
The double jump (assumed, felt like some sort of floating mechanism as well) felt little tricky to use. I almost gave up on the first jump when it seemed impossible. Fortunately the hint was given.
I did vibe with the game, it really has this old school feel to it. Points for that. And once you got into the platforming it was fun. I would have dropped the final fight or at least take a crab out of it. It felt unnecessary.
Nice work!
Well done! The platforming was unique and very interesting once I got the hang of it. Especially the floating double jump was fun to play with. I think you can (and you did) do some interesting level design with that! The slow movement also made me really feel like I was playing underwater (although it was also a bit frutrating at times). Really well done with this one! It was fun to play :D
Interesting game. Liked the concept and graphics. The controller was some times a bit long to respond. But overall a super project. GG
Looks and plays like an NES game! Good stuff!
Congrats on a good-looking and polished entry! The platform mechanics are unusual and interesting, though I think player movement is a little slow. At first I couldn't figure out how to use the hammer. I kept hitting the crate, but nothing happened because I was standing on top of it.
Love the character design and the bubbles animation! The game looks great and I had fun playing. I liked the music speeding up when I was out of oxygen at the end too, very intuitive way to add some tenion. The movement does feel a little slow/unresponsive (which is accurate for being underwater, but not the most fun). Great job!
Love the art and sound, it really reminds me of an old retro platformer. I did feel that the movement felt really slow and made the platforming harder than it probably should have been.
Really great presentation; colour palette, audio, and art style all worked really well together. The movement was definitely more realistic to moving underwater in a heavy suit which was an interesting change from the other platformers I've played from this jam. The momentum aspect made getting over some of the ledges feel a bit awkward, but I'm guessing that was the intended part of the challenge.
Really fun! The movement was a little sluggish though - although that was the point, it felt somewhat slow. Had a good time!
I like the unique touch the game gives to platformers by simulating an underwater feel, right down to the really slow movement. I thought the slow pacing would annoy me, but it never actually did, it was super fun. This realism of movement also enhances the atmosphere of the game. So overall, it’s a good little game, well done!
You really captured the feeling of being underwater! Movement felt slow, which could be frustrating, but I think could also work with the right design around it. I thought this game's take on a double jump was interesting, more of an upwards fall. I also like that you don't die immediately when running out of air; scrambling to the end and just barely making it as that stressful music played was the highlight of my playthrough. Overall, solid entry. Nice work!
Interesting game! Very cleverly combined with the theme
Fun game! Feels like those old Atari ones. The controls are nice, really gives that underwater vibe. Bubbles look great, and the graphics are cool. Had a good time playing. Nice work!
I like the SFX and the art. The movement was slow in a good way, but I wish the hammer swing was just a little faster. I got the gold, and it was a very close thing. The four crab tower at the end was an "oh crap" moment.
Had a fun time with this! I love the anxiety-inducing music when you're about to drown (though, having that music only start when the oxygen meter visually reaches 0 made that a bit confusing - personally, I would've just made the meter move a bit slower and start playing the music when it gets _close_ to 0). The extremely slow acceleration was occasionally a bit annoying, but that's part of what makes the game stand out among other platformers. The crabs were particularly difficult to avoid, though; most of the time I ended up just taking the hits, and the lenience of the oxygen meter let me break the next chest without much issue. As for the hammer... it really shouldn't have been a state that can turn on and off. Multiple times, my character got stuck repeatedly hammering while slowly floating backward, which at one point forced me to hit spikes and take damage. No keys I pressed seemed to exit that state - I just had to wait for the game to decide it was finished. The hammer really should've just been a single action when you press C.
Overall, though, solid work on this. The pixel art was fantastic. The music sounded great too, though I think (aside from the low oxygen music) it didn't really fit the game all too much. I'd expect something a bit more... underwater-like, if that makes any sense. The current music, while good, didn't communicate much beyond "this is an action game" to me... and, I'm not sure this is all that much of a high-octane action game anyway! It felt a lot more methodical to me. Perhaps that could be reflected in the music, instead.