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Nuclear Crysis
Nuclear Crysis
By blackquiltro
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 318 | 3.38 | 24 | |
| Fun | 336 | 3.21 | 23 | |
| Innovation | 262 | 3.36 | 24 | |
| Theme | 231 | 3.68 | 24 | |
| Graphics | 195 | 3.64 | 23 | |
| Audio | 161 | 3.47 | 23 | |
| Humor | 221 | 2.92 | 21 | |
| Mood | 220 | 3.35 | 22 | |
Comments
mickm
2021-10-04 00:18
Pretty nice game. The shaking could be toned down a bit but other than that I think it was pretty solid. The colours for locking in numbers when they are right are too close to normal to be detectable but thats an easy fix.
Challenging little brain teaser (I failed but I might try again after a sleep!) Nice work!
binroot
2021-10-04 00:20
It's like a Sudoku puzzle with a gun to your head + radioactivity!
This felt very polished and the puzzle mechanics were new (at least to me)!
dobryn
2021-10-04 00:55
I honestly love the sheer creativity, as I instantly posted on the itch io page, the speakers and the bowl with a little more effort could actually look like a real plant. A little more effort on the ui would have been awesome. Very fun project.
jcmonkey
2021-10-04 01:35
very nice game, was easy enough to get into. adding in a few more mechanics and other things to keep track of could make this a more complicated puzzle game.
wuppos
2021-10-04 10:31
The tutorial was nice and calm, but when the real game started it got really chaotic! All the shakes and alarm sounds really sold the idea of an unstable reactor, even though the game was still relatively calm (which was nice)! I am not very good at this kind of game, so unfortunately the reactor blew up in my case :( I liked that you used the bluetooth boxes and bowls in the title screen, haha. It worked really well and is actualy a good idea to make it in real life first. I might steal that at some point :P
At first it appeared to be a reverse Nonogram or Picross game but with hexagons.
The graphics are well done and the bgm/sfx are well done and fit the game. The dialogue box was also a nice touch to add some narrative.
I guess I didn't really understand how to play the game correctly? It seemed like the optimal strategy was to change every tile, load the control rods, and then continue changing the incorrect control rods until you win. I was also surprised when the game was over after just one level, since it felt like certain hexagons could be disabled/hard coded to add some challenge.
@mickm Hope you try again! Thanks for your feedback. First time I implement a camera shake (it's very simple) and I agree it ended up a bit aggresive.
@wuppos @binroot Thanks for your comments. I tried to go for a more polished game this time and to give some sort of tension to a puzzle game. Nice to know you liked that.
@jcmonkey Thanks for your feedback! I wanted to have a hard mode (with digits up to nine) and add a dialog based mechanic in which you chose yes/no for a risk/reward kind of thing. Also was going to link those decisions with the end game text. But of course did not have enough time to implement those.
@fakefirefly Hi!, thank you for your comments. Rules are more like a 2D mastermind, light indicators help you to guess the right numbers.
2021-10-05 10:52
What a complex game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/IO7T3gBWVBc
kromeboy
2021-10-05 16:53
Loved the art style and the sounds. Found the game to easy because I just tested every number in order on all the rods, so i never got any yellow light.
It probably could be more difficult if you set a limit on the number of bars you can moove each turn
erkberg
2021-10-05 20:36
Great game! It made it into my first video: https://www.youtube.com/watch?v=PK4L_VinlSY PS: I think I underrated it a bit in my video, so I just bumped up the ratings in some categories a notch, really enjoyed it!
The game was way too easy, just set all the values to 0, load, set all to 1, load...
Nice puzzle game. Good tutorial and clear interface. Found it difficult to complete in the time limit when trying to puzzle out the answer. Could finish it quickly by increasing the incorrect guess by 1 until they turned green. I think this is possible because the correctly numbered hex is highlighted. Game doesn't reset on second play through.
ancooper
2021-10-11 11:17
Interesting, but not contain a challenge. A very simple puzzle game.
I love your approach to making the menu art. It totally works! The shaking effects and music work really well to set the tone, and the UI is nicely designed. I'd enjoy seeing this expanded with more levels.
eharp
2021-10-13 01:35
An interesting puzzle game but since correct answers are auto-locked its pretty easy to brute force. Maybe if the radiation increase was more aggressive? Also the answer seems locked in a load so you can't replay without refreshing the page.
mborecki
2021-10-13 14:32
Nice looking, good sounding, clever puzzle.
I like it.
Sorry, I'm a cheater, I was about thinking tome minutes, but after that I did a strategy like: put all 1 test, put all non valid to 2 test put all non valid to 3... And it works verry well ! maybe if you don't show what number is good on the grid, that can be avoid cheating like I did PS: that a nice idea for your menu !
master mind squared!! great puzzle game!
Congratulations on this excellent game.
jharler
2021-10-18 11:42
Great take on the theme! I'll admit that when the real mission started, it was pretty intense! It instilled in me a great sense of urgency. Great job on that!
molpe
2021-10-19 07:06
Great game! I just wish there were more levels, I've had a lot of fun playing! :slight_smile: https://www.youtube.com/watch?v=4toe5WAm4-U