designernap 2023-10-02 19:57
Top Humour and mood in this one. Great little narrative and a ton of atmosphere. Nice work the creed! :D
Foon → Ludum Dare Explorer → LD54 → SDS: Space Delivery Service
By wisstopher
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 189 | 3.53 | 30 | |
| Fun | 228 | 3.28 | 30 | |
| Innovation | 262 | 3.11 | 29 | |
| Theme | 233 | 3.42 | 30 | |
| Graphics | 140 | 3.67 | 30 | |
| Audio | 191 | 3.14 | 30 | |
| Humor | 108 | 3.16 | 30 | |
| Mood | 22 | 4.00 | 30 |
Top Humour and mood in this one. Great little narrative and a ton of atmosphere. Nice work the creed! :D
Awesome game! Loved the atmosphere and the game plays very well. Loved the little twist at the end. Could absolutely see you making a good sci-fi horror game.
atmosphere very cool, small things like the shaking ship really sold it!
Love the mood! Are those sparkles on the planet outside some meteors that will strike the station? Wonder if there are any other ending, overall very solid work!
awesome vibes, had fun with this one. cool little story. well done!
Love the way of telling a story. Introducing the new mechanics in such a creative and organic way, you have a knack for tutorialising games! The one piece of feedback I would give is that the game feels a little bit on the slow side, but you kept it fresh with the surprises.
I stopped playing pretty soon after the tunnel showed up. It started to feel tedious, especially when I made the wrong move and had to restart the order. It's a decent concept for a puzzle game though, having the player pick up items in a specific order.
The space ship had a cool vibe!
Love the concept but definitely gets tedious after a while. Was also surprised to see it end
nice game and nice narrative
@dingbat That is the absolute dream, thank you very much :heart:
@anthony-katona Thanks for playing! I always seem to focus on the atmosphere with my games, I need to branch out. As for the shaking ship I needed ways to sell the payload being sent, not being an artist, I used a bunch of tricks. Glad they seemed to work :smile:
@foursay I would have loved to get more endings in this one but only one I’m afraid, it was my first jam back in years so struggled for time as it is. Thanks for playing!
@theparticularpixel Thanks for the feedback!
@tomrijnbeek Thanks for the feedback, I was struggling to get things in and done with this jam. I was very rusty. The pace is something I can look at if I decide to take it forward.
@sudocoffee Hey, thanks for the critical feedback. You were right at the end too! You didn't have to do them in the correct order, it was just a list that could have been completed in any order. You could have picked one item at a time in reverse order, and it would have been correct. Errors will only occur if you have an incorrect item or more than required of a correct item. I should have explained that better in the game. Thanks for playing :v:
@jkazuk Thanks for the feedback, it’s something I should clearly look at in the future :wink: Thanks for playing!
What's up with my GPU going 100%
Thanks for the reply! I hope I wasn't too harsh, it's seriously impressive seeing such a polished looking game in 3D for the compo.
When the upstairs floor was added, I ended up having to pick up that set of items four times before I got it:
* First try I misclicked the right mouse button and lost all my items. That happened a couple times during the game, so it should probably be a little harder to drop everything. * Second try I picked up the wrong last item (and there's no way to drop just one). * Third try is where the item order came in. I don't remember exactly, but I up picked up two dishwashers, a telephone, and something else which brought me to 205 weight, so it wouldn't let me pick up the last item. * Fourth try was a successful delivery :)
Those combined with having to crawl through the tunnel every time were what made it feel a bit tedious. So mostly bad luck on my end.
Otherwise though, it was a neat experience. I should have played a little longer to see the end!
@xuefeng Thank you! I have yours to play on a list already, the cover caught my eye the other day.
@martin-bousquet That is me hacking all your graphics to use for myself. Honestly though I'm not sure, sorry. There's not much going on in that level that would cause that to happen. Nothing is on tick and everything gets cleaned up as far as I'm aware. I'll just say Unreal things :shrug: :sob:
@sudocoffee It wasn't, I appreciate the honesty too! Thank you for taking your time to play regardless, I'll try to get to yours later :smile:
God, the atmosphere here is perfect. I thought this was going to be a horror game and I felt like I was on the verge of getting jump scared at every turn. The objects being delivered were quite funny and every time the power systems failed I thought it was over for me. I beat the game though! Great atmospheric design. I could see this being expanded into something more!
Nice game)
At first i'd like to complain about stucking in button. But then i've found that batteries in my keyboard worn out right before the button. Ohhh, game and it's mysteries.
This was pretty cool! I liked the setting of you just being alone in a spaceship getting orders ready. Gameplay wise I liked that once in a while something interesting happened, which forced you to take a different path and gave you access to new items. This gave me time to slowly learn the game, while not being overwhelmed. It worked really well!
Maybe there could have been a bit more challenge to the game. For example, if you had to collect the items within a certain time it would have created a lot more tension. However, I already liked the way it was now, and maybe that was not your intention :)
The ending was pretty cool as well. I wondered what will happen to the guy in the spaceship. I guess he is safe on the one hand, but kind of in trouble at the same time? Really nicely done! I enjoyed it :D
@scolondev Thank you so much, I did try to sew some dread in there when it went dark as if something could happen. Really glad you enjoyed it. I loved your game too, so it makes it feel even better to get that feedback from you :smiley:
@egormnc Thanks for taking your time to play it!
@asfdfdfd Hahah I'm glad you got past the hardware issues and got to play it. Thanks for playing!
@wuppos Thanks for the in depth feedback, really appreciate it. I did have a few limits to add more challenge in there, but decided to peel it back so that the story could play out. I've been thinking of different ways to extend it for a post-jam submission, just need to find some time to implement it. Thank you again for playing :smile:
Very cool game, it has a beautiful narrative and a great atmosphere, unfortunately my PC couldn't run it at more than 10 fps. Overall, good job!
@psv-games-studio Thanks for playing, you're one of a few people who have mentioned performance. So I have done some investigating this morning as its a part of the engine I'm not sure about and hopefully I have fixed it for the future. I'll add a post-jam scalable quality version for anyone else who wants to play.
cool game, keep up the good work
Enjoyable to discover the layout of your little delivery area! I felt like a warehouse worker all over again - such nostalgia... ?