jhonny111 2025-10-06 23:27
Super mesmerizing. I mined so much garbage. Buying moore than one upgrad if you have the money would be nice.
Foon → Ludum Dare Explorer → LD58 → Garbage Collectors
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 459 | 3.43 | 24 | |
| Fun | 503 | 3.18 | 24 | |
| Innovation | 539 | 3.00 | 24 | |
| Theme | 352 | 3.72 | 24 | |
| Graphics | 466 | 3.50 | 24 | |
| Audio | 82 | 4.00 | 23 | |
| Humor | 1 | |||
| Mood | 484 | 3.40 | 22 |
Super mesmerizing. I mined so much garbage. Buying moore than one upgrad if you have the money would be nice.
Like the sound, gameplay is a little slow but engaging
Cool!
Fun little clicker game. Really liked the graphics, really gave it a PS1 vibe. The music was fun, I could listen to that all day. Good job!
Played it for quiet a while :D
Pretty slow, but it still somehow engaged me more than I'd like to admit.
This is fun! The progression feels nice and I dig the vibes. I wish we could buy more than one upgrade at a time. I'm unsure if we're digging into trash or rocks to acquire the nickel, maybe more of a visual cue for whichever it's meant to be. But that's a minor nit-pick on an otherwise fun concept.
Definitely kept me engaged for a while. I wish there was more to work towards though, if I could actually clear it without it taking forever that would have been awesome (It's possible I stopped before it started snowballing in some way). I love the art style, very retro.
felt like my upgrades do nothing a little bit but sounds and music are great.
It took me quite a while to stop playing and come here to comment I just couldn’t put it down! It’s a simple yet really fun game, and the visual style is equally simple but beautifully done. Congrats!
This is a lot of fun for some reason XD It shouldnt be fun, but it really is! What really helped was that the upgrades you get are very impactful, which really feels like I am making progress faster and faster to remove all the garbage. I did not get to remove everything (is that even possible? :O), but I got a good corner of it I think!
If you still want to improve the game, I would consider updating the descriptions of the upgrades a little bit. It says that 'you get a sightly larger click area', but the size of the actual rocks flying to the fire is actually increased quite a lot XD
Really well done! I enjoyed this a lot :D
@unfrog It's trash/garbage actually, we are digging into trash/garbage piles. I agree, visual representation could be better.
@wuppos In theory you can clear all the garbage in the map, in fact someone did manage to reach the edge of the map and posted a screenshot of it in itch.io page comments. Upgrade descriptions are subpar for sure, but i can't update it since jam voting is ongoing :shrug:
Well, thank you all for playing and leaving valuable feedback! Really appreciated.
I love love love the visuals! I realized you can just hold left mouse button to collect. No need to click.
The game is very addictive, and I really like the soundtrack, but it lacks a bit of balance because (as I understand it) there's no difference between picking up trash near or far from the fire, but the trash takes significantly longer to reach the fire if you pick it up far away.
Cool fun game!!!.
Hello! I made it flat :)
https://www.youtube.com/watch?v=od6otbiSgNs
But in all seriousness this was a good clicker game.
It obviously gets crazy if you're patient but I think if you decide to explore this project further, leaning into the crazy might be a lot of fun. Oh, you can just wipe out entire mountains of trash? Cool, help clean up the ocean now. Cities need to be cleaned too. Oh the planets clean? Other planets want in on your garbage disposal. Scale the experience with the players abilities up until the very idea of garbage across the cosmos is nought but a whisper on the solar winds.
Another idea is to add tools the player can get to structure their waste disposal, making vehicles and tools and such to let your workers go wild. Either way you guys did a great job :) Thank you for your game!
I like the style! As for the upgrades, I feel like the roguelike selection of upgrades with rerolls made less sense than a permanently accessible shop (more suited for a clicker game in my opinion)
I was thinking I would just be spending a little bit of time on this, but then I kept playing, and kept playing, and playing, and before I knew it I had spend more time playing this game then any other game this Jam, major props to the devs