Autumn Apples by Cambryx 2025-10-07T12:49:53Z
Very cute short idle game! Nice visual style and effects, and i loved the surprise at the end. Overall very satisfying to play, and I wouldn't have minded a bigger upgrade tree and slower progression.
Foon → Ludum Dare Explorer → Users → Porcupine Sashimi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Eccentricity | jam | 38 | 4.17 | 4.03 | 3.84 | 3.49 | 4.51 | 3.92 | 2.87 | 3.89 |
Very cute short idle game! Nice visual style and effects, and i loved the surprise at the end. Overall very satisfying to play, and I wouldn't have minded a bigger upgrade tree and slower progression.
Very interesting puzzle game!!
Very cute little game!
@wolderado Thanks! Yeah we've noticed that grid expansions are overpowering the upgrades, perhaps on future updates there'll be an even greater incentive to choose upgrades.
@woona thanks for the suggestion, that's a great idea and we'll definitely keep that in mind! As for the heater, once you figure out its use there's no going back :)
@100th-coin WOW, had a blast watching this! Thanks so much for enjoying our game :DD (we will tweak the infinity mode in future updates to make it more challenging)
Dude how much mushrooms were you on?
The song is a 10/10. Is it on Spotify?
I like the style! As for the upgrades, I feel like the roguelike selection of upgrades with rerolls made less sense than a permanently accessible shop (more suited for a clicker game in my opinion)
THe controls were freakishly hard especially since you have to go backwards all the time and the towing radius was so short. But still it was really fun! Great mechanics.
Very cute critters and design! Missing a gameplay loop obviously, but the vibes are definitely there!
Game loop is very addictive and fun! Mid-late game scaling is a bit unsatisfactory compared to early game, especially after figuring out that wool is by far the most efficient. Towards the end it was a bit frustrating that every other upgrade was so expensive yet useless compared to just harvesting wool.
Great puzzle game, very cute and well designed!
Great concept! Game is fun, humorous, and has an engaging game loop. Some of the mechanics can be more developed or changed, and some items are obviously more overpowered than others. I would've liked if there were some more room to strategize for any given run. Nevertheless, very solid game with a unique interpretation of the theme!
Great stuff - the controls are interesting, the visuals are very clean and the sound design is great! Love the overall style, though the gameplay was a bit conflicting - not sure if I was supposed to relax (game felt very relaxing) or pressured. Perhaps it would have been better as an un-timed, adventure style game where you can actually use some of the items you find.
Fun game! A bit easy though, and I didn't really see the point of using anything other than machine gun after a while.
This is a very fun game, and has nice polish as well. I really appreciated the tutorials, and the audiovisual style matches the gameplay very well. The gameplay is fun and addictive, but lacks explosive synergies and sometimes incentivizes some un-fun strategies (for my second run i found out i should just do all-mines to build money first for the first 5-6 battles). Also an isolated wizard on column 2 is too OP, and spikes are just incredibly powerful compared to unit increase (which makes the unit increase upgrade obsolete imo... spikes shd perhaps be -1?). Overall, I think the game would benefit from having some long-term game plan incentives (wizard-build, economy build, stable-build etc.) and some tweak in game design to accommodate different strategies instead of making every round feel different.
Got stuck on the 3rd or 4th level between the ground and the platform (by dashing into it) :(. Still, cool game!
Very cool game! I love the unique concept and style :)
Cool idea and style!
Amazing style - love the art and sound!!
Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!
Holy shit that was scary!!! Great audio and visual design, and I really liked how the flashlight was implemented. Lighting overall was super on point. Not sure if the cookies really fit the vibe, though.
Cool roguelike deckbuilder! The style is on point and I like the selection of skills you listed. Would be more interesting with more diverse enemies and attacks/skills to choose from, but for a 72 hour jam this is a great game!
Very neat UI, lovely atmosphere! It would've been nicer if the player had some input on how to fold the paper.
Very nice feel - movement and collection feels really smooth, and I like that the player slows down during collection, making it feel like a mechanic rather than a feature.