FoonLudum Dare ExplorerLD58 → Total Recall: The Written Fragments

Total Recall: The Written Fragments

By daniel123

View on ldjam.com

CategoryRankScoreCount
Overall4463.4440
Fun5683.0540
Innovation2953.4040
Theme6263.2140
Graphics6522.8640
Mood2273.8040

Comments

maxiney 2025-10-06 21:07

OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.

maxiney 2025-10-06 21:07

OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.

daniel123 2025-10-07 03:35

@maxiney Thank you so much for your comment! If there’s ever a chance to collaborate, I’ll be happy to work with you!

baluj 2025-10-07 18:26

I liked the idea and the art. I wish there was a web version.

daniel123 2025-10-08 02:35

@baluj Thank you for your suggestion. I’ll try to compress the file size tomorrow and see if I can make a web-embedded version.

nnnnneeeedddd 2025-10-08 21:50

never really played a text adventure, was a pretty interesting experience :)

rubentipparach 2025-10-09 15:36

so moody, I love text adventures!

boncebon 2025-10-09 17:01

I like the style) Very simple and concise, well-done, and perfectly suited to the theme. As a way to simplify the game: highlight words that can be used—pressing them triggers an action, etc.

iakovboy 2025-10-09 17:03

The game is fascinating. It's been a long time since this happened in games. The sounds keep you in suspense. I wonder how it will end. An interesting ending. I recommend

d-demetori 2025-10-09 17:39

Pretty interesting, needs a bit more QOL features (what commands are available etc)

daniel123 2025-10-10 01:10

@boncebon Thank you for your suggestion. I think I'll simplify the game.

porcupine-sashimi 2025-10-10 05:59

Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!

daniel123 2025-10-10 07:42

@porcupine-sashimi I have the same thought about the AI. The truth is : for offline games, only small classification models can be deployed. Large models like LLMs require backend support to run.

amiuke 2025-10-10 09:48

I really like the way you present the story — the atmosphere built through the text and music is amazing! You’re also very welcome to come try out our game!

mumu 2025-10-10 10:32

the title sequence was amazing

dumchevdev 2025-10-10 13:00

Very cool idea and art, well done!

logicalinsanity 2025-10-12 04:25

Really neat idea. A deliciously creepy game primarily driven by language. Bravo!

michellef 2025-10-12 04:53

Really love the mood. Very immersive with the style of text and sound effects. Great job!!

vasea123 2025-10-12 13:34

I didnt understand the game quite well but i like the idea, it looks like a very old type of games from the 90s. i like it

justking144 2025-10-12 17:41

love the feel of this game. very creepy and unsettling

larazofia 2025-10-22 16:37

Really cool and interesting concept, the sound effects really helped build the atmosphere.

redwolf-entertainment 2025-10-23 18:11

Love the idea. Between cut scenes i would change something because i thought the game crashed because the screen turned red. Maybe a door when you walk through a door not animated just a picture faded in would be cool. Otherwise awsome game and great idea

daniel123 2025-10-23 21:48

@redwolf-entertainment Thank you for the suggestions!