maxiney 2025-10-06 21:07
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
Foon → Ludum Dare Explorer → LD58 → Total Recall: The Written Fragments
By daniel123
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 446 | 3.44 | 40 | |
| Fun | 568 | 3.05 | 40 | |
| Innovation | 295 | 3.40 | 40 | |
| Theme | 626 | 3.21 | 40 | |
| Graphics | 652 | 2.86 | 40 | |
| Mood | 227 | 3.80 | 40 |
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.
@maxiney Thank you so much for your comment! If there’s ever a chance to collaborate, I’ll be happy to work with you!
I liked the idea and the art. I wish there was a web version.
@baluj Thank you for your suggestion. I’ll try to compress the file size tomorrow and see if I can make a web-embedded version.
never really played a text adventure, was a pretty interesting experience :)
so moody, I love text adventures!
I like the style) Very simple and concise, well-done, and perfectly suited to the theme. As a way to simplify the game: highlight words that can be used—pressing them triggers an action, etc.
The game is fascinating. It's been a long time since this happened in games. The sounds keep you in suspense. I wonder how it will end. An interesting ending. I recommend
Pretty interesting, needs a bit more QOL features (what commands are available etc)
@boncebon Thank you for your suggestion. I think I'll simplify the game.
Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!
@porcupine-sashimi I have the same thought about the AI. The truth is : for offline games, only small classification models can be deployed. Large models like LLMs require backend support to run.
I really like the way you present the story — the atmosphere built through the text and music is amazing! You’re also very welcome to come try out our game!
the title sequence was amazing
Very cool idea and art, well done!
Really neat idea. A deliciously creepy game primarily driven by language. Bravo!
Really love the mood. Very immersive with the style of text and sound effects. Great job!!
I didnt understand the game quite well but i like the idea, it looks like a very old type of games from the 90s. i like it
love the feel of this game. very creepy and unsettling
Really cool and interesting concept, the sound effects really helped build the atmosphere.
Love the idea. Between cut scenes i would change something because i thought the game crashed because the screen turned red. Maybe a door when you walk through a door not animated just a picture faded in would be cool. Otherwise awsome game and great idea
@redwolf-entertainment Thank you for the suggestions!