Blade To Blade by Jibberwocky 2022-10-07T21:20:46Z
I loved the vibe and idea of this game! It was really hard to correlate dialogue to actions, but I feel like trial and error should be part of it, so not sure where the balance is. So cool!
Foon → Ludum Dare Explorer → Users → logicalinsanity
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Raft Collectr | jam | 719 | 2.88 | 2.82 | 2.53 | 3.36 | 2.57 | 2.94 | 2.56 | 2.96 |
I loved the vibe and idea of this game! It was really hard to correlate dialogue to actions, but I feel like trial and error should be part of it, so not sure where the balance is. So cool!
High Score 47!
Such an interesting take on the theme! I'm not sure if my spelling was off but I felt like I hit so many unknown words that were uncommon.
Gaaah the jump-y guys got me! Great tower defense game!
I love me a deckbuilder. I played this for entirely too long! haha.
I don't have someone to play with, so just leaving my thoughts based on the video. I don't mind the stiff controls. The frustrating nature kinda seems like it might be part of the fun, and I could easily see where a gamepad would feel more intuitive. But I was curious for your thoughts on if someone could "game" the system by pushing incorrect items into the other player's containers. Is that possible?
Cool idea! Addicting.
Simple and effective! I could totally see this as an auto clicker game with a fantastic theme (as I love TCG's).
There's a lot of great ideas here. Idk if it was just me, but I couldn't get the controls to work after attaching, so maybe just some instructions unclear.
but definitely agree the humor was high with those physics!! LAWL.
With a few more features, I think this could really hit the spot to a lot of "simulator" fans. I personally would spend hours storage-diving to try to turn a profit. I don't have the time or care to do it irl, but I would do a simulator version for sure!
I was so confused before I realized the boss and antique collection mechanic. I was going through regular room doors endlessly even killed a couple bosses but then went down (instead of home) and was like wtf kinda house this guy live in? Then realized the darker doors were the boss rooms and you wanna go back home after.
Neat little entry. The shooting was addicting. I was hoping to feel much stronger after collecting items but it felt mostly the same at the end.
I could notScreenshot 2025-10-20 120030.pngstop playing.
Is this RPG maker!? Fantastic!
Thanks @Towercrane! I'm no music theory expert but just some simple C Major cords on repeat haha.
So great. Cozy game play and theme. Challenging and innovative. I only wish there was some more cozy chill ambient music while playing.
Amazing! You are incredibly talented.
This is great. I had a similar starting thought but landed on a much worse implementation in only 2D haha.
Really neat idea. A deliciously creepy game primarily driven by language. Bravo!
I loved it! Big fan of agario and space! lol
This was so cool. I'm really proud of you bud.
Hey just so you know the "add more bugs" button has no limit or cooldown so I can just spam and make a billion bugs. It was actually kinda fun to eat them all at once! haha. But maybe you can do a cooldown so after one click the button goes on cooldown for 3-5s or something.