stlrain 2025-10-07 05:29
Link doesnt work
Foon → Ludum Dare Explorer → LD58 → Recycling War
By fivecyclops
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 29 | |||
| Fun | 28 | |||
| Innovation | 28 | |||
| Theme | 28 | |||
| Graphics | 28 | |||
| Audio | 1 | |||
| Humor | 28 | |||
| Mood | 28 |
Link doesnt work
unfortunately the itch link shows a 404--are you sure your link is live and public?
Sorry, when I click the link, I get a "We couldn't find your page" on itchio...
404 on your link :(
The link works again. So we're not in the Jam, but just participating as EXTRA. There's still a bug with the co-op score.
I played this game with my friend! It is really interesting but for versus we find it hard to ensure what we can collect, the control is a little hard, Push and grab mechanism may be better? But overall this is an awesome game!!!
Interesting game
Interesting game, but the controls are quite tricky and clunky. When turning around, there's a chance of scattering items all over the map
When I downloaded the game, it said a virus was detected 😅
I think the idea for the game works, but the controls are kinda clunky and maybe the physics for the recyclable things are sometimes too floaty. It did give me a chuckle, so I did enjoy it!
@alexandra-suprunovskaya Windows Defender don't find Virus on my side...
The controls worked much better with the gamepad, but the change in the Unreal version for compiling broke the gamepad controls. Overall, the physics are a bit wonky, but it works more or less and is still fun.
I posted a new version of the game that fixes the score in co-op mode. But the game is still more fun in versus mode... Co-op mode was added in a hurry at the end of the project, and there are quite a few things missing to make it really fun.
Wish that was in my room
@alexandra-suprunovskaya I updated the zip file. Can you tell me if you still see it? What antivirus software are you using?
I really like the idea of the game, it's cool
My partner was my cat, but he didn't understand the controls and I won it easily, thanks for the experience!
@0x0961h We updated the link even though we were outside of JAM, so the game is now in the EXTRA category. Feel free to try out the game.
@zeq We updated the link even though we were outside of JAM, so the game is now in the EXTRA category. Feel free to try out the game.
@breadstick We updated the link even though we were outside of JAM, so the game is now in the EXTRA category. Feel free to try out the game.
@stlrain We updated the link even though we were outside of JAM, so the game is now in the EXTRA category. Feel free to try out the game.
The idea is interesting in principle. But it needs some improvement. I haven't tried it with two players, but it's not very enjoyable to play solo. A sharp turn sends everything flying, ruining all your efforts. It would be nice to make the turn smoother. And fix the scoring, otherwise nothing's counting.
@kit-gorn The controls are indeed very stiff. The game was designed for gamepads, but a change in the Unreal version during the project meant we lost the gamepads (which had smoother controls). Indeed, objects are catapulted in absurd ways, which is linked to problems between the physics engine and the fact that players control non-physical vehicles. However, points are only counted when a container is full and leaves. This is not a bug...
This was a really fun idea for a multiplayer game. The recycling theme fits the Collector prompt in a clever way, and I liked how it could be played competitively or cooperatively. The chaos of trying to grab and sort trash made it pretty funny, especially when everything went flying after turning too fast. The physics felt a bit wild at times, but that kind of added to the charm. It definitely seems like it would shine most with two players and smoother gamepad controls. Nice concept overall, and I’d love to see it polished further.
Great idea! Since I don't have a partner, I can only play by myself, haha. But it feels like playing soccer with four goals! Also, I wonder if your inspiration was influenced by waste sorting?
@alwayshungry Absolutely! That was really the goal, to sort waste into the right containers. Just like in a recycling center. We wanted to focus the game on 4-players co-op, but time didn't allow us to take the idea as far as we wanted.
Hahaha, cool idea, but unfortunately, I had to play solo. Yeah, the problem is that the turns are a bit abrupt, and all your efforts can suddenly be wasted, which is a bit frustrating. I also want to invite you to play our game "Madness Bar" if you would like our crazy idea 😅
I don't have someone to play with, so just leaving my thoughts based on the video. I don't mind the stiff controls. The frustrating nature kinda seems like it might be part of the fun, and I could easily see where a gamepad would feel more intuitive. But I was curious for your thoughts on if someone could "game" the system by pushing incorrect items into the other player's containers. Is that possible?
@logicalinsanity That's exactly right. In fact, my opponent in the video does it several times. It's totally part of the game to fill the other player's containers with bad items. But when you do that, you don't fill your own containers and you even help the other player get rid of theirs. Since points are only validated when the containers leave, this can sometimes help them more than it bothers them. But this was entirely intentional in the game's design.
I always find it amazing when people manage to make multiplayer games like this one. I really enjoyed the game, especially because it fits the theme perfectly. It’s a shame you guys couldn’t deliver on time but still, great game!
Now that’s an idea :D
Impressive to code a pretty solid AI in such a short time. If I were to add anything, it’d be upgrades and boosts that help you do it faster or slow the opponent down.