FoonLudum Dare ExplorerLD59 → Signal Nightmare

Signal Nightmare

By jazzydingo

View on ldjam.com

CategoryRankScoreCount
Overall2.8012
Fun2.5012
Innovation2.7012
Theme3.6512
Audio2.8012
Humor1.6210
Mood3.2012

Comments

isaac-hisey 2026-04-20 19:42

If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found

tenthousandfireants 2026-04-20 20:05

I love the simplicity and how interesting the numbers and doors with the phone signal interact.

mountaingoose 2026-04-20 21:46

Unfortunately I seem to be getting A0B0 for any number code I put in? Also I would say the font is hard to read for sure. Looks cool though! I'll try to come back and give it another go :)

majomirez 2026-04-20 22:36

Nice concept! but there are some things a don't understand, the goal of the game is to escape? I think the signal should point to the right direction, but I don't quite get it? Also, after solving some codes, one got stuck and didn't open: Screenshot 2026-04-20 182920.jpeg After this, all yellow screens granted access immediately so there were no more puzzles so solve..? Also, it would be nice to have a way to clean the screen of the red numbers, as they clutter easily

jazzydingo 2026-04-21 02:30

Thanks all! I fixed the issue with the zip file, sorry about that :) and I updated the description - yes, you're trying to escape but to do that you need to find full bars and call for help. Make sure to stand there for a while so it registers. Thanks for trying it out!

majomirez 2026-04-21 21:05

Tried it again and it works much better! I managed to escape too ;)

itero-proto 2026-04-22 17:24

I didn't find the password 😢😢😢

mezaka 2026-04-22 17:29

I did it I escaped! I did get stuck with the camera very close to my phone in my first run though. Not sure what happened there.

2026-04-22 17:39

Thanks for the game!

I liked the ambience and the music. It gave me Blue Prince vibes and set a really nice tone.

I did have some trouble understanding the core mechanic. It felt like I was getting different responses for the same input on a given door, which made it hard to tell if I was doing something wrong or if the door codes were changing. A bit more clarity or consistency there would help.

I was also a bit confused about the doors opening without any code. Is that meant as a fallback for bugs? Before I read the description, I was just running around pressing enter with no input, expecting something to change. It kind of let me ignore the main mechanic, which made the game feel simpler than it actually is. I think forcing the player to engage with the code system right away would make the experience land better and lean more into that locked-in, prison feel.

The response text was pretty hard to read, and I think it could be integrated better. Something like highlighting your input directly, similar to Wordle, might make it easier to understand what the game is telling you.

Small nitpick: it was sometimes a little awkward to physically get through the door.

kkritselis 2026-04-30 02:12

I got through several doors, but I may have been going in circles... :) Changing the room colors would help give sense of progress. That was fun.

sebastian-fuehr 2026-05-08 05:10

I got 3A 0B on the second door but it didn't open. Otherwise an interesting concept.