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AM4LGAM8
AM4LGAM8
By alis
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 197 | 3.50 | 23 | |
| Fun | 195 | 3.43 | 24 | |
| Innovation | 245 | 3.18 | 24 | |
| Theme | 81 | 4.08 | 25 | |
| Graphics | 152 | 3.63 | 25 | |
| Humor | 270 | 1.88 | 23 | |
| Mood | 284 | 2.84 | 25 | |
Comments
jack728
2023-10-02 20:43
Cool game! I did notice some bugs, though. I think it has something to do with tiles spawning on top of others right as you move them, and it causes strange behaviors where a tile is drawn but not really there. Very interesting concept, though, and a solid entry!
alis
2023-10-02 21:08
Hi! Thanks for the kind words, I'll make sure to try your entry out as well :) Regarding bugs: yeah, i've had a few playtests with friends & colleagues and figured out there are bugs. I know how to solve them but I don't think a "bugfix release" is allowed by LD rules. So no luck :/
Hope that didn't spoil the fun though !
zundou
2023-10-02 21:43
While the rules are simple, it gets increasingly challenging as you aim for a high score, which is fun. The animations are smooth, making the game feel great to play. Additionally, I really like the unified color pixel art style graphics.
Cool take on the theme with the 2048-like gameplay. It was an interesting puzzle to solve when walls started showing up. I also really liked the artwork and color scheme. Overall I think this was a creative twist to the theme with a classic game loop. Nice work!
Never cared much for the original 2048, but this? This is very welcome twist. And looking at the style on those graphics (flawless), it would have been a hit on old phones or the Game Boy. Got a 157 on my first try, wonder if that's any good
fendri
2023-10-03 15:39
It's nicely polished. Graphics are cute. You did great !
Nice game! I liked the graphics, and it was an interesting twist of 2048. However, I couldn't combine 8's for some reason - I think this might be intentional, but maybe mentioning it on the game page would help? It also took me a bit of time to realize how the game works and how to gain score - I didn't realize that the itch.io page had more text than the LD one. Other than that, I enjoyed it! My highscore was 96.
a327ex
2023-10-03 15:44
Nice idea, I liked 2048 a lot and this was a nice attempt inspired by it. There's a serious bug though where tiles can move on top of tiles that just spawned and this makes the game not work properly anymore. I rated as though the bug wasn't there on the game's other merits, but thought it was important to mention this.
milq
2023-10-03 15:44
What an inventive game concept! It's like engaging with Minesweeper, but in reverse! While I'd have appreciated the inclusion of some sound effects — which could potentially be quickly crafted with Sfxr — that minor detail doesn’t diminish the overall experience. Despite that small shortfall, it’s a stellar game!
alis
2023-10-03 16:30
I would like to thank everyone in the comments for the great and very positive feedback ! This is so heartwarming :)
@frogman Indeed, 8 is the limit. I'll mention that in the itch.io page, thanks. Two reasons : * If I allow to stack more then the game becomes a pure copy of 2048 (with different controls and a "bomb" feature), and I don't want that to be the case. * More than 8 wouldn't fit in the 16x16 sprite... A coincidence, yes indeed.
Regarding highscores (do keep your score coming in the comments !) one of my colleagues did 227, that's the current "world record" I know of. My personal best is 189, and I've seen other colleagues and friends score up to 140. I'd say a great highscore would be around 200. It really depends on your luck, as each of your move has a 5% chance of spawning a wall.
Regarding bugs, I know of a few : * A tile can spawn in the spot where you just moved a tile, eventually causing a crash in the long run * Pushing one tile into two other tiles that can merge will make the 3 tiles merge in one. That's of course not supposed to be the case, the expected behaviour is that the tile you wanted to move gets moved, and the two other tiles gets merged.
Sadly, the game is released for the compo and so I don't think I'm allowed to fix the bugs(even if I know how to and could do that with a few more hours work). I think it's part of the game jam concept (time is limited) - I really should have paid more attention and spent more time on unit-testing. What I can do though, is make a second release for the "extra" jam (I don't know if that's allowed ?). On the list of things I'd want :
* A nice retro-style music * Sounds effects * Bugfixes (Really, they are extremely frustrating to me) * Animated particles "+1" "+2" that communicates effectively how many points you're scoring when exploding stuff * Color shifts or subtle camera shakes when exploding or merging things to help make the game feel more polished * A title screen that doesn't immediately make me want to click play so I don't have to endure seeing it for one more second. I just don't like the work I did on the UI overall. * It may sound silly, but getting rid of the 5% chance of a wall spawning. The mechanic feels very unfair. If I had "brick" tiles instead, that when merged together would form a wall, then the game would be more about managing your space and avoiding bricks collision. It would both feel more fair, and fit the theme better.
If there is enough people expressing that in the comments and it is allowed, I'll definitely consider doing a second "refined" release for the "extra" jam.
aerial
2023-10-03 16:47
epic.jpeg
Good stuff. Luckily I didn't encounter any of the bugs others were mentioning and managed to get a decent score. It was fun playing this and I found the art style quite neat. Very nice work!
I had some bugs with tiles switching. Nice work on it! I didn't hear any sounds which is a bummer.. good opportunity for some dope music and sound effects
alis
2023-10-04 18:50
I just checked the rules of Ludum Dare and it turns out that "bugfix" releases *are* allowed. I just pushed the new version to itch.io which fixes all the bugs that have been reported in the comments.
No new features allowed though, so the game will stay soundless.
owlycode
2023-10-04 18:51
amalgam.png
Very pleasant gameplay, the bombs are satisfying because they can save you in tense situations. It would have been awesome to have some music, sound effects and also some feedback when hovering the tiles.
I was surprised when the board started to shrink but it happened at the perfect time as I was becoming too confident that the game was easy.
Good job!
tjm
2023-10-05 12:14
222 here; the bomb spawning seemed pretty generous, so the limiting factor (appropriately) mostly seemed to be the walls closing in.
In some ways it felt like combining numbers wasn't that important? Since the scoring is linear (a 1-block gets you 1 point, an 8-block gets you 8 points) combining the blocks you get doesn't make them worth more points, it just potentially decreases the number of bombs you need to clear them. It might be interesting if the values of higher blocks scaled more, so clearing an 8-block would be worth more than clearing two 4-blocks.
Overall a well-put-together, fun experience, though. Good work!
alis
2023-10-05 15:15
@tjm Very good observation! I think making the scaling non-linear is an idea, another one that I didnt have time to implement would be to spawn brick tiles instead of walls, that when colliding form a wall, which would put the focus as much on the space management (which is the actual value of merging tiles) as on the actual scoring.
My mistake here is I didn't sit down and do the maths, i think. Lessons learned !
I like the art nice job and the walls popping up for the first time was an interesting surprise.
This one really grew on me as I was playing it! Loved the simple and effective art style, every icon was easy to understand and I hadn't played 2048 before but I got the hang of it after a couple of tries. Really no notes, a well polished and fun little LD game! Great work!
Put this on the Playdate!
alis
2023-10-06 08:25
Thanks for the positive feedback :)
@kilthorne Sorry I'm out of the loop, what is the Playdate ?
rincs
2023-10-06 09:46
I love the concept, definitely needs a few polishing touches, and I hope you decide to go forward with it!
Screenshot 2023-10-06 184207.png
doot
2023-10-10 12:55
Nice little puzzle game!
I really like the added bomb mechanic on top of the basic 2048 gameplay. It makes you face interesting risk/reward decisions. I get that the new wall tiles is here to fit the theme and prevent the game to go infinite, and I appreciate that, but it sometimes felt a bit frustrating.
Thanks for the game and good job ✨
I guess I'm not very good at it
AM4LGAM8.jpeg
nice game, love the graphics