FoonLudum Dare ExplorerLD54 → Which Cup Fills First

Which Cup Fills First

By codechomper

View on ldjam.com

CategoryRankScoreCount
Overall2.7213
Fun2.4013
Innovation2.9013
Theme3.6813
Mood2.6512

Comments

gwen-dekker 2023-10-01 04:01

This reminds me of some of those mobile advertisements for games, that are not actually the game!

The pacing is a little slow, could use a 2x speed up IMO

coffeup-studios 2023-10-01 05:29

I would never think about something like this for this theme. Very creative idea!

roboimuri 2023-10-01 11:46

Nice game! Some sort of indication of your picked cup might be a good addition. Maybe add a possibility of scaling the pixels up to see better and change the background to add more contrast?

bayunyoubi 2023-10-01 15:03

u need give a quick button on this,it make more time to wait

jack728 2023-10-01 17:57

This is an interesting concept! I agree with some other comments that an indication of which cup you picked would be nice, as well as a screen letting you know if you won. A speed up button would help as well. Also, I was using the web version, and I noticed it got a bit laggy with a lot of water on screen. On the last level, a cup filled, but the game didn't stop. It may just be the web version, though. Other than that, this is a great game, and I enjoyed the puzzles. I managed to get 4/5 right :)

2thegamechanger 2023-10-02 01:26

@gwen-dekker yeah that was my first association too. Dude this is crazy! Did you really just take 6 hours? Did you use small circles and the phyics engine to fill the cups? I know how to do fluids with cellular automata but it doesnt look like those. Very cool concept, well done!

codechomper 2023-10-02 14:52

@gwen-dekker I actually laugh at people's answers to which cup fills first on social media. I have always thought I had a good understanding of how it would work. I made this game to make sure I was correct lol.

@coffeup-studios thank you, I sat there thinking how can I make something a lot of people wouldn't make.

@roboimuri The indicator for which cup you picked was on my list of features but I forgot about it while tuning the physics to give a predicable consistent outcome without killing cpu / gpu.

@bayunyoubi I tried to speed it up as much as possible. Since it is using physics and instancing water drops quickly I had to find a balance.

@jack728 I had another friend mention the slowdown on the web version so I made the desktop version available and he told me it fixed his issue. Since it is a simulation calculating thousands of collisions there is a possibility that the browser on some machines might be throttled.

@2thegamechanger Thanks, yes it only took 6 hours. Honestly if I didn't have to look up a lot of GDScript functions it could have been faster. You caught me, I just used the physics engine and spawned tons of water droplets and let them go! The hardest part was tuning the physics so the cups filled in a predicable manner and then detecting when a cup was full!

jk5000 2023-10-02 17:06

The puzzles is pretty interesting. Restart a level where you just have seen the ansewer is a bit wierd. But else a fine little jam game.

krynxx 2023-10-03 10:40

Did everything first try. Would have been a bit better if the cups filled a little faster

sudocoffee 2023-10-04 02:40

It's definitely cool using the jam to learn new things. I agree with the comments above about pausing between levels and wanting to speed up the game. Have you tried increasing the Physics FPS under Project Settings > Physics > Common? That might help with clipping problems caused by speeding things up.

https://docs.godotengine.org/en/3.5/tutorials/scripting/idle_and_physics_processing.html

lereveur 2023-10-04 03:05

I completed the game first try! As said it would be nice having something as a reminder for wich cup I choose, but this is a detail, and all that I see is I won't even know where to start to make a game on fluid physics :scream_cat: so, if only for that: well done!

kairuma 2023-10-06 00:07

Nice entry!

myrmyxo 2023-10-18 01:33

Well that's certainly a unique game !

I miserably failed the third puzzle the first time lol. It might've been nice being able not to redo the whole level when you fail. Nice audio ! The graphics were very simple but pleasing to look at, and albeit very simple it was a very soothing experience to me with the audio. The pixel water simulation is pretty cool ! It get kinda laggy when there are too much pixels though (at least on web haven't tested the downloadable one). I guess you used a form of cellular automaton to move the water, is that right ?

Good job of you to have made this in only 6 hours !

stmate03 2023-10-20 19:46

in 6 hours, you made a water cup puzzle, 5 levels for it, sounds, and made it looks nice too, as a logic game enthusiast I enjoyed this little game, well done :D