jooooooise 2026-10-19 03:37 ♥ 1
literally just closed Order of the Sinking Star, and seeing this felt like I’d gone straight back in.
Foon → Ludum Dare Explorer → LD60 → Tuny and Volty
By milq
🤖 AI-Assisted
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 40 | |||||
| Fun | 40 | |||||
| Innovation | 40 | |||||
| Theme | 40 | |||||
| Graphics | 2 | |||||
| Audio | 1 | |||||
| Humor | 36 | |||||
| Mood | 39 | |||||
literally just closed Order of the Sinking Star, and seeing this felt like I’d gone straight back in.
swapping between the cassette and the battery is instantly clear, and the music notes lighting up the path at the end of a level is a really sweet touch. 20 levels in a compo is a lot. only did the first one so far
Such cute characters and great music! I love it!
This feels like a solid and polished game! Even acknowledging the use of AI, it's engaging. The difficulty is also fine, it has enough to make you think, but not too much. Astonishing result for a compo game!
very cute game! i love this!! :3
i love the art,game is cool and easy to understand how to play
This was a very nice exprience, puzzles games are not my thing but I could not leave the poor radio alone in the forest, well done!
Cozy puzzle game, really love art, sound and style! Sometimes challenging in a good way, still have no idea how to pass lvl 14 XD
Great puzzle game, with some clever mechanics. The difficulty curve felt just right. Well done! Screenshot 2026-10-20 at 13-11-31 Tuny and Volty by milq.png
Cute little game.
This games really nice. Everything feels responsive, the puzzles are nice and simple but require thought to solve still. Its just really satisfying to play and the visuals are great.
The concept of restoring sound to a silent, dark forest is genuinely lovely. I found the journey through the levels so engaging, especially watching the pair follow the signs to bring the music back.
I completed all levels and got to the ending.
I love how playful each character feels, like they have a personality even though it's expressed in just a few rules.
The puzzles turned out to be simple, I didn't feel stuck anywhere. The difficulty progressed slowly and in the later half of the game the difficulty kind of stagnated.
I also found that in most levels the corridors are 1-tile wide so there aren't that many options for navigating to the exit.
Nice sokoban-like game! I'm very bad at this kind of puzzles, got to level 12 and couldn't solve it XDD But very nice and polished!
Thanks for this little gem. 20 levels are quite an achievement for a compo.
Very nice entry 👍 just gave it my rating... almost got you to 20 ratings 😉 So well executed entry - I enjoyed that... and really nice soundtrack - even if you are not asking for a rating on that.
This is a really great, accessible game with pleasant graphics and atmosphere. It’s fun and easy to play, though sometimes you have to do a bit of thinking.
I loved your game! I’m a big fan of puzzle games like this—it’s a bit like *Sokoban* mixed with a game based on consequences.
All the puzzles are very clear and intuitive to solve. Nothing feels overly absurd; while I would have liked some of the challenges to be a bit more complex, I know that time is limited when developing something like this.
The art is beautiful! The color palette, in particular, is very well chosen. As for the audio—spot on; it’s a perfect fit.
The gameplay is accessible, and the controls are simple. It’s a fantastic example of a game jam project.
I would definitely love to see more levels! Is there any chance we might see some additional content after the game jam concludes?
Thank you so much for the experience. Congratulations!
Hi, one of the greatest entries of LD 60 for me! Perfect learning curve, nice graphics, respectable lenght and cute main heroes. Music is back!
A lovely game with cute characters, a nice simple premise, and great gameplay! I've played enough Sokoban-style games in my day, but the new twist on it made me down to play more. It also helped that the puzzles were challenging enough, yet not super difficult
BABA is TAPE lol, cute game playing! The way music repels hedgehogs and attracts rabbits is really cool!
very nice entry! really like games like this! Everything is working together, nice nice
I really enjoyed this game! I'm glad about your open AI disclosure, when not so many other devs in this jam did so :D
I really enjoyed. The characters are cute, the music is nice, and the puzzle mechanic with the cassette and battery is easy to understand. The difficulty is fair and it never gets too frustrating.
This is really solid and well done. The difficulty seemed fair. I struggled on one or two of the puzzles, but only because I'd forgotten about a mechanic introduced in an earlier puzzle. You only get a brief glimpse of the rabbit-jumps-log mechanic in one level before you're asked to use it several levels later, for example.
Super cute and very clever mechanic and puzzles. Impressive! I seriously though there was no solution a couple of times before I figured out the levels.
Dude! This game is too addictive. The colors and sfxs are pretty comfy. It's well done game for 48 hours! Congrats! Thank you <3
(The game looks so simple, but here are all high level juicy details)
You did all of that ALONE !!! Wow I'm so impress, mechanics are cool, so many levels, art is cute. Great one !
Oh, this is a fantastic Sokoban game with so many cool mechanics! The levels are varied and interesting, and there are plenty of them. The art and music are absolutely top-notch. An amazing game overall. Great work!
This is such an incredibly charming, cozy, and well-thought-out puzzle entry! The premise of Tuny and Volty working together to bring music back to a silent forest after a blackout is beautiful, and the core mechanic of swapping between the cassette and the battery feels super clever and polished. I played it in the web browser, and even though I got a bit confused on the starting levels trying to figure out the exact optimal paths to progress, the atmospheric vibes completely won me over! The moment the radio pleasantly starts playing music is so satisfying, and seeing the musical notes light up the path at the end of a level is a really sweet touch. Designing and structuring 20 balanced levels completely alone during the 48-hour Compo window is a massive achievement! Left high ratings based on your brilliant loop design, great theme interpretation, and wonderful mood! If you have a free minute between restoring the forest's playlist, I'd be absolutely honored if you could check out my retro-tech ASMR cleaning game too. Good luck with the voting stage! 📻🔋🔋✨
The differents mechanics match well in this sokoban like. Graphics and music are really cool. Great job !
level 18 was a bit hard as i didnt know that the rabbit can jump over the wood block. else it was a great and lovely puzzle game !
Really good game. Fits a lot of puzzle mechanic into the radio/battery combo.
Completed all 20 levels for the dance party, and enjoyed this a lot! Length was just about right for me, too, which is always nice for a jam.
Controls were super-well thought out, and each of the features was nicely explored in different puzzles for its consequences.
I LOVED that there was no tutorial. In a small game like this, that extra bit of experience from figuring out the mystery is very welcome.
I see that you disclosed your use of AI tools, but I think you did a good job avoiding any slop feel here. The game feels really intentional.
Very nice entry.
some puzzles were difficult but fun. I really had to scratch my head on some of them. I like how everything was intuitive and explained clearly.
Loved it, really nice vibe, very fun