Foon → Ludum Dare Explorer → Users → Fortythird
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 👥 | Road Rage | jam | ||||||||||
| 2025 | 57 | Depths | 👥 | Heart | jam | 379 | 3.63 | 3.30 | 3.65 | 4.33 | 4.24 | 3.71 | 4.00 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Pawned Potential | jam | 268 | 3.83 | 3.68 | 3.82 | 3.20 | 3.87 | 4.07 | 3.87 | ||
| 2024 | 55 | Summoning | 👥 | Hellmouth Pizza | jam | 483 | 3.66 | 3.41 | 3.40 | 3.36 | 4.56 | 4.06 | 3.92 | 3.85 |
Fortythird leaves an average of 9.0 feedback comments each event.
LD60 — Old Tech (9)
Lensmaker by jahuth 2026-10-27T21:10:22Z ♥ 1
Focus effects are made pretty precisely, spent many time just to explore and enjoy how it visualized :D For me as for person with degree in optics it was fun, really good execution Maybe you should add more feedback to controls and make movement a bit more smooth - it will upgrade overall game feeling
Phantasma by yowdie 2026-10-27T20:28:27Z ♥ 0
The work of visualization was so unexpected! Firstly, I didn't get how to make a good card, but when I realized... That was so fun, good job! PS: I summoned the best I know
Screenshot 2026-10-27 211107.png Screenshot 2026-10-27 211242.png
Rail Switcher by digital bacon 2026-10-27T10:31:05Z ♥ 1
Pretty unusual idea and I like it, but it's a bit hard to catch control fast, so start of the game is stressful (but it's not bad :D) It might be a good idea to show current train paths, at least on the start, so it would feels like railway operator :) Also, entry has a great potential to have various level design and interesting difficulty curve. Now it's a good one, but with stress control in early game I think it would be even better overall And music is so chill :D
Kamchatka by Kirill Balak 2026-10-25T13:27:54Z ♥ 0
Great atmosphere, great idea for old tech! A bit hard to understand quickly because the game is not a casual one and has plenty related mechanics, however it was a really good idea to put tutorial on start. Plus for cozy vibe and details in workspace which interesting to inspect during operating - very immersive point:) The only thing which might make game loop more consistent is adding coal limits to force player to use it well. But even though, really good entry, well done!
ReMorse by anszwa 2026-10-21T10:19:04Z ♥ 0
No access:(
Subaquatic Demise by AJISBOSS 2026-10-20T12:22:44Z ♥ 1
Really hard to make successful shot, but it has potential to become much more dynamic. Love radar mechanics. Also, it will be cool to have more impact and feedback when make or get the shot
27MHz by jordantanner 2026-10-20T11:56:12Z ♥ 1
Was funny to find hill climb reference here:) Nice atmosphere, sound and visuals but there are some problems with performance
Tuny and Volty by milq 2026-10-20T10:57:34Z ♥ 1
Cozy puzzle game, really love art, sound and style! Sometimes challenging in a good way, still have no idea how to pass lvl 14 XD
Purple submarine by jathurshandev 2026-10-20T10:18:43Z ♥ 0
Lack of hints really confusing for the first try, but when figure out there's a pretty clear gameplay. It would look much better with assets and mechanics impact/feedback, but even now it's beautiful in its minimalism. Also, game definitely has potential for strong and fun gameplay flow