FoonLudum Dare ExplorerLD55 → Graphic-All

Graphic-All

By recursor

View on ldjam.com

CategoryRankScoreCount
Overall1593.5522
Fun1463.5023
Innovation1203.5423
Theme1773.5723
Graphics2063.2823
Audio663.7323
Humor633.6423
Mood2303.1123

Comments

widerhold 2024-04-15 09:18

Overall a great entry with good mechanics befitting the theme but the punching of the mice a bit hard and clunky

ghettobastler 2024-04-15 16:16

I found that using the mouse to control the aim makes it very difficult to maneuver around the holes, but I like this interpretation of the theme. Both the visual style, sound effects and voiced bits work great together. Nice job!

recursor 2024-04-15 18:14

@widerhold Yeah I left the difficult mice-punching method (a single raycast from your right hand) in order to discourage direct confrontation with them, though you could say it is unavoidable in a few of the levels. Perhaps in retrospect I should have made it easier to dispatch them.

ben-albert 2024-04-16 22:38

Really neat puzzle game with some pretty great mechanics. It felt a bit wierd to only move forward and backwards in the direction you were looking. Not sure if using wasd movement would break puzzles but it would feel a bit better

coatline 2024-04-17 15:02

I really liked the style of this game. It was very unified, especially with the sound effects. The little guys had personality even though they were liabilities. I liked that the mice were absolutely deadly and that you could kill your own little guys. I thought the holes could have been a little more forgiving. I wish there were more levels since I think there's a decent amount you could do with these mechanics; they mesh well. Way to get through the frustrations of Godot and make a polished experience!

velvetlobster 2024-04-17 17:03

clever puzzle that could be expanded and have so many other "skins" applied to it.

the letter sounds are quite satisfying and it is cool that you introduce something new in every level.

the paper tear thing makes the visuals stand out.

moving was a bit confusing I thought however ... the tank movement along with using the mouse was a big jarring

seanmercer 2024-04-18 17:09

This was a good puzzle game. I am impressed with how many levels you were able to make in a short time. I also found the controls interesting. I'm so used to using WASD that I really had to think about just using W and S. It made it even more of a challenge for me.

weglove 2024-04-18 17:11

I had some fun with this, but felt that I fell into a hole sometimes evenehough I was still far away

recursor 2024-04-18 18:55

@weglove duly noted. Hole colliders will be made smaller.

brainles-etertainment 2024-04-20 19:10

Although I like the idea, setting and game mechanics, the controls are completely counter-intuitive. I wish I could move with usual WASD movements. In fact, I had tried to press W and S all the time.

beeb-gamecodecompany 2024-04-22 21:57

I really liked the movement in this game, I think most people default to making keyboard arrow keys, so I liked how it was something different. I think it controlled well but was a little tough during that big circle stage. I read how the difficulty was supposed to be applied to the punching but I did find that frustrating since I wasn't always sure WHERE the punch hitbox would be. I really liked the graphics and sounds, very lighthearted and fun. I am not sure if the people we are summoning are being saved or kill? lol, but again I liked this game. And dang, I just read this was a compo game, so very nice.

aivaxela 2024-04-22 22:13

interesting concept, I liked the art style! punching the mice was rather difficult to aim :)

blazejmg917 2024-04-23 03:00

This was a fun little game, and you did a great job with it, especially for compo! It was a fun visual style, and had good audio implementation as well as a fun, simple set of mechanics! Great job!

myse 2024-05-03 22:55

Fun mechanic! Mouse punching is indeed very difficult, I think it could have a bit of a larger hitbox not gonna lie. Sounds are fire