FoonLudum Dare ExplorerLD56 → Dice Killer

Dice Killer

By wildcodeplay, inthurnstein and fraywire

View on ldjam.com

CategoryRankScoreCount
Overall5153.5721
Fun5083.4421
Innovation1483.8121
Theme7393.4221
Graphics4413.8121
Audio4223.3620
Humor5403.0520
Mood6813.3621

Comments

zwartraider 2024-10-08 05:47

Fun game! I really like the crosshair changing mechanic! Sometimes it really switches to something that fits my problem perfectly! I also liked the nice pixel art style. :thumbsup:

oldzombie14 2024-10-08 05:49

this is so creative!

iaroslavik 2024-10-08 05:54

I like this style, good job 😌

ruruie 2024-10-08 05:56

The lag for the next dice showing up was really palpable but the mechanic's neat.

ghettobastler 2024-10-08 05:57

Interesting concept! The game really kept me thinking on my feet, forcing me to adapt with each new pattern. I found that I didn't really rely on the "next dice" indicator, but I feel that this is part of what made it exciting. I also liked the funny art and sound effects.

goodwincek 2024-10-08 12:56

https://youtu.be/AS4g3D13BEk

Really cool concept for a tower defense style game! Like @ruruie i felt a bit of lag with the dice and some delay on attacks so I missed a few targets, but otherwise it was really fun and intuitive. But why did the single target crosshair turn brown instead of blue like the rest? That was hard to see sometimes.

I think the real-time aspect made it a bit too difficult and could possibly be interesting with a turn-based aspect like Curse of the Necrodancer or something, where each time you attack it causes the enemy to take their actions (moving down), so there's a bit more predictability and strategy. When I had some bad luck with 1's 2's and 3's it was difficult to clear the wave and it was a bit too fast for me to look ahead at my next dice and think of the optimal attack strategy.

Overall cool idea, love the pixel art!

dianavi 2024-10-18 09:00

I find your game very original, I really like it! Maybe there could be a more gradual progression of speed between levels, and it could start a bit slower or offer better visibility of the enemies. But overall, I found your game very fun. Well done!

jupton 2024-10-18 09:14

Fun and innovative twist using the die faces for your crosshair! I think it may have been better as a turn based game making you puzzle out the best way to use your limited dies to remove the enemies rather than just spamming, but I had a good time just trying to survive here too.

odronin 2024-10-18 12:03

Using dice as a firing zone is a cool idea. If they changed immediately, without waiting, it would be more dynamic.

ang-parodi 2024-10-18 16:38

That's a neat concept, I really enjoyed. Well done!

kurakurture 2024-10-18 20:51

The game’s graphics and sound are fantastic, and I really enjoyed the unique gameplay. Combining aiming with dice mechanics is something I’ve never seen before—very creative!

However, I found myself struggling more with my own sense of timing rather than with the game itself. A timer for the next "turn" might help improve the flow and make the experience smoother.

Overall, it's a clever and visually appealing game, just a bit more structure around timing would make it even better!

boxedmeatrevolution 2024-10-20 19:31

I like the idea, but I thought there could be some improvements for it to feel a little better to play, like if you could see your next dice after you shoot right away, or if the enemies came in patterns that fit dice better so you could feel more clever. Also if you wiggle your mouse when you shoot, you can hit more enemies

milq 2024-10-21 12:09

Wow! What a cool game and such an interesting concept! The idea of killing goblins with dice is quite unique, and the graphics and music really enhance the experience throughout. It would be amazing to see power-ups, more types of enemies, or different kinds of dice because the concept is so great. Imagine a level 10, for example, with various enemy types where you need to strategize which die to use against which enemy or which power-up to activate. Of course, it’s totally understandable that with just 72 hours, there wasn’t enough time to include everything, but this game has so much potential. For me, it’s a solid entry. Great game!