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chitoyuu

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceCitra's In Fact Actually 2048jam7233.413.172.653.394.333.483.593.48
202251Every 10 secondsRed and Black's Discommunicative Communicationcompo1643.593.123.873.663.932.343.293.63

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by chitoyuu

chitoyuu leaves an average of 18.5 feedback comments each event.

LD54 — Limited Space (13)

wild maid by thyoi 2023-10-17T08:41:59Z ♥ 3

It's wild the amount of content and polish you've managed to put into the game, all within the compo time frame. Very impressive!

Also here's a doodle.

thyoi.png

The in-game sprites were rather tiny, so sorry if I got any of the details wrong!

Before The Trip by Nilan 2023-10-06T16:31:42Z ♥ 2

Wow, that's a lot of different stuff! I can tell a lot of effort went into depicting them all in such detail, but given the sheer number it's sometimes still a bit hard to tell what is supposed to be what. I was stuck on "sunscreen" for quite a while. I guess that captures the intended mood pretty faithfully though. Nice game!

Limited City by xCarl 2023-10-06T16:09:54Z ♥ 1

Not much in the way of bells and whistles but it's solid and functional. I can see how this can be a foundation of a puzzle-like city builder. Congrats on your first game using Godot!

Please Sign Here by Ampo 2023-10-05T11:13:36Z ♥ 2

Surprisingly fun up until a point (the last 2 levels) but having experienced excruciating signings of lengthy documents first hand I choose to interpret the frustration as the intended experience. Tried to play on a tablet but sadly it didn't like the portals. Got a good laugh out of the contracts though. Nice game!

Space Bar ☆ Porter q(≧▽≦q) by Kuchinashi 2023-10-05T10:43:28Z ♥ 4

Cutest Bro ever! Puzzles felt interesting but not too hard, just right for it to be an enjoyable experience. The music was good too and fits the mood well. Well done!

Blade Stalker - by Endocrine_BAMSc 2023-10-05T10:08:07Z ♥ 2

I liked the music, and voice acting especially was a very nice touch!

Burned Out, Shut In by cawfee_art 2023-10-05T09:47:42Z ♥ 2

Why am I in your game which three letter agency are you from and how did you penetrate my tinfoil hat

Rover Under by ColeSlaughter 2023-10-05T09:25:38Z ♥ 3

The art is great. I love it! Would've been even greater with an option to play with bots though. There was nobody else online when I tried it, and it was a bit lonely, but nice game overall!

BoxBox by ilijabc 2023-10-04T13:43:53Z ♥ 1

Took me a while to understand what "recursive warehouse“ was supposed to mean in this context, but eventually I got it through some trial and error. Cool concept!

東京メトロ 「tokyo metro」 by Ben Heil 2023-10-04T13:29:59Z ♥ 1

Cool aesthetic. I like how the notes are keysounded. Too many rhythm games just go for a boring generic "pon" nowadays. I've also got a freeze mid-song, somewhere during the second half. I don't remember what my streak was at the time though. Still, well done!

High Caffeine Black Tea by SLEEPYMENACE 2023-10-04T11:06:13Z ♥ 2

Looks really cute, but it seems like the current build is still affected by the same problems as mentioned above. No enemy bullets or any music and sound effects. Clean Fedora 38 Workstation with just the nvidia drivers.

Infinite Square Well by orangeoceans 2023-10-03T13:53:47Z ♥ 1

Interesting concept! I especially liked the feel of turning knobs and listening to the soundscape morph underneath.

I've completed two of the "quests" but I'm not sure if I've seen the definitive end. That might just be part of the intended experience though, so I'm not complaining. It was a nice interactive experience overall!

Safe Space Passage by Kepsert 2023-10-03T13:05:44Z ♥ 2

Very interesting interpretation of the theme, likely among the best ones possible. The framing of the boundary around the player as "safe space" is very clever, since it gives an intuitive explanation of the mechanic's behavior and why it would turn an otherwise broad open map into something very limiting. Overall very solid in all aspects too. Well done!

LD51 — Every 10 seconds (24)

ETERNARC by Talops 2022-10-12T06:41:39Z ♥ 1

Really nice game! Overall it feels very solid, without any apparent weaknesses apart from the lack of music in the Compo version. It's fun, and it did very well to produce the mood it tries to invoke. The "message of the day" especially gives weight to what's otherwise just a bunch of icons that you quickly get desensitized to in the ever-so-vast swathes of survival games. I liked it a lot!

Also, it's a nice touch that you left a Compo mode toggle on your web build despite updating it after the jam. That really helps giving the game a fair rating! I wish everyone who updated their games did this.

Potat-OS by JMad 2022-10-06T04:45:42Z ♥ 3

Had a blast with all the minigames! Took me a little while to figure out what I was supposed to do in ChampagneShower.exe. The GIF up there was very helpful! While each the games are simple, getting good enough to beat all of them within 10 seconds whenever they pop up was quite challenging. It's a ton of content overall. Also I like how the music morphs depending on which game is currently active. Very well done!

Gemstones by Spike Studio 2022-10-06T03:23:15Z ♥ 1

Very, very polished match-3 (or 2) experience, complete with a full-fledged tutorial. Much more than what you'd expect from a jam game. I like the music and sound effects. It was pretty fun!

Moo Moo Care by kory 2022-10-05T07:00:08Z ♥ 2

Phone calls are stressful but you can pet the cows!

Another LAST 10 seconds by Serxiolas 2022-10-05T06:38:48Z ♥ 1

Interesting take on the theme! Got a good chuckle out of it. Also:

> Every single sound and the music you hear are produced by my voice and/or body

Even the birds? That's really impressive!

Press me...or die by Vykri 2022-10-05T06:15:00Z ♥ 1

I'm so glad I took a look at the source, realized that there's more, and ran this a second time. The volume is a bit low here, so I didn't quite hear the speech clearly, and just thought that pressing a button is all there is. Sometimes simple normalization isn't enough and you need to do [dynamic range compression](https://en.wikipedia.org/wiki/Dynamic_range_compression) to bring recordings to audible levels. CC can also help, but this is Compo so yeah.

Game is hilarious. Great work!

10 Doujins per Second by steinuil 2022-10-05T05:10:35Z ♥ 3

I thought I was a weirdo for coding in crab, but to the power level of a F# user I must kneel. I enjoyed the game. It's pretty cute and funny to me, though I'd imagine perhaps not so funny for someone who don't get a fair chunk of the references, and I don't think revealing the inventory first would have made any difference on that front. You set out to make a game not everyone will like and you succeeded at that, so, no complaints whatsoever. Well done!

221005_135200_region.png

Missdemanor by alaah 2022-10-04T17:27:43Z ♥ 1

One of the better uses of the theme I've seen so far. How the very first section worked was a bit cryptic, as the positioning is rather tight, and the stage didn't suggest that a candlestick was just a few steps away, but beyond that things were pretty smooth. Definitely a fun experience. Also cute little headclimber with a cute voice is cute. Well done!

Ezekiel by Austin Sierra 2022-10-04T15:40:59Z ♥ 4

Holy based I don't even know how I should rate this. It transcends puny human concepts such as rating. The game is simple but it run in GOD's THIRD TEMPLE what else can I say. I'm expecting a few Gameboy ROMs made with porcelain tools but not this. Mad props.

I found that with some practice you can get away with about 5 sins per prayer. 6 is a bit inconsistent and got me my retribution.

For those running Linux here's what I used to run the game with QEMU:

``` 7z x Ezekiel.zip qemu-img convert -O qcow2 TempleOS.vdi TempleOS.qcow2 qemu-system-x86_64 -m 2G -enable-kvm -nic none -vga std -drive file=TempleOS.qcow2,format=qcow2,media=disk ```

Oxylunky by daandruff 2022-10-04T10:15:24Z ♥ 1

The atmosphere and graphics are on-spot, although as others have pointed out the lack of checkpoints and most air pockets being hidden made the Compo version a bit too punishing. The amount of care that went into the presentation is impressive nevertheless. Good work!

Triangles and more triangles and more.. by INCD021 2022-10-04T09:37:14Z ♥ 2

It's a brilliant move to make the every-10-seconds event only mildly infuriating. The usual 10-second hard limit fare doesn't really emphasize the "every" part quite enough, so I'm happy to see a deviation from that formula! I'd really love a fullscreen mode for the WebGL build, as with the small viewport here on LDJAM I do need to squint a little bit to see where the tiny white arrows are pointing at. Nice game otherwise and great job!

10s To Decide by Rob6566 2022-10-04T09:15:36Z ♥ 1

Congrats for finishing your first game jam! I could be seeing things, but it did surprise me a bit that the fire towers seem to deal damage to friendly towers as well. I imagine that a visualization of incoming damage would help clear this up a lot. Otherwise the gameplay works fairly well with the orthodox interpretation of the theme. Nice game!

Cat.exe by Alpha Wolf Studios 2022-10-04T08:28:35Z ♥ 2

Love the *AESTHETICS* and the very catchy music. The collision detection did feel a little bit flaky when it comes to those moving platforms. Often do I find myself stuck mid-air between them and the floor, unable to jump or move anywhere. Overall it still feels very polished though. Great job! It's also super cool that you released your sources, even if you didn't have to for the jam. Kudos for that!

Witchy Sketchy Alchemy by Bruyère Alice 2022-10-04T08:07:37Z ♥ 3

Really cute art style, very polished look and feel, and I see that someone has a... *ahem* appreciation of the exquisite sublimity of transformation here.

The game loop itself is pretty easy to understand and quite fun while it lasted. According to the game though I apparently still "suck" at 50000 points, so I assume there's some kind of win condition that I overlooked, but I'm really out of ideas to try at this point so I decided to call it quits. Otherwise, a generally very well-made game, and I liked it a lot! Great work!

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-04T07:29:43Z ♥ 1

Pandora's so cute. The music is great too. Very well done in those aspects! Controls took a little while to get used to: the amount of inertia feels much greater than other games that require this level of precision has. Overall a very sweet game and certainly a lot of cuteness!

Sweet Seconds by Jag 2022-10-04T06:27:52Z ♥ 2

Very interesting take on the theme. Art style is cute and I like the sound design as well! Very solid game. Well done!

Dare to Jam by TJ101010 2022-10-04T06:00:27Z ♥ 3

The music being influenced by the team members you choose is such a interesting gimmick. I like it a lot! Humorous but also somewhat realistic in the sense that we don't have any time to really evaluate how much any feature benefits the game. Just have to implement them all! Really cool game.

Decrypt by Gabriel Chan 2022-10-04T05:43:07Z ♥ 3

The UI is very stylish, and I like the music. They both fit the mood very well!

10 Second Traffic by Grandblood 2022-10-04T05:31:27Z ♥ 3

I like the beep beeps and VROOOOOMs. Nice game!

Cat Wave RUN by CooLguNxDD 2022-10-04T04:41:00Z ♥ 1

The arrow combat is very nice! It's impressive you've got a responsive music system working in 3 days. Nice game!

METAHACK by Tetane 2022-10-03T10:34:25Z ♥ 2

I BELIEVE THE METAVERSE IS THE NEXT CHAPTER FOR THE INTERNET

Never have I been as entertained by the idea of THE METAVERSE. Plaudits to all involved. The mood is also excellent!

The Landfill by Naemis 2022-10-03T10:11:41Z ♥ 1

Things exploding = a lot of fun! The art looks nice, and the game while small in scope actually feels complete. I'm not sure if I have much more to add to the many comments here, except for a tiny technical thing about handling polyphony:

Right now the sound effects go very loud and clipping when many things explode at the same time. I imagine that this is because you put a separate `AudioStreamPlayer2D` node in everything that can explode, and simply fire them all off when the action becomes intense. What you can instead do though is to pool your `AudioStreamPlayer2D` nodes under a global AutoLoad in a ring buffer, and expose a function that moves & retriggers them one at a time. Almost as easy to access as a local node, but with 100% less clipping! It will sound a bit different, but still very satisfying.

Nice game!

Monster's Dungeon Shop by Deniz ARAS 2022-10-03T07:37:30Z ♥ 2

You've got a nice art style! Somehow all the text showed up as Windings in Firefox, but the game is straightforward enough I didn't really need the introduction, so I just pretended I was reading goblin language. It's accidental but honestly I liked it quite a bit. Well done!

SKY ROBOT QUANTUM ECHO by Bosco 2022-10-03T05:24:03Z ♥ 1

Very solid concept that's instantly graspable. I like the dialogue a lot! These bots are very cute. Also floating islands hype hype hype HYPE