ETERNARC by Talops 2022-10-12T06:41:39Z ♥ 1
Really nice game! Overall it feels very solid, without any apparent weaknesses apart from the lack of music in the Compo version. It's fun, and it did very well to produce the mood it tries to invoke. The "message of the day" especially gives weight to what's otherwise just a bunch of icons that you quickly get desensitized to in the ever-so-vast swathes of survival games. I liked it a lot!
Also, it's a nice touch that you left a Compo mode toggle on your web build despite updating it after the jam. That really helps giving the game a fair rating! I wish everyone who updated their games did this.
LD54 — Limited Space (13)
wild maid by thyoi 2023-10-17T08:41:59Z ♥ 3
It's wild the amount of content and polish you've managed to put into the game, all within the compo time frame. Very impressive!
Also here's a doodle.
thyoi.png
The in-game sprites were rather tiny, so sorry if I got any of the details wrong!
Before The Trip by Nilan 2023-10-06T16:31:42Z ♥ 2
Wow, that's a lot of different stuff! I can tell a lot of effort went into depicting them all in such detail, but given the sheer number it's sometimes still a bit hard to tell what is supposed to be what. I was stuck on "sunscreen" for quite a while. I guess that captures the intended mood pretty faithfully though. Nice game!
Limited City by xCarl 2023-10-06T16:09:54Z ♥ 1
Not much in the way of bells and whistles but it's solid and functional. I can see how this can be a foundation of a puzzle-like city builder. Congrats on your first game using Godot!
Please Sign Here by Ampo 2023-10-05T11:13:36Z ♥ 2
Surprisingly fun up until a point (the last 2 levels) but having experienced excruciating signings of lengthy documents first hand I choose to interpret the frustration as the intended experience. Tried to play on a tablet but sadly it didn't like the portals. Got a good laugh out of the contracts though. Nice game!
Space Bar ☆ Porter q(≧▽≦q) by Kuchinashi 2023-10-05T10:43:28Z ♥ 4
Cutest Bro ever! Puzzles felt interesting but not too hard, just right for it to be an enjoyable experience. The music was good too and fits the mood well. Well done!
Blade Stalker - by Endocrine_BAMSc 2023-10-05T10:08:07Z ♥ 2
I liked the music, and voice acting especially was a very nice touch!
Burned Out, Shut In by cawfee_art 2023-10-05T09:47:42Z ♥ 2
Why am I in your game which three letter agency are you from and how did you penetrate my tinfoil hat
Rover Under by ColeSlaughter 2023-10-05T09:25:38Z ♥ 3
The art is great. I love it! Would've been even greater with an option to play with bots though. There was nobody else online when I tried it, and it was a bit lonely, but nice game overall!
BoxBox by ilijabc 2023-10-04T13:43:53Z ♥ 1
Took me a while to understand what "recursive warehouse“ was supposed to mean in this context, but eventually I got it through some trial and error. Cool concept!
東京メトロ 「tokyo metro」 by Ben Heil 2023-10-04T13:29:59Z ♥ 1
Cool aesthetic. I like how the notes are keysounded. Too many rhythm games just go for a boring generic "pon" nowadays. I've also got a freeze mid-song, somewhere during the second half. I don't remember what my streak was at the time though. Still, well done!
High Caffeine Black Tea by SLEEPYMENACE 2023-10-04T11:06:13Z ♥ 2
Looks really cute, but it seems like the current build is still affected by the same problems as mentioned above. No enemy bullets or any music and sound effects. Clean Fedora 38 Workstation with just the nvidia drivers.
Infinite Square Well by orangeoceans 2023-10-03T13:53:47Z ♥ 1
Interesting concept! I especially liked the feel of turning knobs and listening to the soundscape morph underneath.
I've completed two of the "quests" but I'm not sure if I've seen the definitive end. That might just be part of the intended experience though, so I'm not complaining. It was a nice interactive experience overall!
Safe Space Passage by Kepsert 2023-10-03T13:05:44Z ♥ 2
Very interesting interpretation of the theme, likely among the best ones possible. The framing of the boundary around the player as "safe space" is very clever, since it gives an intuitive explanation of the mechanic's behavior and why it would turn an otherwise broad open map into something very limiting. Overall very solid in all aspects too. Well done!