Stuck In Paris by CocaPasteque 2020-10-07T09:50:47Z
That's impressive to see a so well made 3D game in a jam. Almost accurate to the real traffic situation on the Arc-de-Triomphe!
Foon → Ludum Dare Explorer → Users → Maxime Barre
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Tum-Tum: An Unexpected Diet | jam | 344 | 3.85 | 3.95 | 3.95 | 4.42 | 3.97 | 3.50 | 3.87 | 3.71 |
That's impressive to see a so well made 3D game in a jam. Almost accurate to the real traffic situation on the Arc-de-Triomphe!
For some reasons I've rated the Fun with 5 stars. Made me so depressed I dyed my hair black.
Joke asides: the gameplay is redundant, but that's not a big deal: the whole game is so funny, it just makes you want to continue, again and again and again... Good job with the writing!
I am a simple man: I see synthwave aesthetics, I like. The gravity system immediately reminded me of the puzzles in Portal, where the use of velocity was a huge piece of the gameplay! On the other hand, I don't know if the mini-map is necessary, I think that we find our way very well in the levels without it (but I quibble)
@theras That's a very interesting idea! It would make that game almost feel like a strategy game, we'll give it a try!
@orange-oceans Thanks for giving it a try. Actually the idea was to bring a mystical vibe to the game, because of the shaman's help in the overall story. Plus, we wanted to give a Twink Peaks vibe, with the black & white tiles and the curtains!
YOU'RE CONTROLLING A WATCH
10/10, would absolutely play again
That's indeed a very cute game, I love the esthetic and the general atmosphere. It really feels like controlling an innocent cute ghost! Changing the scenery regularly its very engaging and makes you want to keep playing! The minor issue is that it's a bit difficult to jump over the moving ghosts without touching them.
I didn't expect to see a clicker game on a jam. That game-boy feeling is so nice, there's something effective in the art style, you know immediately what you have to do. The feeling of progress isn't frustrating at all, which is nice.
Question: does the map at the beginning have any purpose besides for the story? (I didn't made it to the end so that might be a dumb question) Also, it could be nice to see other decors, or more various objects to manipulate!
Impressed by the graphic part! I'm experimenting with pixel art and endless runner, and these are some sweet visuals. The game is fun but a bit redundant, as far as I've tried it. Plus, it's sometimes impossible to catch the bonuses because of the ennemies!