FoonLudum Dare ExplorerLD58 → Globby the Glutton

Globby the Glutton

By kahztein and albinobat

View on ldjam.com

CategoryRankScoreCount
Overall1863.8030
Fun414.0730
Innovation4503.1630
Theme5923.3030
Graphics4253.5830
Audio1953.6429
Humor344.1829
Mood3063.6930

Comments

cahard 2025-10-07 07:22

Looting and getting OP is fun, and the humor is great too. Low-key got a bit hooked.

derek-glennon 2025-10-09 02:00

Fun entry! I dig the auto battler aspect of it. Pixel art and audio were fun as well. Wish it was a bit easier to get farther, but maybe I'm just bad

seel 2025-10-09 02:08

This hits the dopamine receptors. I love getting OP and just rolling stuff. However, I wish the curve from low-level slime that needs to be a bit choosy with the upgrades to OP slime where the items I pick up doesn't matter, was a bit longer. It just happened too quick and I was one-shotting everything. Other than that I really liked the game!

fan 2025-10-09 06:21

A very interesting game!! It's so fun watching these little guys talk

starduster 2025-10-09 06:21

Fantastic! The premise is great, the game is really fun until you 'win' where you outscale the enemies so hard it's not a threat. At that point I went to round 75 where the game was just too laggy from all the powerups I had stacked. I think having a "you killed the entire server" cap somewhere would be good and funny. If there is such a cap my cpu couldn't reach it.

orangeoceans 2025-10-09 06:39

Extremely addicting. Am I just bad at the game or is attack almost always preferable to status effects?

toppervideogames 2025-10-09 06:55

Very well done! Even with limited choices, I found the best strategy to be going for health regen to stay alive long enough to break the game. Seeing the rage comments flow in one after another is really funny! I managed to get to the point where the one hit damage numbers went from being really long to just 0. That was terrifying! I would have liked an more solid end point, and if the strategy section lasted a bit longer. Overall though it was a very fun experience!

bluedandelion 2025-10-10 19:08

Great game. I really love the rage comments from the defeated enemies. One critique I would have is that the game is really unbalanced, since if you just pick the scrolls with the most attack you end up one-shotting everything. I think I saw damage numbers going into the trillions lol. Still, this game was a lot of fun.

topteddy 2025-10-10 19:14

Enemies start to forfeit after a whiledouble0.png

fupi 2025-10-13 16:13

This game is fuckin hilarious! It took a while for me to stop dying, but after that it was extremely satisfying to just get more and more buff to the point where I was exterminating everyone in one hit. I got to wave 100 before getting bored and leaving lol. I don't think there needs to be a cap necessarily, but I think this could work wonderfully as a rogue-lite where the scrolls have a more rink/reward element to them, instead of them all being just rewards!

helen 2025-10-19 17:51

Totally reminds me of Ragnarok and the Poring :D - Fun to play, nice graphics, cool music. Well done!

kash 2025-10-20 22:46

Love the graphics! I like how the health is animated like the life force is dripping out. It is definitely very humorous, especially with how absurdly strong you get at the end. Adding a concrete end at level 100 would be really satisfying. Music is interesting and changes enough to keep it fresh. SFX are great as well. Overall enjoyable experience, lowkey addicting until the later stages.

noseminer 2025-10-20 23:14

I enjoyed it a lot! Was impressed with the all the different upgrades and the chat dialog reinforcing how OP you are getting. Would love to see a boss round and a way to see your current upgrades. Great job

silas-reinagel 2025-10-21 00:20

This is awesome! I LOVE the humor, and the gameplay loop really sucked me in and made time vanish. This is actually really addictive. I love the upgrade options!

fireslash 2025-10-21 03:38

Fun little game with a addictive concept.

The upgrades are a bit RNG in some questionable ways at times, but roguelikes do be like that some times. I do with there was a bit more variety in the upgrades instead of damage scaling, and maybe some kind of signaling towards the next wave's strength, but these are mostly "Cool things you'd probably add anyway if you had more time" rather than game design issues.

Great work!

myst 2025-10-21 04:05

This was a nice spin on this years theme! It was fun seeing all the "players" get frustrated at how unreasonably powerful the slime is compared to them.

jokku 2025-10-21 07:49

Great animations and effects! I do like the art too, but it gets a bit repetitive with the background. Slime looks awesome and enemies are good too. Upgrade text is a bit small to read. I do agree with the other comments, the core gameplay loop is addicting!

patuwu 2025-10-21 16:51

Ayooo, love this game. Graphics, animations and effects are super. It's very addicting, i played like for a half a hour. Good job with the game!

fiordarancio 2025-10-21 18:11

This game is genious, I could not concentrate on items to collect bacause of the generated chat :rofl: I love the concept, I love the music and art, I love the mood! And it was super easy to play, I am sure I picked things quite randomly at some point just to see what happened. You guys did a great job!!

starlex3000 2025-10-22 15:49

loved the game!

treenut 2025-10-24 01:07

lmao the chat really is that small unnecessary details that is absolutely necessary to pull the entire experience together. the start was challenging for a bit and then it snowballed into oneshotting everything, i think we need a boss encounter and perhaps a reset once in a while! fun stuff, would play more of if you make more