The gameplay is quite meditative, but honestly, it’s just not for me. It’s a solid piece of work, and I like the visual style, but I would have preferred more activity or freedom of action.
Очень круто, стиль и графика потярсна, особенно порадовало наличие локализации. есть пару моментов которые я бы улучшил: 1. альтернативное взятие предмета тоже на Е, думаю это могло бы быть удобнее. 2. строение карты, не смотря на всю крутость текущей и продуманное возвращение по цепи, я думаю что иной дизайн карты мог бы улучшить ощущение от игры, на самом деле как минимум я вижу в этой игре забеги за лутом и прокачку изобретений на базе, что-то типо Ыкстракшена, такое я бы взял в стиме)
Honestly, this looks and feels like pure "vibe-coding"—is there even any part of this that was actually done by a human?
Sorry, I don’t mean to offend you; I use "vibe-coding" myself, which is exactly why I’m so familiar with the kind of interfaces that neural networks churn out.
Great atmosphere and familiar gameplay—simple yet engaging. It’s really addictive; well done, guys! That said, it could use a bit more innovation in terms of gameplay mechanics.
Personally, I also ran into an issue with the controls: in the Chrome browser, the mouse cursor would occasionally jump around, which made it impossible for me to finish the game—it got pretty frustrating at times!
Still, I really like the visual style—big thumbs up for that!
I liked the atmosphere and the overall concept, but—for me personally—it’s quite exhausting to constantly catch fish and then frantically process them in order to keep moving.
That said, I think the gameplay might feel a bit simpler if all the controls were grouped on one side.
Overall, it’s super—better than most things I’ve seen. I like it.
I really enjoyed your flight simulator; everything runs incredibly smoothly—an amazing achievement for just 72 hours! I know that handling the controls for a large structure within a game engine can be quite challenging, but you pulled it off. Flying in your simulator feels incredibly smooth and enjoyable; I spent an hour and a half flying around and had a great time!
An interesting concept and stunning graphics, but it lacked a sufficient challenge; I started defeating everyone too quickly and didn't feel any real resistance.
The camera wobbles in the web build. To be honest, I couldn't figure out exactly what I was supposed to do; the graphics were a pleasant surprise—they look quite good—but I wasn't able to evaluate the gameplay.
LD60 — Old Tech (11)
ANALOG QUEST: DAY OF THE DIAL-UP by mocker 2026-10-24T11:04:03Z ♥ 0
It really feels like a neuroslope, mostly because of the graphics, sorry(
cassette 1998 by Alexandru Barbanoua 2026-10-24T11:01:32Z ♥ 1
The gameplay is quite meditative, but honestly, it’s just not for me. It’s a solid piece of work, and I like the visual style, but I would have preferred more activity or freedom of action.
Mr. Radio by IDos 2026-10-22T16:53:06Z ♥ 0
🫡🥰
Obsolete Absolute by skigfx 2026-10-22T07:36:12Z ♥ 1
Очень круто, стиль и графика потярсна, особенно порадовало наличие локализации. есть пару моментов которые я бы улучшил: 1. альтернативное взятие предмета тоже на Е, думаю это могло бы быть удобнее. 2. строение карты, не смотря на всю крутость текущей и продуманное возвращение по цепи, я думаю что иной дизайн карты мог бы улучшить ощущение от игры, на самом деле как минимум я вижу в этой игре забеги за лутом и прокачку изобретений на базе, что-то типо Ыкстракшена, такое я бы взял в стиме)
STACK/86 by duolapis 2026-10-21T15:20:55Z ♥ 0
Honestly, this looks and feels like pure "vibe-coding"—is there even any part of this that was actually done by a human?
Sorry, I don’t mean to offend you; I use "vibe-coding" myself, which is exactly why I’m so familiar with the kind of interfaces that neural networks churn out.
Observatory 85 by pro4 2026-10-21T15:10:29Z ♥ 1
Great atmosphere and familiar gameplay—simple yet engaging. It’s really addictive; well done, guys! That said, it could use a bit more innovation in terms of gameplay mechanics.
Personally, I also ran into an issue with the controls: in the Chrome browser, the mouse cursor would occasionally jump around, which made it impossible for me to finish the game—it got pretty frustrating at times!
Still, I really like the visual style—big thumbs up for that!
fishGrinder by Disvent 2026-10-21T15:03:55Z ♥ 2
I liked the atmosphere and the overall concept, but—for me personally—it’s quite exhausting to constantly catch fish and then frantically process them in order to keep moving.
That said, I think the gameplay might feel a bit simpler if all the controls were grouped on one side.
Overall, it’s super—better than most things I’ve seen. I like it.
When the Skies Were Young by LTyrosine 2026-10-21T14:34:29Z ♥ 2
I really enjoyed your flight simulator; everything runs incredibly smoothly—an amazing achievement for just 72 hours! I know that handling the controls for a large structure within a game engine can be quite challenging, but you pulled it off. Flying in your simulator feels incredibly smooth and enjoyable; I spent an hour and a half flying around and had a great time!
ScrapBoys by Nikiroz 2026-10-21T13:50:03Z ♥ 3
An interesting concept and stunning graphics, but it lacked a sufficient challenge; I started defeating everyone too quickly and didn't feel any real resistance.
WALKING FRONT by Citlaet 2026-10-21T13:36:33Z ♥ 1
sooo good) i like this.
DeadLine by Saumchick 2026-10-21T11:17:04Z ♥ 2
The camera wobbles in the web build. To be honest, I couldn't figure out exactly what I was supposed to do; the graphics were a pleasant surprise—they look quite good—but I wasn't able to evaluate the gameplay.