FoonLudum Dare ExplorerLD59 → ANALOG TUNE OVERRIDE

ANALOG TUNE OVERRIDE

By valentinwb, arryos, and

View on ldjam.com

CategoryRankScoreCount
Overall1224.0027
Fun1123.8828
Innovation1443.8427
Theme1964.1128
Graphics4163.7628
Audio1134.0427
Humor4292.7522
Mood4563.5827

Comments

oxnh 2026-04-21 10:58

This is a very good experience. The music is good, the assets look good, the sounds affects are satisfying and not too repetitive, and the levels have a pretty good design too. I did find one level slightly annoying though. I think it's level 8, where the shields of the enemy seem to change colour when I click? Idk it wasn't too bad. Very nice game.

awwwz 2026-04-21 11:00

cute character model! the panel looks adorable ,like the element of wire

human-writes-code 2026-04-21 11:07

I really like this game. It looks great (the models are cute, too), it plays smoothly and the concept is unique. It does ramp up in difficulty and I feel like clicking to cycle through waveforms would have made more sense to my brain (rather than scrolling through) but that's probably just a me problem. Overall, great job. Loved it.

a333 2026-04-21 11:22

I've tried to tune explosions to the beat, just because music was so FIRE. Nice balance between puzzle brain and muscle reactions too! Did you made this track too?

As @human-writes-code said, scrolling is a point of friction, and it sometimes stuck in the bottom position for me. Also shield-changing enemies who for some reason could not be dropped by removing bridge (even if enemies in previous levels could be dropped) are just bad, honestly

parsefal 2026-04-21 11:29

Scrolling feels a bit inconvenient, and the last two levels have a noticeable difficulty spike. Otherwise, the game is good, clear, and easy to understand. Well done.

jcomcl 2026-04-21 12:35

I lot of really cool ideas in this. It's a fun mashup of action and puzzle. The last level was really brutal but I toughed it out because I wanted to see the ending.

chakramgl 2026-04-23 10:17

Wow, our games really do use a similar mechanic. Iโ€™d even say I only used one of yours, haha. In reality, though, we had a lot of similar ideas for enemies as well (for example, changing color over time), and we also wanted to add small puzzles to the levels that could be solved by switching colors. But with only three days, we simply wouldnโ€™t have had time to finish all of that, unfortunately.

Your implementation is amazing and really inspiring. This core mechanic truly has huge potential for expansion. You created great puzzles, I liked the level design, and I want more levels XD. Thanks โ€” excellent project.

uniowl 2026-04-23 12:15

Very interesting interpretation of "signal" theme. Two(three) things to consider in future jams: 1. Diagonal controls are not very intuitive, got me some time to learn them 2. The game remembers "straight" controls (up/down/left/right), but forgots diagonal ones when I stop 3. Mouse control with scroll only may be not the one solution. As for me, my scroll wheel is kinda broken, so maybe additional alternative using keyboard (arrows up/down) would be good? not as a replacement, but an addition.

matt2728 2026-04-23 12:58

Nice project. Cool take on the theme. Nice 3d models. Good mix up of mechanics with progression and difficulty.

link270 2026-04-24 03:31

Really cool little game. I loved the different signals and their abilities. I would have liked a different option to switch signals other than scroll. Playing from my MacBook scrolling made it scroll to one direction and I could never get it to got the other way.

aruseus 2026-04-24 14:35

I encountered one minor bug. If I scroll all the way up to square wave, the slider gets stuck somehow and I can't scroll down again.

Really fun game though! Simple mechanics with a couple creative levels. I liked that each level challenged me in a different way and kept it fresh that way.

The levels were great at showing me how much I suck at multitasking without being frustrating :D It was fun to keep trying until I got good at the mechanics.

2026-04-24-162714_1306x740_scrot.png

fassenberg 2026-04-24 15:18

A very engaging waveform idea. The levels are well designed and itโ€™s interesting to replay them. Thanks!

2026-04-24 16:31

This game is a wonderful take on the "signal" theme. The visuals and sound design are great, and the core mechanic is simple, creative and fun. Every level offers unique challenges, making the gameplay fresh all the time. The controls feel a bit unintuitive at first and take time to get used to. I also noticed a small minor glitch during play. Even so, it is a fantastic Game Jam work with great potential. I really hope to see more levels and updates in the future. Great job!

itero-proto 2026-04-24 17:36

I like games like this) no words and everything seems to be clear. However, I'm stuck on level 5 haha ๐Ÿ˜๐Ÿ˜๐Ÿ˜

2026-04-24 19:06

It's a great concept and interesting mechanics. I had fun playing.

I would have preferred that the enemies that change colors have an indicator for when they are about to change, as it was a bit frustrating. I think having Diagonal be the main movement direction felt a bit off.

I really enjoyed the obstacles like the spinning beams where you had to swap colors while navigating thru it. Graphics were cool and the main character was cute.

Good stuff!

metalim 2026-04-24 20:07

Unfortunately can't play on Mac. Wheel is very sensitive, and slider gets stuck in one of the edge positions, can't get it back if it's stuck. That's kinda sad, because game looks fun

longfall 2026-04-24 22:19

very polished UI for a great entry ! the last 2 levels were a bit hard but I finally managed to win, fun concept well implemented ! the music and SFX fit totally the mood for the game, congrats !

yoko-san 2026-04-25 11:12

Cool game! :)

Unfortunately, the controls are a bit clunky, since you usually have to hold down two buttons at once.

Would it be a bad idea to remove the intermediate settings when selecting the signal, so that the slider only locks into 3 positions?

pimeko 2026-04-25 23:09

Great mood, nice arcade/puzzle game and really liked the low poly graphics :) Kind of got stuck on level 8 as I'm not the best player but It was all nice fitting and overall a great experience!

exteegi 2026-04-26 02:13

There does seem to be a bug where the waveforms next to the slider don't always accurately reflect which color signal is active. Other than that, I really enjoyed this! The music is nice. The art style is super charming and reminds me of Bloxorz. The gameplay was challenging towards the end, but not too challenging. Great job!

bentglasstube 2026-05-01 08:55

This was a really cool idea. The core mechanic of matching the colors was fun to play. The visuals were great and the music was top tier. Everything went together well and the last robot you fought was a stressfull but fun level. Great work.

vicebrother 2026-05-08 03:00

it was actually rly fun!!!