FoonLudum Dare ExplorerLD59 → Glorble World

Glorble World

By aou

View on ldjam.com

CategoryRankScoreCount
Overall773.7321
Fun823.6021
Innovation793.6521
Theme1993.3121
Graphics1093.6521
Audio2002.8320
Humor663.1521
Mood1433.4721

Comments

tolviere 2026-04-20 06:00

This is great! I love me some glorbles. I may have missed something with the mechanics, but I think something with their sad and angry states needs tweaking because I was commanding them almost constantly and they were sad 90% of the time. The style of this game is great, I think I'm just not fully understanding what's going on.

manabreak 2026-04-20 06:24

I'm with @tolviere on this one. I didn't quite catch what the emotions did. Also the graphical style is probably not for me, but I can see some people might like it. :)

jk5000 2026-04-20 06:57

The idea is super fun and the game is pretty fun to play. Both the visuals and audio is interesting. But it's a bit difficult to see what is happening. Overall a good jam game. Well done.

spooooodermon 2026-04-20 16:49

I really liked this game! It was a fun time, though I do think the emotions didn't really seem to do much in terms of stopping the player. Overall I enjoyed this!

mrwarranty 2026-04-21 01:29

Impressive as always! Leave it to you to come up with an RTS in 48 hours, lol. And I love to see the return of the glorbles.

The visuals were really interesting and unique, and the interface handled very well. I more or less understand the emotion system and while it fleshes out the glorbles, I'm not sure it integrates as well in gameplay. I also wasn't sure how to improve my buildings to put up a better defense, because the enemies quickly scaled up enough to beat down my little guys. And finally, you put in this great system of examining each individual element, but there isn't really any time to do that for the sake of strategy or flavor, as far as I could tell.

Nitpicks aside, it's a very cool game and you continue to shine as a dev. Bravo!ld59 ss1.png

aou 2026-04-21 06:40

@tolviere @manabreak @spooooodermon thank you all for the feedback, and yes the emotions definitely need changes, i will likely release a patch for the game.

@mrwarranty thanks for playing! the reason why the inspect element and the emotions feel out of place is that i originally had planned for a completely different win condition, which leaned more into the RTS style. but as you can guess, that was a bit of an overscope and didnt really work out, so i just went with waves of enemies which is way simpler.

psycanic 2026-04-22 04:03

I love watching mutated chibis killing each other.. this is perfectly scaled and implemented, amaze amaze amaze for a 2 day project

cogcomp 2026-04-23 19:54

Interesting concept. Loved the glorbles but I don't think I understand how to wind the game?

metalim 2026-04-23 20:14

fun silly game. Nice concept. The game doesn't fit the screen though, can't see what's outside. Also not sure it there's a goal except "survive as long as you can". Survived just 9

steveofstevesgames 2026-04-25 15:24

cool game, definately has potential. I love the crazy, dark, rockos modern life sort of look. I managed to get to 10

blubberquark 2026-05-03 08:18

I survived 13 days. I don't know if that's good or not.