nathmate 2025-04-07 04:00
I got double rewards and "delve deeper" buttons sometimes.
Foon → Ludum Dare Explorer → LD57 → Revenge of the Slimomancer
By josh-riley
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 126 | 3.52 | 21 | |
| Fun | 66 | 3.63 | 21 | |
| Innovation | 187 | 3.10 | 21 | |
| Theme | 279 | 2.44 | 19 | |
| Graphics | 207 | 3.15 | 21 | |
| Audio | 89 | 3.52 | 20 | |
| Humor | 97 | 3.08 | 19 | |
| Mood | 235 | 2.97 | 20 |
I got double rewards and "delve deeper" buttons sometimes.
super cute RTS! I got the same bug in the previous comment as well. I love the art and sound effects. Just a small suggestion to make it more obvious my slimes are damaging the enemies, maybe by giving the enemies a visible healthbar?
the bomb laying enemies moved off map for a bit and i had to wait for them to come back. should probably put colliders at the bounds so everything stays in play.
@camcomduck @nathmate I ran in to that bug twice when I was playtesting, but it was so infrequent that I assumed it must have been an issue with me making changes and jumping back in to the editor. Thanks for letting me know, I think I addressed it (although it's hard to know for sure since it's sporatic).
Fun game! I got up to 150% dodge chance, so i was nearly invincible. The slimes just kept reproducing, but it was a ton of fun!
Fun little game! Took me a second attempt to figure out what were the right buffs to pick though. Accuracy and dodge felt a little bit overpower though.
Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink
Cool game! Simple but fun. I liked the art and music. Well done!
Really really fun little prototype, was getting super into it and then it ended :cry: would love to play more
Really enjoyed what you had, a solid game throughout. Well done!
this game was amazing!~!!!!2025-04-24 09_55_04-Revenge of the Slimomancer.jpg
Really fun little RTS. I loved the music - especially when the heavier guitar came in on the boss level. Game looked pretty too (loved the level transition). Really nice enemy variety for the compo too - I enjoyed playing, and my swarm defeated the final boss :sunglasses: Good entry!
I absolutely love what you did with the music! The way it dynamically swells up as the action intensifies fit perfectly! I do feel like the slimes had a bit too much autonomy, though - I'd be trying to carefully navigate them around the turrets but they'd keep latching onto a nearby robot and walk back into their line of fire. I think a more player-centric slime AI might reduce these frustrations