2026-04-20 21:38
LOVED this! Very good work.
Foon → Ludum Dare Explorer → LD59 → Patch Panel
By alex-davies
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 4.11 | 15 | ||
| Fun | 4.15 | 15 | ||
| Innovation | 4.11 | 15 | ||
| Theme | 4.61 | 15 | ||
| Graphics | 4.26 | 15 | ||
| Audio | 3.76 | 15 | ||
| Humor | 2.80 | 12 | ||
| Mood | 3.72 | 13 |
LOVED this! Very good work.
This was really good. The skeuomorphic controls were really fun to mess around with and made everything easy to understand. Catching the wobbly wires was a little fiddly at times but, that being said, I think the game is much better off with that sort of visceral realism in the controls.
Click on the wire Wire falls down 10/10 modular synthesis experience
Pretty impressive!! I really love the idea x) Maybe the hitbox to click on the wires could be bigger and maybe you can add a button to keep the toolbox open. Otherwise, good job :D
I unfortunately wasn't able to finish this (once I got to the harder levels, I had trouble visualizing what was going on with the signals and got stuck), but I really enjoyed what I played! The music is lovely, the wires are satisfying to move around, and the game does a good job introducing its mechanics without throwing you in the deep end right away. It's possible the wires are maybe a little _too_ dynamic right now, though; after placing the first end of a wire, I usually had to wait a couple seconds for the wire to slow its swinging enough to let me grab the other end, which was a bit frustrating once the levels started to involve more wires.
Hello fellow waveform enjoyer. I feel like in a lot of ways this is a more polished execution of the same concept as my game. Some feedback that mine got that I think applies here: it'd be good to have a intermediate screen to see the output after an addition or multiplication, as those can be hard to internalise.
Really cool premise! I absolutely love when games have physical wires and I like the skeuomorphic presentation. As someone else said, I think a screen module that visualizes an intermediate signal would be good since it can be quite difficult to debug the state of a signal without rewiring your outputs and that can be rather tedious. Some sort of quicker way to start dragging out a wire from a port would also be appreciated. I couldn't get terribly far into the harder puzzles but I found it quite enjoyable.
I did notice two bugs, it seems multiple wires can be connected to one Input source. Also when adding a module to your rack the module seems to always start in an empty available space on the top row. So if you don't have any room on the top row, you can't add any modules to the bottom row.
bug.png
Hi! I saw your game on Reddit and was hooked! I'm going to write down some feedback as I go through my playthrough:
1) I really like the music! 2) It would be nice if wires were created automatically when clicking on an input/output. 3) I really like the wire physics. 4) It would be nice to be able to control the length of the wires so they don't block the view. 5) It would be nice if wire points had larger collisions; it's very hard to catch and click them when they swing. 6) It would be nice if modules also had displays so the player could see the current waveform. Or maybe a separate display module. 7) Sockets for wire points also have very small collisions. I often accidentally drop wires. 8) It would be nice to have the ability to delete a module by right-clicking it. 9) It would be nice to have undo/redo options, or at least a restart button for when you've really messed up a level and don't want to clear everything manually. 10) It would be nice to have audio or visual feedback when trying to insert a wire into the wrong socket.
Sorry, it's late here and I'm feeling really sleepy, so I'm currently unable to figure out the "difference engine" level. I figured out two independent parts of it but unable to connect them properly. Otherwise, this is a very solid and interesting logic game! I'll probably return to it after I get some sleep.
Incredible.
I had a few small complaints with how fiddly it was to go back and grab a bunch of wires and try to nab the ends that are bouncing all around, as there were quite a few moments of annoyance fighting with the UI on that, but overall those quibbles were very small.
I'm a sucker for any game that has me playing around with physical controls like this, and your implementation of the patch cables was super satisfying. The levels were very well designed to introduce the new modules without holding my hand too much, and I really enjoyed how minimal the modules were. Having only a "compare" box and not an "absolute value" for example was a great choice. On that final level I really had to think hard about what I was doing, and forcing me into using the 1/2 signal to hack a solution was brilliant. I wish I'd have taken a picture of the beautiful mess of cables that was my final puzzle solution. It was delicious chaos.
Very very fun, and extremely innovative. Nice work, and thanks for the game!
This was extremely cool! There are a few UI things that could be improved, and mostly people have mentioned those above, but it's really satisfying connecting the wires manually and seeing it all hanging across the screen. The game feels stylish, and the waveform mechanics are interesting to work with and (attempt to) wrap my brain around.
I managed to finish the last level without the 3rd source:
wires.png