FoonLudum Dare ExplorerLD54 → GOD DOES NOT PLAY DICE

GOD DOES NOT PLAY DICE

By yuio

View on ldjam.com

CategoryRankScoreCount
Overall8493.2321
Fun7603.1821
Innovation6243.2821
Theme10492.7621
Graphics8932.8621
Audio5533.1321

Comments

2023-10-03 02:51

Wish there was a little more feedback on the card effects, like even just some text that told you what transpired

robobarbie 2023-10-03 03:01

I SUCK at games like this, but it was fun! I liked the simple graphics, they were cute and effective!

nathmate 2023-10-03 03:58

I liked the concept, though it seemed only abstractly related to the theme. Having an indicator of how much each number is increasing\decreasing per second would be helpful.

yuio 2023-10-03 04:27

We were planning on adding indicators and status effect duration to increase clarity in the post jam version, we didn't have enough time to finish beforehand.

amberfall92 2023-10-04 02:17

I had a hard time understanding the consequences of different things, but it's an interesting concept. I agree with the person who said it would be helpful to see the effect per second in green or red or something near the number

mehul 2023-10-04 03:19

Honestly love this style of game, and was very fun balancing all the numbers. The simple graphics are charming too and I'll definitely check out the post jam version.

golovco-adelina 2023-10-05 16:41

love games like this that make you think. and using such a wise analogy?! sweet. amazing entrance

krassenstein 2023-10-06 17:16

Thanks for letting me play this! Excellent job!

Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video! https://youtu.be/-eCnQ8GAhN8

yuio 2023-10-08 01:41

@krassenstein Thank you for playing! I hope you enjoyed despite a lack of knowledge on what certain cards do or the objective, good notes to keep in mind for next time!

ryusui 2023-10-08 03:12

My best score was Year 653.

Love the overall concept, but I have to admit the lack of info as to what some cards do was a little frustrating at times. Some card effects seem a lot rarer than others; it seems a lot easier to maintain plants than animals, for one. It's also frustrating (perhaps deliberately so) when I end up with a hand full of effects I don't want, so I have to wait until the population can handle me throwing down a Plague or a Dictator or a Tree Monster attack so I can draw something else. Maybe there should be a discard feature, with a cost of some kind attached?

Also, some actual timers for the various effects in play would be helpful.

bloodyaugust 2023-10-08 03:17

I like the mechanics at play here. As others have mentioned, I think some more clarity around the specific outcomes of cards would be good to have. I'd also love to see this with some deck building mechanics, so the player has a say in the strategy outside of "I hope I get the cards I need". That said, the bones for a great PVE experience are definitely there, so nicely done! :tada:

arivaneverdingen 2023-10-08 04:23

really interesting application of the theme. would be nice to have more information about each card and its effects/duration. thanks for the game!

boxedmeatrevolution 2023-10-08 04:42

I wish the game kept track of my longest run, I think I made it to year 500 after a ten or so runs. It was really fun managing the numbers given the cards that were dealt. I think there's a lot of potential to expand on this idea!

yuio 2023-10-08 06:01

@boxedmeatrevolution Will keep in mind for the post jam version. Thanks for playing!

skylife 2023-10-10 20:50

I can only agree with what people already said: Well done! This game has a lot of potential and might be worth a post jam version :)

cardboardmoon 2023-10-11 01:48

oh no

Best UI element to ever exist. Pretty fun game, though some more balancing would have done the idea some more justice. For example, a few times I got dealt four identical cards in a row - sometimes that was great (4 animal attacks cleans house in the best way), but most of the time it was a curse. Perhaps this is intended design, but personally I think the gameplay could feel better and last longer if this kind of situation was prevented through code or with the addition of a "swap entire hand" option. The music was jamming, albeit a little unfitting for a game that felt like a semi-apocalyptic god sim. Nice job team!