2023-10-03 02:51
Wish there was a little more feedback on the card effects, like even just some text that told you what transpired
Foon → Ludum Dare Explorer → LD54 → GOD DOES NOT PLAY DICE
By yuio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 849 | 3.23 | 21 | |
| Fun | 760 | 3.18 | 21 | |
| Innovation | 624 | 3.28 | 21 | |
| Theme | 1049 | 2.76 | 21 | |
| Graphics | 893 | 2.86 | 21 | |
| Audio | 553 | 3.13 | 21 |
Wish there was a little more feedback on the card effects, like even just some text that told you what transpired
I SUCK at games like this, but it was fun! I liked the simple graphics, they were cute and effective!
I liked the concept, though it seemed only abstractly related to the theme. Having an indicator of how much each number is increasing\decreasing per second would be helpful.
We were planning on adding indicators and status effect duration to increase clarity in the post jam version, we didn't have enough time to finish beforehand.
I had a hard time understanding the consequences of different things, but it's an interesting concept. I agree with the person who said it would be helpful to see the effect per second in green or red or something near the number
Honestly love this style of game, and was very fun balancing all the numbers. The simple graphics are charming too and I'll definitely check out the post jam version.
love games like this that make you think. and using such a wise analogy?! sweet. amazing entrance
Thanks for letting me play this! Excellent job!
Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video! https://youtu.be/-eCnQ8GAhN8
@krassenstein Thank you for playing! I hope you enjoyed despite a lack of knowledge on what certain cards do or the objective, good notes to keep in mind for next time!
My best score was Year 653.
Love the overall concept, but I have to admit the lack of info as to what some cards do was a little frustrating at times. Some card effects seem a lot rarer than others; it seems a lot easier to maintain plants than animals, for one. It's also frustrating (perhaps deliberately so) when I end up with a hand full of effects I don't want, so I have to wait until the population can handle me throwing down a Plague or a Dictator or a Tree Monster attack so I can draw something else. Maybe there should be a discard feature, with a cost of some kind attached?
Also, some actual timers for the various effects in play would be helpful.
I like the mechanics at play here. As others have mentioned, I think some more clarity around the specific outcomes of cards would be good to have. I'd also love to see this with some deck building mechanics, so the player has a say in the strategy outside of "I hope I get the cards I need". That said, the bones for a great PVE experience are definitely there, so nicely done! :tada:
really interesting application of the theme. would be nice to have more information about each card and its effects/duration. thanks for the game!
I wish the game kept track of my longest run, I think I made it to year 500 after a ten or so runs. It was really fun managing the numbers given the cards that were dealt. I think there's a lot of potential to expand on this idea!
@boxedmeatrevolution Will keep in mind for the post jam version. Thanks for playing!
I can only agree with what people already said: Well done! This game has a lot of potential and might be worth a post jam version :)
oh no
Best UI element to ever exist. Pretty fun game, though some more balancing would have done the idea some more justice. For example, a few times I got dealt four identical cards in a row - sometimes that was great (4 animal attacks cleans house in the best way), but most of the time it was a curse. Perhaps this is intended design, but personally I think the gameplay could feel better and last longer if this kind of situation was prevented through code or with the addition of a "swap entire hand" option. The music was jamming, albeit a little unfitting for a game that felt like a semi-apocalyptic god sim. Nice job team!