trav 2026-04-20 10:54
I like it, the is cool. I think the dark green guys need a red gun, which confused me as I thought it was colour matching?
Foon → Ludum Dare Explorer → LD59 → Pandemic Purifier
By zazzar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 249 | 3.05 | 22 | |
| Fun | 204 | 3.07 | 21 | |
| Innovation | 214 | 3.00 | 21 | |
| Theme | 270 | 2.54 | 22 | |
| Graphics | 226 | 3.05 | 22 | |
| Humor | 153 | 2.43 | 18 | |
| Mood | 275 | 2.28 | 21 |
I like it, the is cool. I think the dark green guys need a red gun, which confused me as I thought it was colour matching?
@trav Thanks for playing! Admittedly I was trying to go for that bait and switch intentionally with the first two slimes being colour matching, and then everything afterwards is less obvious so you are encouraged to use the scanner more to work out what is the best answer to each type. Otherwise it seemed too easy to just ignore the scanner if you knew it was going to be colour coded the whole way.
I had fun playing this, the level design is very good in how you keep introducing new challenges without any big jumps in difficulty. I like that you have to use the scanner instead of just matching the colour. The green guys that turn purple kept tripping me up!
really like the color matching mechanic, also like how the things are animated
2026-04-20-224625_940x527_scrot.png
I did find it easier to just spray down the "chameleon" greens then clean up the reds after, rather than swap to their proper colour. The concept is good though and as @boltdapikachu234 said the player character's sprite animation is really charming somehow.
@nathmate That's definitely how I've ended up playing around those guys after publishing. Its something I would likely re-balance so they stuck around for longer. Really happy you called them "chameleons" because that's exactly what I was going for there. I'm glad it came through. Thanks for playing!
Cool idea, and implementation is solid
gun controls felt satisfying, maybe the platforming side could be tweaked a bit (jump feels a bit slow, like we're in low gravity? perhaps that's what you were going for?)
One thing I would change, is make mousewheel control your gun setting. Bit fiddly to find the right number key when you've got red jumpers at your throat :)
Maybe you could even make it a smooth spectrum of colours instead of set numbers. Then you'd really feel like you're "tuning" your gun.
I think there may be a bug where sometimes the slimes die/dissapear randomly? loved the creative enemy types.
overall cool game, well done :)
@japes Using a spectrum for tuning the gun was the initial plan but was cut for time and something simpler. Its the type of mechanic I think would go well with audio clues which I unfortunately didn't get round to. You're right about the scroll wheel, definitely a good ease-of-use suggestion.
Curious about the bug or whether its just unclear game mechanics. The angry green (red gun) slimes are meant to disappear when they deal damage on touch, an extra animation would certainly help here. It might not be obvious either that the foam that lands is still active and can still kill enemies so that might explain why they looked like they disappeared randomly for no reason. If not one of those cases it could be a bug I've missed. Thanks for playing and the feedback!
This was a neat concept! I forgot to use my scanner at first and was just randomly trying colors until the little slimes would take damage. The scanner sure made things a lot more clear. Nice work!
im color blind how do i play
The core mechanic was a very clever use of the theme. One change that would have made a big difference would be having the colours and their hotkeys shown in the UI.
Interesting idea, I liked it
Enjoyable and simple gameplay!
The only thing I didn't use was the scanning function, and I also just randomly experimented with the colors on the new types of monsters, memorizing their combinations.Screenshot 2026-04-24 164221.png
I really enjoyed the scanning to find the weakness mechanic, especially later on with the "trick" slimes. The various slime behaviors were a nice touch. I could see this being a fun action platformer with some more polish. Great work.
Very cool, would be cool to play a harder version or mode. The only things i would change are the color picking, it would have been nice to use the scoll the go through the colors and i couldnt fullscreen it, so i kept clicking off the screen.
But the slimes look soo cute :cry: Was a fun game! Maybe wished you could change the weapon with the mouse wheel, but you managed to come up with some interesting slime types! I also liked the way the purifier paricles behaved (are they pulled towards walls? Somehow there physics feel interesting) Nice work!
I love the variety of AI behaviors you ended up getting in such a short amount of time.
I will echo what others have said, that the signal thing is a clever idea, but choosing color as the visual indicator for slimes and weapon types matched behind a hidden signal value was really confusing for the most part and didn't hit the mark I think in terms of gameplay and causing confusion. Some sound would have been nice, and also I managed to (purposefully) lag your game a bit by firing a crap ton of bullets without leaving levels haha, so a pooling system of some kind could have prevented that.
Anyways, the entry itself is really solid though! Lots of levels and content, and the graphics are cutesy enough to do the job i think :)
And I think I'm rating #20 so I'm glad you're going to get ratings, well deserved, this is a nice and complete game with real effort put into it. You should be proud!