FoonLudum Dare ExplorerLD55 → Golem Guardians

Golem Guardians

By substain, spilth, roburab, Lenne and SirSunstone

View on ldjam.com

CategoryRankScoreCount
Overall8323.3549
Fun8063.2249
Innovation6933.2547
Theme7113.5148
Graphics7803.4249
Audio4043.5250
Humor9072.4646
Mood4483.7050

Comments

denideni 2024-04-16 10:37

This game gives me vibes of a retro sci-fi world: beautiful colors reminding me an oil painting, combined with a super dark vibe from the characters and the sounds. I love it.

hotdog 2024-04-16 10:40

I loved the mood of the game!

xanagear 2024-04-16 16:00

Controls like a dream though I do wish I could hold to shoot. Really love how you handled the camera movement and shooting, visually very moody...nailed the theme.

thomaswang 2024-04-16 16:02

I like that you have different types of units (bullet, missile, punch)! good :)

merb1000 2024-04-16 16:07

This was really fun! I liked that each of the golems functioned differently which added to the strategy of the game. One possible improvement is to change the camera view to always focus on the center of the island. This way you can always see if the Master is in danger no matter where you are standing. Good job!

kseniya 2024-04-16 16:09

I didn't save grandfather, but I liked the visual

chrisco 2024-04-16 16:09

Cool camera movements! The music, and especially the animation of the ghosts come together beautifully!

melissa-stodolnik 2024-04-16 16:11

For some reason the "w" button didn't work and I couldn't move forward, only sideways and backwards. I liked the old man in the centre, but unfortunately I couldn't save him....

pseudonclide 2024-04-16 16:13

Haha, I had fun playing this game! Nice mix of different stats for the golems. The graphics and music are very catchy !

riv-roy 2024-04-16 16:42

The different golems were each fun to play with and the visuals and mood were great!

tristan-doell 2024-04-17 02:04

I liked the game but was unsure why I would use the other golems other than the shooting one. (Maybe because I played cookie clicker.) I was able to use the other two as meat shield distractions and just shoot everything. Was a fun game. I do wish there was a way to make the dialog go faster but the fact you can rebind the controls in a jam game is fantastic. Also have a nice set of options. Thanks for the game!

misoukun 2024-04-17 09:09

Does each golem has different advantage over some kind of enemies? Lack some feedback on hits.

But the game is cool and nice to play.

martenj 2024-04-17 10:30

I would find it cool, if I can put my players in the glyphs and could heal them or maybe could evolve them, if they standing there for a specific time. But overall fun little game!

jhax 2024-04-17 10:44

Really cool atmosphere, I love the moody-dark spooky-spiritual vibe of it all. (Gives me Tool music video vibes, if that makes any sense?) The sound design really works well towards building that and fits together with the visuals so well!

Mechanically, having the different guardian types to switch between and play around with is fun (the flamethrowery one was my favourite, but I think I was getting slightly further with the guns).

Could maybe do with the text appearing a bit faster in the intro scene

movealonghome 2024-04-17 10:51

Really liked the mood and graphics of game. The game-play loop is satisfying even if my poor summoner kept dying!

nathmate 2024-04-17 14:06

The enemies were extremely menacing. Agree that the shooting golem seems straight up better than the others.

gabriel-bissonnette 2024-04-18 02:49

I liked the interpretation of the theme! Fun to play and engaging. I think the camera movements were maybe a bit too much for me Overall great game, gg

heretic 2024-04-18 07:22

The setting and soundtrack are awesome, this definitely has potential, it would be cool to see how it would play in co-op, extra style points for the control and sound settings:)

nardandas 2024-04-18 07:22

I feel like I got overwhelmed pretty quickly. I didn't see a ton of reason to switch between units, but the fire dude was pretty cool! I liked the music as well!

frozenfire92 2024-04-18 12:52

Really solid entry! My favorite was the fire golem :fire: The difficulty ramped up quick, but that's probably ok for a jam game :smile: The menus/settings were impressive, I liked that you included the debug dev mode! Keep on making games!

fabiole 2024-04-19 10:57

Good job, nice "menu" and option. I also like the gameplay. I find may be strange to be stronger each time i felt from the rocks but still nice :)

d34th0ftit4n5 2024-04-19 12:13

good game, however switching between characters seemed a bit unnecwssary and i beat the game only using the gun dude. i liked the soundtrack and visuals. the movvement was done very well. good game

jordantanner 2024-04-19 15:59

Very cool game! Great menu/framework as some others have said. Atmosphere and graphics were impressive. I like the summoner character model and animations, as well as the golems! I think the combat could definitely use some improvements like camera shake, character hitflash, and sound effects to add impact and communicate to the player what's happening and who's taking damage, but I know it's a jam game and it's hard to squeeze all those features in. So maybe combat feel and difficulty balancing could use some polishing. But overall very solid entry, nice work guys!

cope 2024-04-20 03:39

I like the art style

ig-gamer 2024-04-20 03:59

Very good game. The dash kinda useless.

chibiata 2024-04-20 07:10

i really liked the game, i think with a little more time in dev it could be really awesome!

digital-bacon 2024-04-20 12:29

Interesting game, some definite potential here. Would be helpful if the mouse was limited to the window; had a few instances where I'd accidentally click outside the window (and into another window) while trying to aim and attack at the same time. I had fun, though: good work!

flying-butter-studio 2024-04-20 19:59

The mood and the atmosphere are perfect! I appreciate to be able to change controls as an "AZERTY" keyboard user :wink:

Nice entry, congrats! :smile:

saffwong 2024-04-20 20:05

I love the art and setting. Very interesting, felt very abstract and ominous. Very creative to have 3 different types of minions to control. Great job on this, its stellar :D

code-for-joy 2024-04-21 15:24

Nice game. I liked the mood and the menu.

aj-atkinson 2024-04-22 21:20

Interesting game :slight_smile: I quite like the concept! You may want to spend some time balancing the playable characters a bit. Once I switched to the guy that shoots the blue projectiles I never switched back haha. We ran out of time and weren't able to balance our game at all, so I don't mean to criticize! :sweat_smile:

koboldskeep 2024-05-01 13:40

Ranged attacks seem OP, it would be nice if the flamethrower was bigger and melee attacks splashed and stunned or something. I'd love the guys to act on their own without direct control, even at reduced effectiveness. The cutscenes are way too slow. Would love to have some way to speed them up. And I accidentally skipped the ending cutscene because I had been mashing left-click. :( Anyways, I dig the lowpoly art style on the creepy ghosts and it's a decent setup for a game.

justmars 2024-05-01 13:40

Really cool game!

Switching between characters felt smooth, but with there being three of them, I would have preferred to have them mapped to distinct keys instead of having to do the mental gymnastics of navigating between them with Q and E.

The text in the intro appeared way too slowly. Thankfully it was skippable, but the speed was painfully slow for those who want to read it.

Dashing could have used some visual and/or auditory indicators as its effect was hard to notice. The mechanic of standing on a colored glyph to power up your attacks against enemies of the same color could also have used some clarification. I initially thought that the colors of enemies indicated which attacks to use on them (red fire, blue projectiles) instead of where to stand.

The graphics were a bit mixed, but I liked the overall style you were going for. The lack of sound effects was a bit disappointing, but the music was quite nice. The menus and options were really well done. I liked how you included the debug stuff in the options, was interesting to see them. The performance was perfect even on WebGL. Had some difficulties entering full screen, but thankfully the in-game fullscreen option helped to fix that.

An excellent entry overall with a lot of potential to be taken further, great job guys!

derpmeowmeow 2024-05-03 06:38

I like the mood of the game! Pretty good graphics and fun game