denideni 2024-04-16 10:37
This game gives me vibes of a retro sci-fi world: beautiful colors reminding me an oil painting, combined with a super dark vibe from the characters and the sounds. I love it.
Foon → Ludum Dare Explorer → LD55 → Golem Guardians
By substain, spilth, roburab, Lenne and SirSunstone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 832 | 3.35 | 49 | |
| Fun | 806 | 3.22 | 49 | |
| Innovation | 693 | 3.25 | 47 | |
| Theme | 711 | 3.51 | 48 | |
| Graphics | 780 | 3.42 | 49 | |
| Audio | 404 | 3.52 | 50 | |
| Humor | 907 | 2.46 | 46 | |
| Mood | 448 | 3.70 | 50 |
This game gives me vibes of a retro sci-fi world: beautiful colors reminding me an oil painting, combined with a super dark vibe from the characters and the sounds. I love it.
I loved the mood of the game!
Controls like a dream though I do wish I could hold to shoot. Really love how you handled the camera movement and shooting, visually very moody...nailed the theme.
I like that you have different types of units (bullet, missile, punch)! good :)
This was really fun! I liked that each of the golems functioned differently which added to the strategy of the game. One possible improvement is to change the camera view to always focus on the center of the island. This way you can always see if the Master is in danger no matter where you are standing. Good job!
I didn't save grandfather, but I liked the visual
Cool camera movements! The music, and especially the animation of the ghosts come together beautifully!
For some reason the "w" button didn't work and I couldn't move forward, only sideways and backwards. I liked the old man in the centre, but unfortunately I couldn't save him....
Haha, I had fun playing this game! Nice mix of different stats for the golems. The graphics and music are very catchy !
The different golems were each fun to play with and the visuals and mood were great!
I liked the game but was unsure why I would use the other golems other than the shooting one. (Maybe because I played cookie clicker.) I was able to use the other two as meat shield distractions and just shoot everything. Was a fun game. I do wish there was a way to make the dialog go faster but the fact you can rebind the controls in a jam game is fantastic. Also have a nice set of options. Thanks for the game!
Does each golem has different advantage over some kind of enemies? Lack some feedback on hits.
But the game is cool and nice to play.
I would find it cool, if I can put my players in the glyphs and could heal them or maybe could evolve them, if they standing there for a specific time. But overall fun little game!
Really cool atmosphere, I love the moody-dark spooky-spiritual vibe of it all. (Gives me Tool music video vibes, if that makes any sense?) The sound design really works well towards building that and fits together with the visuals so well!
Mechanically, having the different guardian types to switch between and play around with is fun (the flamethrowery one was my favourite, but I think I was getting slightly further with the guns).
Could maybe do with the text appearing a bit faster in the intro scene
Really liked the mood and graphics of game. The game-play loop is satisfying even if my poor summoner kept dying!
The enemies were extremely menacing. Agree that the shooting golem seems straight up better than the others.
I liked the interpretation of the theme! Fun to play and engaging. I think the camera movements were maybe a bit too much for me Overall great game, gg
The setting and soundtrack are awesome, this definitely has potential, it would be cool to see how it would play in co-op, extra style points for the control and sound settings:)
I feel like I got overwhelmed pretty quickly. I didn't see a ton of reason to switch between units, but the fire dude was pretty cool! I liked the music as well!
Really solid entry! My favorite was the fire golem :fire: The difficulty ramped up quick, but that's probably ok for a jam game :smile: The menus/settings were impressive, I liked that you included the debug dev mode! Keep on making games!
Good job, nice "menu" and option. I also like the gameplay. I find may be strange to be stronger each time i felt from the rocks but still nice :)
good game, however switching between characters seemed a bit unnecwssary and i beat the game only using the gun dude. i liked the soundtrack and visuals. the movvement was done very well. good game
Very cool game! Great menu/framework as some others have said. Atmosphere and graphics were impressive. I like the summoner character model and animations, as well as the golems! I think the combat could definitely use some improvements like camera shake, character hitflash, and sound effects to add impact and communicate to the player what's happening and who's taking damage, but I know it's a jam game and it's hard to squeeze all those features in. So maybe combat feel and difficulty balancing could use some polishing. But overall very solid entry, nice work guys!
I like the art style
Very good game. The dash kinda useless.
i really liked the game, i think with a little more time in dev it could be really awesome!
Interesting game, some definite potential here. Would be helpful if the mouse was limited to the window; had a few instances where I'd accidentally click outside the window (and into another window) while trying to aim and attack at the same time. I had fun, though: good work!
The mood and the atmosphere are perfect! I appreciate to be able to change controls as an "AZERTY" keyboard user :wink:
Nice entry, congrats! :smile:
I love the art and setting. Very interesting, felt very abstract and ominous. Very creative to have 3 different types of minions to control. Great job on this, its stellar :D
Nice game. I liked the mood and the menu.
Interesting game :slight_smile: I quite like the concept! You may want to spend some time balancing the playable characters a bit. Once I switched to the guy that shoots the blue projectiles I never switched back haha. We ran out of time and weren't able to balance our game at all, so I don't mean to criticize! :sweat_smile:
Ranged attacks seem OP, it would be nice if the flamethrower was bigger and melee attacks splashed and stunned or something. I'd love the guys to act on their own without direct control, even at reduced effectiveness. The cutscenes are way too slow. Would love to have some way to speed them up. And I accidentally skipped the ending cutscene because I had been mashing left-click. :( Anyways, I dig the lowpoly art style on the creepy ghosts and it's a decent setup for a game.
Really cool game!
Switching between characters felt smooth, but with there being three of them, I would have preferred to have them mapped to distinct keys instead of having to do the mental gymnastics of navigating between them with Q and E.
The text in the intro appeared way too slowly. Thankfully it was skippable, but the speed was painfully slow for those who want to read it.
Dashing could have used some visual and/or auditory indicators as its effect was hard to notice. The mechanic of standing on a colored glyph to power up your attacks against enemies of the same color could also have used some clarification. I initially thought that the colors of enemies indicated which attacks to use on them (red fire, blue projectiles) instead of where to stand.
The graphics were a bit mixed, but I liked the overall style you were going for. The lack of sound effects was a bit disappointing, but the music was quite nice. The menus and options were really well done. I liked how you included the debug stuff in the options, was interesting to see them. The performance was perfect even on WebGL. Had some difficulties entering full screen, but thankfully the in-game fullscreen option helped to fix that.
An excellent entry overall with a lot of potential to be taken further, great job guys!
I like the mood of the game! Pretty good graphics and fun game