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svkj

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202354Limited SpaceScorched Asteroids!jam5363.603.853.073.132.613.44

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by svkj

LD54 — Limited Space

There are leaks by Eryph 2023-10-03T07:02:42Z

Unique idea! Suggestion: Show the keys that no longer need to be pressed down so we know which keys to switch from

Denpo by Strato 2023-10-03T14:36:41Z

Brilliant game, played this for longer than I was expecting

SpaceTime by Thenerdster 2023-10-03T07:41:29Z

Nice. Great animation on the main character. I got all the orbs except the difficult one. I tried pushing the block to create a platform but still couldn't make it, haha. Fun though. Good job

Floodwater by John Gabriel 2023-10-03T07:47:54Z

Best game I've tried so far! Really slick execution here

Claustromowbic by dreamscale 2023-10-03T07:25:09Z

Good stuff! Was very satisfying to slowly make it way through even just level 1 :) Suggestions: The controls seem inverted when reversing. Also, when hitting the side, it would be nice if you could avoid needing to reverse and instead just power through, maybe damaging the lawn mower

Seat Fighter by jordandb524 2023-10-03T15:35:09Z

Incredible idea and perfect for theme :clap_tone1:

Scorched Asteroids! by svkj 2023-10-03T08:55:08Z

@raaph Yeah, it definitely needs to be more challenging, and at the very least ensure that the first player can't win without the other player even getting a turn! Bigger levels would help with this, or maybe some health for each player. This would also make the game fit the theme better, since as games last longer the lack of space on your asteroid becomes more and more important.

Truth is we spent most of the jam just getting the gravity physics, asteroid rendering, level editor, and shot preview working at all :) In retrospect we definitely should have reduced our ambitions there and reserved more time for gameplay balancing

We also considered making it real time but it's not as fun when not using the mouse to aim (therefore local multiplayer isn't possible), and also this way it's more true to the original which we liked

Scorched Asteroids! by svkj 2023-10-03T12:26:22Z

@eryph Thanks! The random generation works by having each level composed of a bunch of metaballs, which I use to generate the surface. Explosions create negative metaballs which chew away at it.

The tanks not colliding with the missiles was a bug that I've now fixed

@gamedevsourcery Great idea about alternating who goes first. I've added this change too

Scorched Asteroids! by svkj 2023-10-04T10:38:31Z

@3mpty Thanks! Yeah you aren't the first to request keyboard controls for aiming, similar to the original. That might be better. You could also more easily re-use your previous aiming and just make adjustments to it. I might give that a shot to see.

@martinboue Thanks! I'm assuming you mean the WASD/arrow keys for moving the tank. It is a bit strange because there is no "go forward/backward" button and instead you choose the absolute direction you want to go with WASD/arrow keys. I thought this would be less confusing than just forward/back because forward/back gets inverted when the tank is upside down

Re: turn time - I just re-publishing it with a change to have a bit longer turn times, and also reduced the move speed of the tanks (so users can't just drive to their opponent and shoot them directly as easily) so that may help a bit. I was also thinking maybe requiring that users "Ready Up" by hitting space bar before starting the timer and gaining control of their tank every turn.

Scorched Asteroids! by svkj 2023-10-08T03:24:54Z

@alexascher @jukepoks1 Thanks for playing and the feedback! I added your suggestion and there is now a pause between turns, where the new user has to hit space bar to begin the time countdown. I agree this is really helpful

Scorched Asteroids! by svkj 2023-10-08T04:42:04Z

@pious Thanks! I am debating following through with it for a real game so glad to hear. Can you elaborate on the issues you encountered with wasd movement? Or is wasd just not very intuitive? The challenge there is how to move around a full circle, so having just forward/back also feels a bit weird

Scorched Asteroids! by svkj 2023-10-08T06:54:22Z

@nathmate Honestly I went with metaballs because I'm familiar with that and was more confident I could get that working during the jam :) If I continue working on it I think I will move to a different approach. Asteroids really aren't goopy in the way that metaballs are, and also make it hard to keep the explosion localized to a small area like you say. Thanks for the feedback!