There are leaks by Eryph 2023-10-03T07:02:42Z
Unique idea! Suggestion: Show the keys that no longer need to be pressed down so we know which keys to switch from
Foon → Ludum Dare Explorer → Users → svkj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Scorched Asteroids! | jam | 536 | 3.60 | 3.85 | 3.07 | 3.13 | 2.61 | 3.44 |
Unique idea! Suggestion: Show the keys that no longer need to be pressed down so we know which keys to switch from
Nice. Great animation on the main character. I got all the orbs except the difficult one. I tried pushing the block to create a platform but still couldn't make it, haha. Fun though. Good job
Best game I've tried so far! Really slick execution here
Good stuff! Was very satisfying to slowly make it way through even just level 1 :) Suggestions: The controls seem inverted when reversing. Also, when hitting the side, it would be nice if you could avoid needing to reverse and instead just power through, maybe damaging the lawn mower
Incredible idea and perfect for theme :clap_tone1:
@raaph Yeah, it definitely needs to be more challenging, and at the very least ensure that the first player can't win without the other player even getting a turn! Bigger levels would help with this, or maybe some health for each player. This would also make the game fit the theme better, since as games last longer the lack of space on your asteroid becomes more and more important.
Truth is we spent most of the jam just getting the gravity physics, asteroid rendering, level editor, and shot preview working at all :) In retrospect we definitely should have reduced our ambitions there and reserved more time for gameplay balancing
We also considered making it real time but it's not as fun when not using the mouse to aim (therefore local multiplayer isn't possible), and also this way it's more true to the original which we liked
@eryph Thanks! The random generation works by having each level composed of a bunch of metaballs, which I use to generate the surface. Explosions create negative metaballs which chew away at it.
The tanks not colliding with the missiles was a bug that I've now fixed
@gamedevsourcery Great idea about alternating who goes first. I've added this change too
@3mpty Thanks! Yeah you aren't the first to request keyboard controls for aiming, similar to the original. That might be better. You could also more easily re-use your previous aiming and just make adjustments to it. I might give that a shot to see.
@martinboue Thanks! I'm assuming you mean the WASD/arrow keys for moving the tank. It is a bit strange because there is no "go forward/backward" button and instead you choose the absolute direction you want to go with WASD/arrow keys. I thought this would be less confusing than just forward/back because forward/back gets inverted when the tank is upside down
Re: turn time - I just re-publishing it with a change to have a bit longer turn times, and also reduced the move speed of the tanks (so users can't just drive to their opponent and shoot them directly as easily) so that may help a bit. I was also thinking maybe requiring that users "Ready Up" by hitting space bar before starting the timer and gaining control of their tank every turn.
@alexascher @jukepoks1 Thanks for playing and the feedback! I added your suggestion and there is now a pause between turns, where the new user has to hit space bar to begin the time countdown. I agree this is really helpful
@pious Thanks! I am debating following through with it for a real game so glad to hear. Can you elaborate on the issues you encountered with wasd movement? Or is wasd just not very intuitive? The challenge there is how to move around a full circle, so having just forward/back also feels a bit weird
@nathmate Honestly I went with metaballs because I'm familiar with that and was more confident I could get that working during the jam :) If I continue working on it I think I will move to a different approach. Asteroids really aren't goopy in the way that metaballs are, and also make it hard to keep the explosion localized to a small area like you say. Thanks for the feedback!