studiozyyt 2023-10-02 20:10
Thank you for playing guys.
Foon → Ludum Dare Explorer → LD54 → Space In-Traders
By studiozyyt and Lyra_TheCat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 917 | 3.15 | 22 | |
| Fun | 1033 | 2.72 | 22 | |
| Innovation | 771 | 3.10 | 22 | |
| Theme | 821 | 3.25 | 22 | |
| Graphics | 522 | 3.69 | 23 | |
| Humor | 2.10 | 16 | ||
| Mood | 846 | 3.15 | 21 |
Thank you for playing guys.
Hey ! Quick question cause I don't want to rate a game I don't understand how to play... How do I sell my cargo and make for money, and what are required goods ? Is it possible for you to post a little tutorial (even in text) in the description explaining the basics ?
I really wanted to play, but I can't go further opening screen for some reason! The button "play" is not reacting for some reason( Really nice art tho!
Hi @agraffs,
Thanks for the comment, we totaly forgot about an instruction/manual.... we were a bit done with the world when uploading (I was seeing everything in pixel for the next few hours...)
When you are at a plent with a purple number higher than one just click on one of the trade bars in the controll bar bellow (See picture)
Have fun and thanks for playing!
2023-10-03_13h38_09.png
Hi @manevich)
Oh no that happend before to us on my parters wide screen. It is an issue with rescaling if you use another window scaling for some reason. Try cklicking in the top right corner or clicking around the play button. Sorry for the hassle.... Thank you for the bugg report, we appriciate it a lot
Have fun
Cool game, I love me some travelling salesman problem. The intro and outro splashes were very pretty, and the in game art and sound relaxing. Fuel and cargo taking the same space and the cap on money paired with the upkeep cost makes for a nice little challenge. I can't think of anything I'd add or take away, a really tightly designed game. Well done.
Same here, I enjoyed the idea of travelling around selling things and solving the puzzle to get out. The music was ok, and the game was fairly calm, I really enjoyed it. It's a nice jam project. Thanks also for helping me in the comments. :)
Only limit, I realized after trying the game a few times and wanting to do better and faster, that you could directly go to the right, sell the whole cargo and finish the game in less then 10 secs.
Thnx for adding instructions in the comment, I was having hard time figuring out what to do.
I'm in love with these visuals! To the point where I might emulate the style in some of my future projects tbh. That said I couldn't find a tutorial? And it took me a while to figure out how to play because of that
Took me a while to understand how to play and then when I understood I found that the quickest path to the goal was amongst the correct ones. It would be better if I had to explore the map and circle around to perfectly balance the resources instead of just taking the fastest route and it working. If the map layout was more complex this game could be really good! Nice job anyways.
Nice idea, I always struggle with making graph problems sufficiently game-like. As @nathmate says the shared cargo space works really well. I couldn't buy more resources, maybe you didn't implement this? And there seems to be only one level where the shortest path is a solution as @verttixpertti notes, unless the game crashed on the "on to the next system!" screen, but I figure "thanks for playing" means it's the end.
Pretty pixel art btw.
this is a nice game! it's very short though and i had to check the comments on how to play. i can tell though alot of the time was spent on the art, and i have no complaints with it. the game is very pretty but i feel like it shouldve had more gameplay to it.
Took me a while to understand how to play (I think the UI/UX might be a bit misleading about what is clickable, what is important information,...) but once I had it all figured out, it was a nice puzzle/optimization problem. The music fits perfectly the mood as well, I had a really good time playing your entry.
Great little game! It was very short, but the basics are implemented well, and it would be pretty easy to create more levels, and maybe some upgrades between levels to keep players engaged. Overall nice graphics and music, but a little lacking in content.
got pretty good of almost everything but i think it's really lack of contents. mechanics were good, graphic was ok, music was good, i'd really like to play more level.
This is a really interesting idea that you have! I found it to be a little difficult, and I wasn't able to figure out the correct permutation of paths and actions, but I think there is definitely foundation for a good puzzle game here. Nice art style as well!
Pretty great little game! Though I agree with some of the other commenters that a tutorial would be appreciated - my first two tries were a bit fumbling as I tried to figure out how to buy/sell cargo and fuel. Additionally, I would highly recommend making it so you can't win at the start of the game by just going directly to the portal - it doesn't feel like much of a puzzle that way. Y'all did a fantastic job with the art though! The beginning and ending screens have gotten a lot of love but the UI is really awesome as well :)
Interesting and unusual puzzle. You could have added instructions to game description if you have forgot to put it in game. UI is unintuitive. I am still not sure that I have found all the buttons.
Fun puzzle game once I figured out what to do. Unfortunately the game can be won just by hopping over to the right, selling everything, and then immediately going for the portal which cuts down on the complexity. The game was fun enough though that I was left wanting more levels! Good job!