zexurge 2025-10-06 12:12
looks pretty nice though not sure why Shift isn't working
Foon → Ludum Dare Explorer → LD58 → Overdraft Charles
By yvanor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 47 | 3.73 | 25 | |
| Fun | 57 | 3.56 | 25 | |
| Innovation | 132 | 3.10 | 25 | |
| Theme | 54 | 3.84 | 25 | |
| Graphics | 62 | 3.80 | 25 | |
| Audio | 151 | 2.59 | 24 | |
| Humor | 27 | 3.63 | 24 | |
| Mood | 90 | 3.40 | 24 |
looks pretty nice though not sure why Shift isn't working
This was GREAT! Played it to the end, super nice ending, guys its worth to play it trhough!
BUG: The vacuuming did not working on my keyboard but the inputs worked great with a controller.
This is so nice, too bad there was no more sounds, would have tied it super nicely together. I would see this as a great humoristic couch co-op game, where you payday like try to cordinate the optimal "robbing". It was super funny to just grab all the stuff while the kid was crying. Too bad i could not punch the kid or sell them :(.
Hello you two, first, thanks for playing :) Indeed, while working on a fix for the web export issue, looks like I messed up the vacuuming on keyboard... Oopsies, it's an important part of the game !
@zexurge I fixed it now, so if you want to give it another try, don't hesitate !
@prunus-padis I'm glad that you figured out the controllers buttons and played the game anyway, thx ! I like your ideas, actually with a bit more time I would have loved to implement the stealing of animals, so you would have to run after them to catch them :laughing:
nice, damn can't believe i got burgled again at the end, might as well vacumm the crying kid up and traffick him
Very good looking game, and interesting idea, sadly some bugs made it hard for me to run throw Yet good job!
art looks good, but game didn't perform well, lots of freezes
Good game, Good Art. Besides, if you use the kenney's models, it can't be a COMPO game but a JAM game. I really like beating the furnitures:)
Hi @noodlestorm, thanks for playing, and glad you enjoyed the furniture destruction!
About the models, Kenney Shape is actually a software that allows to draw pixel art and make it 3D :smile:.
Kenney made several softwares along with his free assets packs. They're cool so you may check them out, maybe you can be interested!
@yvanor I'm sorry. And thank you for telling me that:D i will try it later cuz the 3D model in your game is so polished.
One of my favorite games in this Ludum Dare. It's so cool that you managed to not only create the game but also provide a good tutorial. Cool mechanics. Great job!
Had a lot of fun with your game, it is fun that your idea is kinda close of our idea for this jam! Would had deserved a music but the game was good! Just one little flaw is that when you're fully upgraded you often have overtime where you doesn't know what to do
Managed to get into jail! Er, wait, that wasn't really my goal-
Anyway, this was awesome! I really liked the graphics here, reminded me a lot of Diaries of a Spaceport Janitor. The concept was pretty funny too, and I loved the integration of robbing the same guy over and over in the ending. There was a lot of content for a compo entry too - the tutorial, cutscenes, upgrades, even the little randomization of the house each day was great (one time the kitchen had nothing but loudspeakers, truly the commentary about consumerism leading to starvation we needed). Super polished stuff!
While writing this I realized that I completely forgot you could grab items... I only hit furniture & vaccumed stuff, so keep that in mind. Anyway: the game did get a bit grindy towards the end, especially after the extended time per day upgrade - I found myself waiting ~half a minute each day with nothing left to ~~rob~~ collect, but there was no option to end the day early I could see. Also, the empty vacumm + throw actions felt a bit superfluous, as I'd always just go to the drop area and immediately press J + E - feel like this could've been removed & items automatically collected once you entered the drop area.
Other than that though, I had a lot of fun! And honestly it probably would've been way less grindy had I not forgotten grabbing items exists anyway. Overall, amazing entry!
Great idea and solid execution! It was genuinely fun vacuuming up stuff from those scoundrels who hide coins in trash bins. The only thing - I didn’t realize there was a timer at first, so when I got kicked back, I thought it was a bug. I managed to finish the game, and the progression felt just right for a 48-hour project.
At first, I wasn’t a fan of how many control buttons there were, but later I actually started enjoying it - especially when the timer’s ticking down and you have to quickly hit the right combo to drop your load. Overall, it turned out to be a really great game. Congratulations!
This was a pretty neat game! I liked the art, lots of big pixels. The tutorial was very well done. It was nice how the house varied a little each time you went through it. I got to the end by mostly collecting big items and you did a nice ending. Very impressive for a compo entry.
Love the art style blending between 2D and 3D, cool vibes and felt like Luigi's Mansion collecting coins with a vacuum haha
Very well well-rounded game, nice tutorial, cool mechanics, really well done.
Nice concept and execution. Gameplay feels nice and the game has decent progression. I appreciate the tutorial! :D
very good game! the style of models and backgrounds are really nice. not a fan of a "bring- fetch" games but this one was enjoyable to play
really nice job, very fun to play!
A very solid game. Unbelievable how much of work was done in just 2 days. But the game still needs polish and has room for improvement. Nevertheless, I completed it and enjoyed it. Good luck!
Funny game really, you did well with the graphics. Controls were a bit hard to use with the keyboard but still far from unplayable.
Very impressive compo entry, feels very polished with all the systems! I managed to beat it. I just wish there was more audio and music.
Super impressive entry for Compo! The assets were super cool and it was fun wandering around hoovering up items (kinda like a low-poly Luigi's Mansion).
Cool game! There are quite a lot of mechanics for a compo. Cute pixel art too. Good job!