kelldaw 2025-10-06 23:34
THE ART IS SO GOOD
Foon → Ludum Dare Explorer → LD58 → Bounties & Badasses
By feraligatr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 734 | 2.81 | 21 | |
| Fun | 717 | 2.63 | 21 | |
| Innovation | 509 | 3.05 | 21 | |
| Theme | 752 | 2.65 | 21 | |
| Graphics | 1 | |||
| Audio | 1 | |||
| Humor | 483 | 2.76 | 21 | |
| Mood | 743 | 2.65 | 21 |
THE ART IS SO GOOD
The art was amazing. Loved the dating app idea. Sometimes the text didn't fit the boxes.
@kelldaw @jhonny111 the art is AI lmfao
A bit confusing at the start -- might've helped if there was a how-to-play screen somewhere or tooltips. I'm still a little confused as to what half of the stats really do. Otherwise it was a neat concept though!
@ordineu thanks for playing and for the feedback! I agree, some more helpers to explain the icons/stats would have been helpful. For now I've added some rudimentary descriptions in the summary of the page.
took me a few tries to get the resolution correct on my screen (on a macbook pro HD). Once that Was squared away I was able to play around with the game. Some tooltips on your stat ui elements might help a lot for understanding how the game system works together.
Just interested if you are willing to share what kind of ai tool/prompts you used? Would work nicely for pure programmer game proto testing if you can get easily stuff like that. The game feels kinda random with less choices, like a simulation that you only watch what happen. As a concept i like the "dating app" to choose but in this game it kinda feels pointless with so few dislikes and not knowing what happens next, then you get into a situtaion to just spam like all the rest. For future jam if you do comple mechanic i suggest to have a ingame tooltip system or atleast a guide for all the icon stuff or just use words, makes much easier to play. The concept is nice and i think this could work as a idle/auto battler game.
art is beautiful , i didnt understand how to play at first
Interesting concept. The game itself felt a bit blunt — I honestly had no idea what was happening, so I just ended up clicking around randomly 😅
What actually caught my attention the most was that you mentioned all the art was made by AI. That made me curious to play, just to see how consistent the visuals would look. I’d love to know what tools and prompts you used for it.
That said, I feel like relying on AI art might’ve taken some attention away from your own design and mechanics. Still, it’s an intriguing experiment 👀
Such a cool use of the theme, oh my god!! Is this like, a monster tinder? Hilariously brilliant idea. It’s a shame the art is AI :((
interesting idea and mechanics! it definitily has potential ^^ if there's more on clues, and weaknesses, and if the fighting phase has more to it, great game despite the art!
The idea looks good, but due to a few issues, the final execution wasn't particularly effective. The first issue is that the player's basic combat data isn't displayed, making it difficult to assess the benefits of upgrade options, which complicates decision-making. Secondly, there are few effects from the upgrade options, and I couldn't find a strategy to clear the game other than the "Orc Slayer." However, at least the strategy of focusing on orcs and goblins was successful. Finally cleared the game! Snipaste_2025-10-08_17-26-56.png
It's not particularly clear on the purpose of the "charisma" stat is. It was also very difficult to gauge difficulty when none of the stats we have access to relate to our combat ability or upgrades that had been purchased. The players primarily seem to be left guessing as to engagement requirements. Additionally in the later levels it seems like the only way to reach the bounty target is to fight ALL of the bounties offered. Didn't seem to be much player agency. Overall kind of an incoherent jumble of themes.
Very nice game! :).
Hey y'all, thanks for playing the game! I do agree - the lack of information about the objective, the consequences of the actions and what stats the player has impacts the experience massively.
@prunus-padis @chuckeles and whoever has been wondering:
Regarding AI tools and prompts, the following have been used:
- ChatGPT - Gemini - Dall-E
Mainly these have been operated with using Typingmind. I basically started my prompt(s) with the following:
> I am creating a dating simulator for a game jam with the theme “collector.” The player is a bounty hunter in a fantasy world and has to “like” or “dislike” opponents. You can now create these opponents. Create one male and one female character each for orcs, goblins, elves, and humans. The characters should be charismatic. The images should be cropped, without a background, and more comic-like. The background should be either transparent or solid white. These are profile pictures, so the face with some of the upper body, including the shoulders, upper arms, and upper chest. The characters can have tattoos, jewelry, weapons, and armor. The style is full of colorful hues, but can also be darker. The graphic style is comic-like.
For UI inspiration I already had some basic UI implemented in Unity, uploaded a screenshot of that and asked for a UI concepet which would fit the "dark fantasy bounty hunter roguelite dating sim" theme. For the created concepts I've steered it into the direction I wanted it to be. I've also offered some basic layouts, which were drawn in Excalidraw and asked to "create a card/tab/panel" which reflects the reference layout. The issue there was primarily that it did not count properly at some times, and some rows had e. g. 3 cells instead of 2 or there were excess rows.
To conclude the UI, I also asked for icons and buttons which would fit there.
I continued those prompts with new character portraits, asked for n amount of female, male, divers for orc/goblin/elves/undead races and also asked for names and profile descriptions, which fit into the game. Rarely these prompts failed, as they might have been detected as "too sexual".
Generally the image generation had sometimes issues with the background - sometimes it was a transparent background (best case), sometimes it was a solid white background (okayish case, I could just remove that in GIMP), sometimes it was an actual transparent pattern as the background (worst case, as removing that was harder).
Whenever I noticed something of the generated images would not fit into the game, I prompted to generate that piece again and gave details about what exactly would need adjustment.
Without a doubt I'd love to have worked with an artist together on this jam, yet the ones I asked didn't have time that weekend. So I took the opportunity and experimented with AI, to get a grasp of its current capabilities.
I might write a more dedicated follow up devblog to this and might showcase results before and after steering.
@feraligatr thank you for sharing that, that's very helpful. 👌