avi 2026-10-20 00:45 ♥ 1
Only being able to see the thing through the CRT is a creepy idea. I like the green lighting around the desk too!
Foon → Ludum Dare Explorer → LD60 → Night Shift
By ryzku
🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 22 | |||||
| Fun | 23 | |||||
| Innovation | 22 | |||||
| Theme | 24 | |||||
| Graphics | 1 | |||||
| Audio | 1 | |||||
| Humor | 19 | |||||
| Mood | 21 | |||||
Only being able to see the thing through the CRT is a creepy idea. I like the green lighting around the desk too!
Reaaally good, you gave me chill. You succeed in created a horror ambiance. The control are simple so its nice but i did not understand the breaker. Its a good small horror game.
The excellent concept and good implementation of the mechanics benefit the game, there’s no doubt about that. It’s much better than most games in the same genre. You can tell the author wanted to make something they like.
Visuals and mood are really good, allows to feel once again old horrors
The scene is dark enough, this night shift is something else. 🕰
Backrooms like style
looks like fnaf, i enjoyed playing it, good game!
I was kinda left confused what i am suposed to acutally do to prevent them from coming? Do i need to time the closing of door and vent so they turn back? or they are slowly coming towards? It was not so clear and never truly knew why i died.
The athmosphere is create and i loved the managing the minigames, felt intuitive but not too hard.
Cool fnaf-like horror game. Balancing everything isn't easy and it really contributes to the atmosphere you've made here. One thing is that the arrow key sequences require you to let go of the mouse, not sure if that's intentional, but it does get you in a bit of a more vulnerable position especially if there's a lot going on.
@prunus-padis Thanks a lot for playing and for the detailed feedback, I really appreciate it!
You got it right: they slowly come toward you, step by step, and you can only see them on the monitor. When one reaches your door (CAM 1) or the vent hatch (CAM 2), you have only a few seconds to close it. If you do, it backs off and has to start over. If you don't, it gets you. Closing too early is a bit wasteful (the door costs power, and the hatch needs an arrow sequence), so the real skill is watching the cameras and reacting when they arrive.
You're right that this wasn't explained well, and that the death screen doesn't tell you what went wrong. That's on me! I'll work on a clearer hint when they reach the door and a better death message.
Really glad you enjoyed the atmosphere and the minigames, that was exactly the balance I was aiming for. Thanks again!
@ioana Thanks a lot for playing! The mouse and arrow key issue wasn’t intentional, so that’s really useful feedback. I’ll look into making the controls smoother. Glad you enjoyed the atmosphere!
Great work! the atmosphere is very well crafted and makes it even more terrifying. The sound effects are also very well done. One suggestion: it would be helpful to be able to zoom in on the PC monitor to get a better look at the scene, as it’s currently a bit hard to make out. Well done! xD
as a horror, it works great, truly great!
@emaigualmc2-art Thanks for playing and for the feedback! You can actually lean in toward the monitor by holding right click or Space. Glad you enjoyed the atmosphere and sound design!
FNAF like, great concept, great audio and art even if the assets are pretty simple, great experience overall.
It's either me, who somehow became bad at FNaF styled games, game being really buggy, or both. Mouse sensitivity barely did anything, and i still change sensitivity on pc, and it's really unclear when to close doors or vents. Also, breakers seems to be the most useless mechanic ever, unless monsters stop making noices when moving. Also, i could question optimization, but it's me who uses old piece of tech.
Great game ! Most fun I've had so far this jam. Bit hard to understand when everything comes down at once, but that feeling of being overwhelmed and juggling 5 different mechanics is what FNAF is all about ! What a good idea to have them only show up on the screen. Only issue I have with the game is that it's a bit hard to tell when you need to close the door, alot of times I closed it too early because I thought they were far enough.
The scene is dark enough, this night shift is something else.
Nice game. I really enjoyed QTE-like mechanic on different actions. It really brings tension to a new level
The game is so hard, but it also fun at the same time!
fnaf aah game i like it
The concept of trapping the enemies to the monitors adds a wonderful layer of tension. You did a great job creating a truly unnerving atmosphere!
Game is done very well! I think it's polished, but you should add shadows to make it more juicy! Also i don't get some mechanics of a game
Game is done very well! I think it's polished, but you should add shadows to make it more juicy! Also i don't get some mechanics of a game
Great game. Best I did was 2 AM. I like the mechanics you've added to the FNAF type game, like the crank to bring the power back up but can also cause it to go off instead of just being dead when the power goes out, as well as the need to keep the monitor itself visible. I like the dry erase board in the background too haha nice little extra thing to look at while you're waiting for the monsters to get close.
Looks and feels awesome! Great game!
I love the FNAF inspiration and how it makes small differences to the gameplay! The only issue I had was with the speed of the camera. Great job!