maxamaden 2016-12-13 10:47
Nice game! Keep up the good work!
Foon → Ludum Dare Explorer → LD37 → Machine Blaster
By slovakyan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 141 | 3.67 | ||
| Fun | 178 | 3.47 | ||
| Theme | 279 | 3.65 | ||
| Overall | 308 | 3.28 | ||
| Mood | 325 | 3.07 | ||
| Innovation | 506 | 2.56 | ||
| Coolness | 1333 | 30 |
Nice game! Keep up the good work!
Hi,
this game is great, but It doesn't have any challenge. Every round has the same mechanism. It's too easy :( But overall it's a nice game. Nice job!
@Max Amaden Thanks :D
@ragnta. Thanks for the feedback, I had to crunch a lot of initial concepts during the final hours. So totally missed the challenge part. Now I'm fixing a lot of bugs and I'll update the game soon :)
Really nice looking game with some great animations and visual effects. I love the gameplay but wish there was more variety and there appears to be no game over state, once the enemies break through they just keep coming. Also, I couldn't work out what the $300 blue things did. Really enjoyed this one though :)
@unit684 Thanks for playing the game. As I said above, removal of gameover and round progress was part of final hour crunch. It was kinda like a "ship what I had" on the last hours. :)
The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)
I loved the entry. You should improve and release on mobile. With touch controls, this game will be even better and fun. Good luck.
@erdiizgi Thanks for checking out. :) That's what I'm planning to do. Working on the bug fixes and updates. :)
Fun game, not very challenging but still enjoyable. For some reason the colors were inverted for me.
@linus123xbb, Hey thanks for checking it out. Are you on Mac? I had the same issue when played from safari.
I like the conveyor belt for money mechanic. The robots look good and the death animation/sound made me laugh. More turrets/enemies and you could have a great little game.
Good concept. A bit too easy (the enemies rarely even make it on screen!), but still really addictive!
Get inspiration from PvZ is something, making something that nice in 48h is another challenge. Well done :)
I had a blast. The dying sound effect makes me giggle.
I will agree that the game is a bit on the easy side, but I had fun, at least. It was time well spent. Though I will admit, the game is also a bit laggy at times and the audio has a tendency to clip every now and then. That aside, I like this game.
~Random-storykeeper
@Tylerraz thanks for the feedback. Indeed, I'm working on more turrets and enemies. :)
@spacedoubt I couldn't workout the challenge part due to the time constraints, I'm working on 'em now.
@Pokatashan Thanks :). This one is inspired from PvZ. I'm planning to add more challenge and release :)
@ijzm Thanks for the feedback. I agree that it's laggy and has no challenge to it at all. But for a 48 hour thing I think I have made somewhat a playable version.
I'm working on challenge and to eliminate the laggy factor :)
Quite a nice take on the Plants vs Zombie mechanic. Seemed too easy and little buggy. But that screenshake! (imho more people should use it)
@ondrej.paska Thanks for your feedback. Yes, this version is indeed buggy. I'm working on a lot fixes and the next update will be a big one with a lot of mechanics and gameplay improvement.
Is it just me, but I couldn't tell what the non turret items were or what their purpose was....
@kabel Hey, thanks for playing. I've mentioned it in earlier comment "The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)"
Nice work - a good start on a tower defense. The two biggest things for me were 1) the difficulty never seemed to ramp up, i never needed to build more than 1 turret per lane and 2) my turrets seemed to disappear in between rounds. Also, i never quite figured out what th $300 item did. Still, great start, good job!
Nice game, but need to tune enemy strength for game balance.
Some of the turrets/guns disappear between rounds. First I though they all were supposed to go as part of the challenge, but some actually didn't so not sure if it's a bug or I missed something.
Balancing Tower Defense in 48h is stuff, I had the same challenge. But solid entry and looking forward to any post-compo updates!