FoonLudum Dare ExplorerLD46 → BABYSITTING

BABYSITTING

By tayfun

View on ldjam.com

CategoryRankScoreCount
Overall7823.1332
Fun9182.7032
Innovation8692.8332
Theme6323.5632
Graphics5143.4632
Audio5542.9832
Humor3393.1430
Mood5383.1931

Comments

bereg 2020-04-19 22:46

I like the minimalistic style of the game. The difficulty level is a little bit high, though.

matt2728 2020-04-20 14:27

I love seeing 3d browser games! I'm not sure if I had a glitch though, the progress bars covered up my character. But since they were transparent I could still play. constructive feedback: it was a bit difficult to control with the camera angle being to the side like it was (this may have been a bug?) Overall great job though! Looks like some polish was done before submit!

tayfun 2020-04-20 14:34

@matt2728 my canvas scaler is set to constant pixel size. Thats why you see a huge health bar. if you go to fullscreen mode it should look ok. Thanks for the feedback.

njm-games 2020-04-20 14:48

I was expecting a stranding game by the picture

jonathanjoseph 2020-04-20 14:49

this game is really good I love the idea

exewin 2020-04-20 14:50

redimensionar2.jpg

Jumping on moving platforms too hard :(

Nice graphics and music tho :)

jpv 2020-04-20 15:09

Oh god, a 3D third-person camera platformer. Those are impossible. I got the hang of it after a bit, but the controls are a bit slidy, which make it even harder. It's just not a genre that I think works well.

The music and sound effects are well done though.

blipbloop 2020-04-20 16:30

3D platforms, my nemesis! This was really tricky to get a hang of at first, but was I got used to the 3d-ness it turned out to be quite fun. I think coyote time would help smooth the learning curve. Solid work on the sound and modeling :)

zimny11 2020-04-20 17:20

Nooo my baby! Nice idea for a game. I am always impressed with 3D games made in such a short time. Although I find hitting platforms quite difficult.

rich 2020-04-20 18:03

Great job! I like the way it looks. Just for anyone else trying to play the web build, make sure you go fullscreen!

gonzo13 2020-04-20 21:41

Good multitasks mechanics. I like it.

maqo12 2020-04-22 13:51

The jumping between platforms is hard but i liked the game.

daniel-velitskiy 2020-04-22 14:14

This game is really hard! But very funny. I like it. But why dont you call Norman Ridus to act in your game?:)

mlkvr 2020-04-22 14:17

The winner of the humor (at least for me) nice one, tebrikler!

tayfun 2020-04-22 15:56

I know the game a bit hard but I think if it was easy the gameplay would be boring. I have not played Death Stranding yet. just watched some stream videos on youtube. @daniel-velitskiy I have no idea who the fuck is Norman Ridus:P @mlkvr teşekkürler.

fazz 2020-04-22 16:25

This absolute nails, think I missed the first jump four times. Managed to get about ten jumps along one attempt though. The graphics are cool and audio works well. I would perhaps angle the camera a little more so you can judge the jumps a bit better - though I appreciate that's where the difficulty lies! Good game.

uchiro 2020-04-25 21:21

I can't finish the game. It's too hard for me 😓.

I think you should pay attention to: * **Colliders.** Maybe you can remove colliders from all props objects and the movement will be much more pleasant. * **Stopping.** When I release the button, the player continues walking. Stopping immediately (but smoothly) is very important for platform games. * **Blob shadow for the player.** I can't understand where I will land. Especially on a moving platform. You can add a blob shadow under a person which will be placed on platforms (by raycast) like this: BabbySittingExample.png * **Jump in the air.** It feels like a jump in the last moment but actually is a jump in the air. You can add a timer and allow player jump after ~0.5s after he leaves a platform

I can't say anything about stats and narrative because I can't go further moving platforms. Maybe I can see it in the post-jam version if you will make it.

tayfun 2020-04-26 09:45

@uchiro thank you for your your feedback. I will use your suggestions if I decide to make a post-jam version.

adam-clayden 2020-05-09 19:01

The collisions of the grass and other objects were fairly annoying and the camera angle was a little weird. It was hard to know where I was jumping. I liked the theme of keeping the baby alive though, but I'm not sure if it fits the platformer genre. The pickups felt very linear too. Graphics were nice and the level ramps up in difficulty which is good though!