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Drag n Hoard
Drag n Hoard
By spiffy
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.85 | 9 | |
| Fun | | 3.71 | 9 | |
| Innovation | | 3.50 | 9 | |
| Theme | | 4.21 | 9 | |
| Graphics | | 4.14 | 9 | |
| Audio | | 3.91 | 8 | |
| Humor | | 3.58 | 8 | |
| Mood | | 3.64 | 9 | |
Comments
laguna
2017-12-06 11:08
Hi there,
great game, I really enjoyed playing it. The graphics are nice and the music adds to the mood. The gamplay is intuitive. I had some minor issues with jumping (I think at some point it was not detected that I had already reached the ground again) and could not jump again.
uchiro
2017-12-08 14:40
Very nice game. Filling the belly looks and feels very good. I liked the art and mechanics.
P.S. You should rate other games to take your place. I think you have a good chance. You can replace the headers using markdown. For example "[ABOUT]" to "## About"
tuomo
2017-12-17 08:29
Great idea with the gems limiting your jump, but could have possibly gone even further and make it more punishing. Or earlier, I usually just lost some gems to spikes or to the enemies before actually getting any effect to my movement. Sounds are very fitting to the visual style. I’m not sure about font you chose, non-pixelated font really sticks out in a bad way. Otherwise graphics are really well done.
4knights
2017-12-17 08:36
The game is nice, but could've tweaked the jumping more to make it smoother. Also, controls should be in game to be easily accessible without needing to open itch to read the controls P.S. I liked how he become fatter after each loot
Loved the game! Innovative mechanics and tight controls made for a fun experience. The spike collision could be a bit buggy at times though.
bros
2017-12-28 18:43
Really fun game!
The good: * Graphics * Effect of collecting gems remindes my of the old Spyro Games * Character design * There is a ending
The bad: * Music not looped * Gems can stuck in wall. Unable to collect them * If you get hit by spikes I managed to jump extremly high... * There is no hint that you need 1000$ to get to the ending