FoonLudum Dare ExplorerLD37 → Portal Hotel

Portal Hotel

By ezolotko

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CategoryRankScoreCount
Coolness356
Mood1773.74
Fun5552.96
Humor5832.14
Overall6163.11
Graphics7122.78
Innovation7172.56
Theme8841.96

Comments

rixud 2016-12-12 10:16

fun, nice music, i dindt finish it... only "critique" not is only "one room" :D...

gdcvdqpl 2016-12-12 17:31

That's very hard !
Nicely done tho. The aesthetic reminds me a bit of doom. The sound design is great, you should have add that one to your ratings !

broken-matrix 2016-12-12 17:32

Resets if you die, not cool

alexramallo 2016-12-12 17:40

Lol this is probably the complete opposite of "one room", but still cool. I loved the creepy mood, and the music/sfx really helped sell that. I died a few times before giving up, so I'm not sure if there's an ending or not. But if you want to continue working on this, I think you should try to add some clear goal so the player knows they're not running around endlessly.

zee 2016-12-12 17:57

Worst hotel service ever!

Onto the review, I dug the atmosphere, gave me Silent Hill vibes. The first time I saw the enemies, I got hit in the back, turned around, and made me jump a bit! The music helped fit the mood. Great ending though :P

My main complaints are the randomization of the rooms sometimes had me spawning on top of enemies, or turrets spawning next to the portal, which forced me to take a hit going through it, since it takes a second to go to the next level. Not being able to see your health made the above two complaints worse, since I never knew how far away from death I was. Also, the gun should of had some sort of cool down.

Overall, it didn't quite fit the theme, but was an enjoyable entry nonetheless.

rob 2016-12-12 23:05

I liked this. You created a real sense of place, even with the simple graphics. It's got a great lo-fi creepy vibe to it. It wasn't clear to me how the theme fits in though.

Oh, also, great sound. I'm a sucker for a good ambient soundtrack.

obvious-industries 2016-12-13 20:12

Wow...those potato thingies freaked me out. Guess it's the same principle as with slenderman...the sounds! I really liked it :)

sneeuwpopsneeuw 2016-12-13 20:15

nice feel, I only didn't understand what that gun did.

iluvatar 2016-12-14 10:06

More checkpoints would be cool. Anyway very atmospheric, awesome music (too bad you didn't allow us to vote for music). And overall nice game

rilifon 2016-12-14 18:03

The ominous atmsophere ir really sinister and intriguing. Too bad the game is a bit short

saucygames 2016-12-16 02:07

This is one way to be scared of potatoes!, The droning sound made it more immersive! Dig the shatter effect, it felt like an accomplishment killin the tatters

huvaakoodia 2016-12-17 16:04

The atmosphere is deliciously ominous and the main mechanics are robust, even if quite simple.

The weapon is a bit weird though. It looks like a gun, but seems to work as a close range weapon. It also clips through objects in the world, which can be fixed by drawing it on a separate camera.

Good work.

youngbrothers 2016-12-24 10:46

The eerie soundtrack made the environment, and kept me interested for a few playthroughs. If this was something you made yourself, you should definitely put it in ranking, since it is the strongest point of your entry!

zemmi 2016-12-25 00:17

This is one of my favourite entries, really dig the aesthetic and that stun rod was so satisfying. It was nerve-wracking to wait for the ghost to crawl in close before I could shatter them. I would have preferred if the levels weren't procedural though, the fields of turrets that could get generated were a tad annoying.

ezolotko 2016-12-25 10:41

Thanks for all the comments, guys! Now I will try to expand this game a bit given the feedback from all of you.

geckoo1337 2016-12-25 12:16

Weird and clever. Strange mood. Great entry ++

mr-madcat-2 2016-12-26 09:30

Mood is pretty good.
Killing the enemies felt a bit awkward though.
Overall a solid entry.

ezolotko 2016-12-28 15:14

Hi guys, added the post-compo build.