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Like a Fairytale
Like a Fairytale
By vikingpotato
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 25 | 3.97 | | |
| Coolness | 3 | 52 | | |
| Theme | 140 | 4.03 | | |
| Overall | 314 | 3.44 | | |
| Audio | 342 | 3.06 | | |
| Innovation | 345 | 3.42 | | |
| Graphics | 400 | 3.33 | | |
| Fun | 979 | 2.56 | | |
Comments
ceosol
2014-12-08 23:48
Loved the interpretation of the theme. It was fantastic. The gameplay itself was little lacking. But then the storyline completely made up for it. Going forward, I think you should have the gameplay relate more to the storyline. Maybe have metaphors become things to squish (in addition to "You gave me butterflies..." actually making butterflies appear. Also, you might be able to make the gameplay somehow relate to a heart monitor... either have the attacks on the butterflies cause a zigzag heartbeat spike... or maybe in another way.
Well done story
That was really nice storytelling.
It might be that iv missed it but it would have been nice if different things happened depending on how you move/catch butterflies. Still I really liked it! :)
ceosol
2014-12-09 22:38
Thanks for the comment on my game. I totally agree that the gameplay needs extras. It was not the original intention for the game to have a game board, but I was confined by the theme. As far as other extras, I just ran out of time. Had to cut my losses lol.
jaenis
2014-12-10 20:47
Such a sad story...
Really liked this one, touching
t4u
2014-12-10 22:05
Nice take on screen
Hi there. Really nice story, good engagement. Such hope <;..
zkenshin
2014-12-13 23:31
Really nice aesthetic, well done.
Sad story, nice prose!
jannesn
2014-12-14 18:22
Nice to see someone do more "deeper" stuff!
Well done. It seems to be more an experience than a game, or is it?
The heart beat sound is well done, would be great if it varied a bit in speed together with the story. The animations of the butterflies and heart look stunning.
Lol nice game! Did not really understand it all that clear at first though! XD
kimau
2014-12-14 18:36
Ouch that story.... Gameplay felt incidental to the story with not much of a link but yeah well done!
rantt
2014-12-14 19:39
Great mood, I liked the story.
the ending was fairly predictable, but the overall story was fairly strong all the same. I love the opening line "You said I looked great in green," and I thought it was cool that the amount of butterflies onscreen was kind of proportional to the emotional excitement of the memory.
lukuluk
2014-12-15 00:40
A good story, and a interesting way to make it move forward ! But the gameplay could be more connected to what happens (as commented before). The sound of heartbeat is cool, I think you should have some pressure at each wave of butterflies, depending on the events told in the story. I think that the butterfly sound could be more smooth (now it's like I'm squashing them).
And it's a compo entry, well done !
01rafael
2014-12-20 21:40
Great concept! Catch butterflys for life! xD
Good job on this game, I wanted to hear the end, I was a little bit disapointed because there wasn't any twist. But I enjoyed it, well done!
si1ver
2014-12-21 23:53
Normally I don't complain about games on LD but this time I want to share some thoughts on what could be done in a different way.
The whole game is just don't fit together for me.
The story is like any other sad story we can read in newspapers. It has some character to it only because it's told to player by someone who is in trouble. We have some details and random thoughts, but it's all. There's nothing making this story different from thousands other sad stories, nothing saying us why this story is unique or even just notable.
Gameplay is from another universe. It's perfectly themed but the mechanics fights with storytelling. If you concentrate on playing you just don't read. Otherwise you have to constantly switch between playing and understanding story. Either way you're loosing the story.
There are a few small things that break the mood. The monitor looks great, but the trail looks wrong. Everything about it - it's length, it's width, how it moves. Acceleration on left click looks cool thought, but I've found it only on my third playthrough. Btw, the ECG is normally on the same side of the bed where the head is.
The heartbeat sound helps a lot. Splash sound ruins everything (when the Heart touches butterfly). I don't know what she's doing with butterflies but I'm sure she's not killing them.
Personally I prefer to tell stories by visuals, not by text. This is because on visuals you don't have to make a choice between length of the story and lack of details. You can make most important things obviously seen and add any amount of additional information by small details without forcing the player to read it all. Those who are interested to know the story better will find details they are looking for. Those who are not interested won't be bored by something they don't want to know.
Please excuse me being so critical. This is because I'm touched by your game and I was expecting more than I got from it.
I don't think you've done bad. I bet you can do better.
One of my favorite games is "To the Moon" by Freebird Games. The story in beautiful there. Check it out, I think you'll like it =)
Great mood and interpretation! This is a good start for more. As the first commenter said, more visuals relating to the storyline etc. but well done :)
Oh that nice one. So sad..