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Somfin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201533You are the MonsterDread Godcompo1673.583.533.693.673.333.222.523.0959

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Somfin

Somfin leaves an average of 29.0 feedback comments each event.

LD33 — You are the Monster (29)

Iron Cog Goblin by Lolninjacatz 2015-08-25T06:50:00

Seems like you're running collision detection only occasionally- the character has a sort of joltiness to how they move that suggests they're constantly correcting their position. Unity has a few settings you can tweak to get that fixed.

Masyu by MarekkPie 2015-08-25T01:31:00

Core controls are a bit fiddly- it's not clear where the actual detection is.

Blinky, The Simple Beholder by twistedshield 2015-08-25T01:22:00

Good excuse for lost lives, but the central mechanic is done to death.

Anthill by heyitsleo 2015-08-25T01:06:00

Jokes were a little forced, but the central mechanic was really nice.

SPACE JUNK by pixelgriffin 2015-08-25T01:01:00

Worryingly solid. Like, how-did-you-do-this-in-just-48-hours solid. Good work.

A Monster Is You! by person124 2015-08-25T00:32:00

Graphics were functional, enemies were engaging, and the puzzles were well executed. Good work.

Oh! You Monster! by rodobodolfo 2015-08-25T00:25:00

Just hilarious. Loved trying to work out the box social order/world rules.

Who's The Monster by wellingtonbecker 2015-08-24T23:33:00

Kind of... slow explosions? Good controls, good feel, but the lack of feedback and anaemic reactions of enemies meant that it was difficult to really get into it.

Sefivn by razieliyo 2015-08-24T23:21:00

Difficult to know what the right choices were from context. Not a bad game, though.

Loki In the 27 th and a 1 / 2 Century by liquidmedia 2015-08-24T23:07:00

I had no idea what I was meant to be doing in the game.

S.O.S by AlexLamarche 2015-08-24T22:49:00

Desperately needed confirmation sounds when you eat a soul. Other than that, nice work!

The Halls of Oszmot by unpronounceable 2015-08-24T22:41:00

Needs a bit more care with its input system- there's no way to pick up a chair you're on top of, for example. Graphics could use a bit more work too- the characters and world don't really mesh.

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-24T22:36:00

Extremely polished, nice clean rule set, easy on the eyes. Good work.

Destroy The Love by Madsj 2015-08-24T07:08:00

Solid jumpy gameplay, but I think that you might have been a bit close to the project difficulty-wise.

Reflux by wavertron 2015-08-24T07:02:00

I like it! It's a fun little game, and the ability to bait enemies away from doing their job is a nice bit of player-system interaction that I wasn't expecting.

Fangs by Valon 2015-08-24T06:59:00

Desperately needs a musical theme rather than just a grindy guitar loop. Killing feels very slow, which isn't necessarily a bad thing. Player movement feels very weighty and the jump feels huge, which is pretty cool. Don't know if it fits with the stealth gameplay, though.

Monstory by jstclair13 2015-08-24T06:54:00

Cool idea! I think the execution needs some serious work, though.

Even Monsters Get Lonely by CluelessGames 2015-08-24T04:33:00

Fun concept, funny execution, unbearable wrist strain from the tappy controls.

Monster's REVENGE! by keyle 2015-08-24T04:13:00

Fun little game. Kinda difficult to lose?

Bear fury by Freebios 2015-08-24T03:51:00

Could definitely use more indicators to the player (whether or not I'm actually hitting buildings would be a nice touch). There seems to be some unforseen behaviour where houses will come back? Hard to say.

Shadow Nightmare by Kaltic 2015-08-24T03:28:00

I think a highlight on the wall that you are currently attached to could have made the central mechanic more obvious.

Village Terrorizer by Flygamer101 2015-08-24T03:18:00

I liked the graphics, but it was kind of difficult to tell what scale I was operating on.

Colossus Guard by VampyVampire 2015-08-24T03:05:00

Great walk cycle, character feels pretty heavy- your implementation of screenshake was a bit overzealous, but it kinda works. Good game!

Locked Out by QuexD 2015-08-24T02:58:00

Loved it- but I got a fatal crash during the final encounter!

Imperial Accountant by Ilseroth 2015-08-24T02:51:00

I would have given this game a 5 star rating for humour, just for how the guards die.

Excellent work and a lot of effort on display. Feels very 'engine-y,' if you get what I'm trying to say?

ENTROPY by ENDESGA 2015-08-24T02:44:00

Rock solid atmosphere and mood- not much game, and I didn't like having to wait for the text.

Hunt the Hunter by Oxide 2015-08-24T02:32:00

I loved moving around in the game- the only issue I've got is that it was really difficult to tell when I'd actually hit the good guys.

Also the shriek probably should have been a special high-pitched scream rather than one of the generic monster sounds. In any case, I enjoyed it. Good work.

Haunt by thedashdude 2015-08-24T02:22:00

Difficult to tell where the ghost's click zone was. The houses also seemed a bit too spacious for the size of the characters.

Monsters In The Dark (Bugged) by markoburzan27 2015-08-24T02:19:00

Very difficult to control, which kind of puts a damper on doing anything else.