Foon → Ludum Dare Explorer → Users → Somfin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Dread God | compo | 167 | 3.58 | 3.53 | 3.69 | 3.67 | 3.33 | 3.22 | 2.52 | 3.09 | 59 |
I loved moving around in the game- the only issue I've got is that it was really difficult to tell when I'd actually hit the good guys.
Also the shriek probably should have been a special high-pitched scream rather than one of the generic monster sounds. In any case, I enjoyed it. Good work.
Needs a bit more care with its input system- there's no way to pick up a chair you're on top of, for example. Graphics could use a bit more work too- the characters and world don't really mesh.
Great walk cycle, character feels pretty heavy- your implementation of screenshake was a bit overzealous, but it kinda works. Good game!
Fun concept, funny execution, unbearable wrist strain from the tappy controls.
Graphics were functional, enemies were engaging, and the puzzles were well executed. Good work.
Good excuse for lost lives, but the central mechanic is done to death.
Extremely polished, nice clean rule set, easy on the eyes. Good work.
Seems like you're running collision detection only occasionally- the character has a sort of joltiness to how they move that suggests they're constantly correcting their position. Unity has a few settings you can tweak to get that fixed.
Loved it- but I got a fatal crash during the final encounter!
Difficult to tell where the ghost's click zone was. The houses also seemed a bit too spacious for the size of the characters.
Kind of... slow explosions? Good controls, good feel, but the lack of feedback and anaemic reactions of enemies meant that it was difficult to really get into it.
Fun little game. Kinda difficult to lose?
Desperately needs a musical theme rather than just a grindy guitar loop. Killing feels very slow, which isn't necessarily a bad thing. Player movement feels very weighty and the jump feels huge, which is pretty cool. Don't know if it fits with the stealth gameplay, though.
Just hilarious. Loved trying to work out the box social order/world rules.
I had no idea what I was meant to be doing in the game.
I liked the graphics, but it was kind of difficult to tell what scale I was operating on.
I would have given this game a 5 star rating for humour, just for how the guards die.
Excellent work and a lot of effort on display. Feels very 'engine-y,' if you get what I'm trying to say?
Desperately needed confirmation sounds when you eat a soul. Other than that, nice work!
Very difficult to control, which kind of puts a damper on doing anything else.
Worryingly solid. Like, how-did-you-do-this-in-just-48-hours solid. Good work.
I think a highlight on the wall that you are currently attached to could have made the central mechanic more obvious.
Cool idea! I think the execution needs some serious work, though.
Solid jumpy gameplay, but I think that you might have been a bit close to the project difficulty-wise.