resonious 2014-12-08 04:29
I definitely like the idea. I'm sure you've noticed, but the AIs have no chance of surviving the "don't fall off" stage, haha.
Foon → Ludum Dare Explorer → LD31 → Arena One
By dpulrich
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 618 | 2.59 | ||
| Theme | 740 | 3.46 | ||
| Fun | 845 | 2.78 | ||
| Innovation | 847 | 2.70 | ||
| Mood | 943 | 2.47 | ||
| Overall | 1055 | 2.63 | ||
| Graphics | 1073 | 2.21 | ||
| Coolness | 1818 | 36 |
I definitely like the idea. I'm sure you've noticed, but the AIs have no chance of surviving the "don't fall off" stage, haha.
Neat entry. I love the level changing mechanics. The movement and combat was really really rough, but it was really interesting to see how the entire game would change after 40 seconds.
Could be better, but it's not bad :) Simple fighting game.
Pretty simple but I enjoyed it!
Its a neat fighting Game. Though the orange rendered weirdly on my monitor, but that's probably my settings though
I got flung into oblivion!
The concept is simple and clear. Sometimes the animation is a bit weird:
<-[1] <-[2] 1 is enemy and 2 is me. I still lose hp in this case.
Better with some score or ranking mechanism so that I know I did better or worse than the previous try.
Do you intend to close the game when game is over? I don't think it's a good idea...
The fighting is a bit lacking, but the stage changes are really cool!
I played it until it looped, and it's pretty neat. The changing level is the game's main interesting thing; The enemies are just annoying. They get in the way and you can't kill them without having your health slaughtered, as they each take at least 1 billion swings to kill.
You could've made some sort of game where the level tries to shake you off somehow, but this is fine too.
Loved the level-changing mechanics. Fighting could be more complex, but it's already a good deal of fun. :D
Nice little game. I like the earthquake effect. Would be cool if I could use some tactics/strategy while fighting. Now I just bash the fight button until the enemy is dead.
nice work