officialcodenmore 2015-04-20 20:53
I liked this, not sure how it fit the theme, but I liked the multiple attacks that gradually appeared!
Foon → Ludum Dare Explorer → LD32 → ...Slaughter...
By jasonsumm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 651 | 1.99 | ||
| Humor | 892 | 1.99 | ||
| Mood | 933 | 2.30 | ||
| Fun | 933 | 2.38 | ||
| Innovation | 982 | 2.10 | ||
| Overall | 1014 | 2.48 | ||
| Theme | 1036 | 1.94 |
I liked this, not sure how it fit the theme, but I liked the multiple attacks that gradually appeared!
Cool game, really like the graphics ! but i don't really see the theme connection
It's a little hard to know exactly what pressing z, x and c do. Also I couldn't tell if I had health or not.
I don't know exactly what this has to do with the theme, and honestly I wasn't sure what exactly was going on when I played it at first. It wasn't immediately obvious that Z was a melee attack for a while. Also, the enemies were very jumpy in their movement, which made it feel unfair when they suddenly changed direction and got a hit on me. Good for your first in 12 years, though :P
Took me a bit to work out what was going on, a read me with info would have been nice, it's a good start, I liked the graphics, but some indication of where the Z attack hits would have been nice, 109 is my high score :D
Thanks for the feedback so far everyone, very useful.
Blaster391! 109, not bad ;)!
You might want to try a different file host, chrome refuses to download this!
"Slaughter_v001.exe is malicious and Chrome has blocked it."
If it were more obvious where your attack was, and if the enemies didn't jump around quite so much, this would be much better. Still decently playable.
I think with a little polish this game could be really fun, it's definitely on the right track. Just stuff like a little more feedback for your attacks and maybe more predictable enemy movement will make a huge difference. Best of luck!
I think the gameplay could be better, but I liked the graphics.
i was very lost, but it can be fun if you focus on dodging the enemies.
Was a little confused at first, but once i got the hang of it, it was quite fun.
Ciderpunk, if you try it with any other browser it should work :).
Thanks so much for all your feedback, this is encouraging and gives me a todo list :D!
I don't get how the shield works, there's no attacking animation, and the AI is very limited to just pseudo-random movements every 5 or so seconds. I understand the limitations though working with CTFusion, you should definitely try something else like GM.
Cool game... very good concept
I unfortunately can't start the game with windows 8.1 - i get the message that smartscreen has blocked the app. If you need details just contact me e.g. via twitter. I haven't rated your game ("If you can't run this Entry, please leave a comment saying so and explaining why. Do not score unrunnable entries.")
Quite fun, I wish I knew what is actually happening more.
Really like the graphics, you are a great pixel designer
what is the weapon ? isn't a bad game, its quite ok
Thanks once again for the great comments everyone! The Shield is more kind of a "dissuader" (maybe I should think about how I visually represent this?). I totally agree the AI needs work and their movement is a bit glitchy in terms of collisions. It's on the list! Some form of on going instruction could improve the flow (but I do also like the mystery). The melee attack's visuals are top of the list, I'm still thinking exactly how to tackle that.
Also on the list are:
+ Ability icons & highlighting
+ More art on the map to give it more life
+ Music & more sounds
+ A couple more abilities
+ A more finely tuned difficulty curve
Not bad. Enemy movement was a bit weird, and pretty unclear how far you could attack or if there was health or cooldowns or anything. Also not sure if there is a point besides just trying to live?
Trying to live is indeed the sole point (at the moment at least) ;D! Your health is depicted by the screen turning progressively red. There are cooldowns, they will be made more obvious with icons and highlighting :). Thanks for playing!
Nice to see another Fusion user ;)
1. I'd suggest you don't start in full screen. It's a bit unnecessary
2. The hitboxes were a bit off for me.
3. Maybe check out my game(s) from this and the last LD so you can see their source :) It may be helpful
As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :)
good job
not bad, but there is room to improve :)
Personally, I think that the game's quality is appropriate. But it is necessary to add a little bit more to make the game more connected with the topic of the Ludum Dare #32.
Really cool!!!
I like the way of attack, nice approach as it's different than usual.
I don't know what to do. But the game is nice.
Cheers for the comments! I've actually since come up with a few interesting ideas for 'unconventional weapons'! Maybe I'll start implementing one tonight (for what' it's worth :P)
I like challenging games. This is that, nice job!
I wasn't able to get the shield up? But any game I can squash some bugs in is a game I like :)
Ahh thanks for playing! You don't get access to the shield straight away ;)
Funny and challenging! Nice art. Welcome back on game dev!